Merge branch 'revert-mserv' into 'master'

Revert mserv

See merge request KartKrew/Kart-Public!144
This commit is contained in:
Sryder 2019-06-30 15:56:17 -04:00
commit 815f237b22

View file

@ -661,19 +661,11 @@ FUNCMATH static const char *int2str(INT32 n)
#ifndef NONET
static INT32 ConnectionFailed(void)
{
time(&MSLastPing);
con_state = MSCS_FAILED;
CONS_Alert(CONS_ERROR, M_GetText("Connection to Master Server failed\n"));
CloseConnection();
return MS_CONNECT_ERROR;
}
static INT32 ConnectionFailedwerrno(int no)
{
CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error: %s\n"),
strerror(no));
return ConnectionFailed();
}
#endif
/** Tries to register the local game server on the master server.
@ -690,43 +682,57 @@ static INT32 AddToMasterServer(boolean firstadd)
msg_server_t *info = (msg_server_t *)msg.buffer;
INT32 room = -1;
fd_set tset;
time_t timestamp = time(NULL);
UINT32 signature, tmp;
const char *insname;
if (socket_fd == (SOCKET_TYPE)ERRSOCKET)/* Woah, our socket was closed! */
{
if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
return ConnectionFailedwerrno(errno);
}
M_Memcpy(&tset, &wset, sizeof (tset));
res = select(255, NULL, &tset, NULL, &select_timeout);
if (res == ERRSOCKET)
return ConnectionFailedwerrno(errno);
if (res == 0)/* nothing selected */
if (res != ERRSOCKET && !res)
{
/*
Timeout next call because SendPingToMasterServer
(our calling function) already calls this once
every two minutes.
*/
if (retry++ == 1)
if (retry++ > 30) // an about 30 second timeout
{
retry = 0;
CONS_Alert(CONS_ERROR, M_GetText("Master Server timed out\n"));
MSLastPing = timestamp;
return ConnectionFailed();
}
return MS_CONNECT_ERROR;
}
retry = 0;
/*
Somehow we can still select our old socket despite it being closed(?).
Atleast, that's what I THINK is happening. Anyway, we have to check that we
haven't open a socket, and actually open it!
*/
/*if (res == ERRSOCKET)*//* wtf? no! */
if (socket_fd == (SOCKET_TYPE)ERRSOCKET)
{
if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
{
CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error #%u: %s\n"), errno, strerror(errno));
MSLastPing = timestamp;
return ConnectionFailed();
}
}
// so, the socket is writable, but what does that mean, that the connection is
// ok, or bad... let see that!
j = (socklen_t)sizeof (i);
if (getsockopt(socket_fd, SOL_SOCKET, SO_ERROR, (char *)&i, &j) == ERRSOCKET)
return ConnectionFailedwerrno(errno);
getsockopt(socket_fd, SOL_SOCKET, SO_ERROR, (char *)&i, &j);
/*
This is also wrong. If getsockopt fails, i doesn't have to be set. Plus, if
it is set (which it appearantly is on linux), we check errno anyway. And in
the case that i is returned as normal, we don't even report the correct
value! So we accomplish NOTHING, except returning due to dumb luck.
If you care, fix this--I don't. -James (R.)
*/
if (i) // it was bad
return ConnectionFailedwerrno(i);
{
CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error #%u: %s\n"), errno, strerror(errno));
MSLastPing = timestamp;
return ConnectionFailed();
}
#ifdef PARANOIA
if (ms_RoomId <= 0)
@ -759,12 +765,15 @@ static INT32 AddToMasterServer(boolean firstadd)
msg.length = (UINT32)sizeof (msg_server_t);
msg.room = 0;
if (MS_Write(&msg) < 0)
{
MSLastPing = timestamp;
return ConnectionFailed();
}
if(con_state != MSCS_REGISTERED)
CONS_Printf(M_GetText("Master Server update successful.\n"));
time(&MSLastPing);
MSLastPing = timestamp;
con_state = MSCS_REGISTERED;
CloseConnection();
#endif