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Don't overlap ringslinger HUD
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parent
45aba493c7
commit
ff957baae3
1 changed files with 9 additions and 13 deletions
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@ -1325,14 +1325,13 @@ static void HU_drawMiniChat(void)
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y = chaty - charheight*(msglines+1);
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if (splitscreen)
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/*if (splitscreen)
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{
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y -= BASEVIDHEIGHT/2;
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if (splitscreen > 1)
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y += 16;
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}
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/*else
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y -= (cv_kartspeedometer.value ? 16 : 0);*/
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}*/
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y -= (G_RingSlingerGametype() ? 16 : 0);
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dx = 0;
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dy = 0;
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@ -1462,9 +1461,8 @@ static void HU_drawChatLog(INT32 offset)
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y -= BASEVIDHEIGHT/2;
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if (splitscreen > 1)
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y += 16;
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}
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else
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y -= (cv_kartspeedometer.value ? 16 : 0);*/
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}*/
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y -= (G_RingSlingerGametype() ? 16 : 0);
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// Unused SRB2KART splitscreen stuff. I'll leave it here in case it ever happens in Vanilla? (x2)
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@ -1574,9 +1572,8 @@ static void HU_DrawChat(void)
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y += 16;
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boxw = max(64, boxw/2);
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}
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}
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else
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y -= (cv_kartspeedometer.value ? 16 : 0);*/
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}*/
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y -= (G_RingSlingerGametype() ? 16 : 0);
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// More unused SRB2KART stuff.
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@ -1669,9 +1666,8 @@ static void HU_DrawChat(void)
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p_dispy -= BASEVIDHEIGHT/2;
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if (splitscreen > 1)
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p_dispy += 16;
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}
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else
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p_dispy -= (cv_kartspeedometer.value ? 16 : 0);*/
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}*/
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y -= (G_RingSlingerGametype() ? 16 : 0);
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// more kart leftovers.
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