TehRealSalt
190b0d4660
Replay playback changes:
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- Store level state periodically
- Load the closest usable level state when done rewinding for
quicker resumes
- Make playback menu fade out after 5 seconds of no activity
(but not while paused)
- Remove wrapping from replay hut (original wrapping was broken
at some point before 1.1 and it's not necessary anyway)
- Allow holding enter on frame advance for noisy slow-mo
from fickleheart
2020-03-05 21:04:56 +01:00
Latapostrophe
ba8dff544a
How can you look at yourself in the mirror?
2020-01-29 22:33:00 +01:00
James R
2a016332c4
Handle log file in parent properly
2019-12-16 19:28:42 -08:00
James R
f460e83846
Add this back for Windoodoo because I'm an idiot
2019-12-16 19:27:55 -08:00
James R
d0c41a8d55
Rename signal caught message to be more obvious
2019-12-16 19:27:55 -08:00
James R
a0d6dc30cb
Fix signal handler setup error reporting
2019-12-16 19:27:55 -08:00
James R
b83f41e089
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-16 19:27:54 -08:00
James R
a64dbe1016
Kill child when wait fails, so I_Error exits both
2019-12-16 19:27:54 -08:00
James R
c9830e5ab1
Fix idiot mistake
2019-12-16 19:27:54 -08:00
James R
9efe4d8445
Move everything to i_system.c
...
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
2b837726eb
nix: Fork before game code and wait to catch signals and coredumps
...
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
fickleheart
92d320be72
Fix dereferencing uninitialized pointer
2019-12-01 16:16:27 -06:00
fickleheart
35a8944f88
Remove (redundant?) skywalls that seemed to drop performance
2019-12-01 15:39:30 -06:00
fickleheart
e8d2ca1f63
Fix kart HUD fadein
2019-12-01 12:38:05 -06:00
fickleheart
6131b80f03
I don't like your sprite clipping fix, so here's mine
2019-12-01 12:34:25 -06:00
fickleheart
9ecc48d0e4
Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
...
# Conflicts:
# src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Latapostrophe
272f3fbb53
fix conflict
2019-11-12 00:41:26 +01:00
Latapostrophe
aab87012df
dontencoreremap flag + colormaps
2019-11-12 00:40:25 +01:00
Latapostrophe
abcb1e9981
Merge branch 'gl-encore' into gl-qol
2019-11-12 00:23:56 +01:00
Jaime Passos
994f9492e8
Recreate the CLUT when the palette changes
2019-11-12 00:23:38 +01:00
Jaime Passos
f22e767380
fix conflict
2019-11-12 00:23:26 +01:00
Latapostrophe
3bd62175f6
fix encore for ogl
2019-11-12 00:21:37 +01:00
Latapostrophe
ff7a706976
fix orbiting items not protecting you against your own items
2019-11-11 00:24:06 +01:00
James R
fdb54d8e80
Apply BMBOUNDFIX to A_MineExplode
2019-10-15 23:29:02 -07:00
Latapostrophe
90a272489e
it's cam, not thiscam
2019-09-18 14:04:23 +02:00
Latapostrophe
9a1bfb3a92
camera checks to avoid crashes
2019-09-17 00:04:32 +02:00
Latapostrophe
ef279ac5fe
i am a retard
2019-09-13 23:42:51 +02:00
Latapostrophe
ca2f6685e4
forgot to reset variables on demo stop
2019-09-11 21:30:11 +02:00
Latapostrophe
cea0ffab60
forgot to add back 'void' after undoing experiments
2019-09-10 13:52:32 +02:00
Latapostrophe
2205246f0c
get replays to save player lua vars
2019-09-10 11:59:17 +02:00
Latapostrophe
18c8f47f9a
fix rewind, fix sound local sound playing in freecam
2019-09-09 22:15:50 +02:00
Latapostrophe
e3393d6323
let mfe_drawonlyfor flags stack
2019-09-09 20:20:40 +02:00
Latapostrophe
45b62aa8a4
replay freecam + enhancements
2019-09-05 23:24:23 +02:00
Latapostrophe
eb8cef41e4
shorten RA intro & allow to restart with pause
2019-09-01 23:04:07 +02:00
Latapostrophe
9cdd8d85c8
Fix bombs exploding twice in the same frame
2019-08-12 00:14:01 +02:00
Sryder
eb8cb12b8f
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart-Public.git into next
2019-07-17 21:29:35 +01:00
Latapostrophe
f15adb64cb
fix thrust on spring pads for shrink and the likes
2019-07-13 14:07:57 +02:00
Sryder
3cd5b3a33e
Merge branch 'fix-port-connect' into 'master'
...
Don't use client port as default peer port
See merge request KartKrew/Kart-Public!152
2019-07-05 11:54:28 -04:00
Sryder
64ddbdc78b
Merge branch 'fix-ms-version' into 'next'
...
Fix "Competition" as the gametype displayed by the Master Server
See merge request KartKrew/Kart-Public!151
2019-07-05 11:50:42 -04:00
Sryder
cab34bee6f
Merge branch 'add-floats-command' into 'master'
...
Fix the Add command when floats
See merge request KartKrew/Kart-Public!153
2019-07-05 11:49:46 -04:00
James R
14be24dfb6
Support adding to CV_FLOAT cvars with the Add command
2019-07-04 17:48:17 -07:00
James R
0a2eac682b
Don't use client port as default peer port
2019-07-04 16:38:00 -07:00
Sryder
e276faf819
Merge branch 'opengl_match_software_wallclip' into 'master'
...
OpenGL: Try and Match Software Wallclipping Better
See merge request KartKrew/Kart-Public!150
2019-07-02 14:08:10 -04:00
Sryder
815f237b22
Merge branch 'revert-mserv' into 'master'
...
Revert mserv
See merge request KartKrew/Kart-Public!144
2019-06-30 15:56:17 -04:00
James R
141ffd5c94
Send the old GT_MATCH only for specific versions
...
These version numbers were gathered from the Master Server's PHP code.
2019-06-30 10:47:08 -07:00
Sryder
56ad1340a2
Merge branch 'replay-code-sucks' into 'master'
...
Fix SIGSEGV when saving replays and invalid extrainfo offset
See merge request KartKrew/Kart-Public!149
2019-06-30 05:51:21 -04:00
Sryder
bcae3898dd
Merge branch 'lemme-outa-room-menu' into 'master'
...
Don't get stuck in room menu in a modified game
See merge request KartKrew/Kart-Public!145
2019-06-27 14:16:37 -04:00
Sryder
c3f6f263d4
Update Skywall handling
...
I've tried to make this so it almost never under-compensates, and over-compensates very little where possible.
I don't think it's 1:1 to software's current behaviour, and probably never will be due to software being very strange.
2019-06-26 23:17:45 +01:00
James R
59bbab1fff
Someone doesn't know how pointers or WRITE macros work...
...
Fixes SIGSEGV when saving a replay.
2019-06-25 00:44:12 -07:00
Sryder
414eee58ba
checkforemptylines can be static
2019-06-24 20:50:37 +01:00