get replays to save player lua vars

This commit is contained in:
Latapostrophe 2019-09-10 11:59:17 +02:00
parent 18c8f47f9a
commit 2205246f0c
4 changed files with 542 additions and 3 deletions

View file

@ -43,6 +43,7 @@
#include "y_inter.h"
#include "v_video.h"
#include "dehacked.h" // get_number (for ghost thok)
#include "lua_script.h" // LUA_ArchiveDemo and LUA_UnArchiveDemo
#include "lua_hook.h"
#include "b_bot.h"
#include "m_cond.h" // condition sets
@ -287,7 +288,8 @@ UINT32 timesBeatenWithEmeralds;
//@TODO put these all in a struct for namespacing purposes?
static char demoname[128];
static UINT8 *demobuffer = NULL;
static UINT8 *demo_p, *demotime_p, *demoinfo_p;
static UINT8 *demotime_p, *demoinfo_p;
UINT8 *demo_p;
static UINT8 *demoend;
static UINT8 demoflags;
static boolean demosynced = true; // console warning message
@ -4734,6 +4736,11 @@ char *G_BuildMapTitle(INT32 mapnum)
#define DF_RECORDATTACK 0x02 // This demo is from record attack and contains its final completion time!
#define DF_NIGHTSATTACK 0x04 // This demo is from NiGHTS attack and contains its time left, score, and mares!
#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ???
#ifdef HAVE_BLUA
#define DF_LUAVARS 0x20 // this demo contains extra lua vars; this is mostly used for backwards compability
#endif
#define DF_ATTACKSHIFT 1
#define DF_ENCORE 0x40
#define DF_MULTIPLAYER 0x80 // This demo was recorded in multiplayer mode!
@ -6321,6 +6328,10 @@ void G_BeginRecording(void)
if (encoremode)
demoflags |= DF_ENCORE;
#ifdef HAVE_BLUA
demoflags |= DF_LUAVARS;
#endif
// Setup header.
M_Memcpy(demo_p, DEMOHEADER, 12); demo_p += 12;
WRITEUINT8(demo_p,VERSION);
@ -6417,11 +6428,17 @@ void G_BeginRecording(void)
// Kart speed and weight
WRITEUINT8(demo_p, skins[player->skin].kartspeed);
WRITEUINT8(demo_p, skins[player->skin].kartweight);
}
}
WRITEUINT8(demo_p, 0xFF); // Denote the end of the player listing
#ifdef HAVE_BLUA
// player lua vars, always saved even if empty
LUA_ArchiveDemo();
#endif
memset(&oldcmd,0,sizeof(oldcmd));
memset(&oldghost,0,sizeof(oldghost));
memset(&ghostext,0,sizeof(ghostext));
@ -7479,6 +7496,13 @@ void G_DoPlayDemo(char *defdemoname)
p = READUINT8(demo_p);
}
// end of player read (the 0xFF marker)
// so this is where we are to read our lua variables (if possible!)
#ifdef HAVE_BLUA
if (demoflags & DF_LUAVARS) // again, used for compability, lua shit will be saved to replays regardless of if it's even been loaded
LUA_UnArchiveDemo();
#endif
splitscreen = 0;
if (demo.title)

View file

@ -31,6 +31,8 @@ extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
extern player_t players[MAXPLAYERS];
extern boolean playeringame[MAXPLAYERS];
extern UINT8 *demo_p;
// ======================================
// DEMO playback/recording related stuff.
// ======================================

View file

@ -734,6 +734,220 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
return 0;
}
// because of how this function works it has to be pasted allll over again just to save to demo_p since it returns an uint8 to begin with
static UINT8 ArchiveValueDemo(int TABLESINDEX, int myindex)
{
if (myindex < 0)
myindex = lua_gettop(gL)+1+myindex;
switch (lua_type(gL, myindex))
{
case LUA_TNONE:
case LUA_TNIL:
WRITEUINT8(demo_p, ARCH_NULL);
break;
// This might be a problem. D:
case LUA_TLIGHTUSERDATA:
case LUA_TTHREAD:
case LUA_TFUNCTION:
WRITEUINT8(demo_p, ARCH_NULL);
return 2;
case LUA_TBOOLEAN:
WRITEUINT8(demo_p, ARCH_BOOLEAN);
WRITEUINT8(demo_p, lua_toboolean(gL, myindex));
break;
case LUA_TNUMBER:
{
lua_Integer number = lua_tointeger(gL, myindex);
WRITEUINT8(demo_p, ARCH_SIGNED);
WRITEFIXED(demo_p, number);
break;
}
case LUA_TSTRING:
{
UINT16 len = (UINT16)lua_objlen(gL, myindex); // get length of string, including embedded zeros
const char *s = lua_tostring(gL, myindex);
UINT16 i = 0;
WRITEUINT8(demo_p, ARCH_STRING);
// if you're wondering why we're writing a string to demo_p this way,
// it turns out that Lua can have embedded zeros ('\0') in the strings,
// so we can't use WRITESTRING as that cuts off when it finds a '\0'.
// Saving the size of the string also allows us to get the size of the string on the other end,
// fixing the awful crashes previously encountered for reading strings longer than 1024
// (yes I know that's kind of a stupid thing to care about, but it'd be evil to trim or ignore them?)
// -- Monster Iestyn 05/08/18
WRITEUINT16(demo_p, len); // save size of string
while (i < len)
WRITECHAR(demo_p, s[i++]); // write chars individually, including the embedded zeros
break;
}
case LUA_TTABLE:
{
boolean found = false;
INT32 i;
UINT16 t = (UINT16)lua_objlen(gL, TABLESINDEX);
for (i = 1; i <= t && !found; i++)
{
lua_rawgeti(gL, TABLESINDEX, i);
if (lua_rawequal(gL, myindex, -1))
{
t = i;
found = true;
}
lua_pop(gL, 1);
}
if (!found)
t++;
WRITEUINT8(demo_p, ARCH_TABLE);
WRITEUINT16(demo_p, t);
if (!found)
{
lua_pushvalue(gL, myindex);
lua_rawseti(gL, TABLESINDEX, t);
return 1;
}
break;
}
case LUA_TUSERDATA:
switch (GetUserdataArchType(myindex))
{
case ARCH_MOBJINFO:
{
mobjinfo_t *info = *((mobjinfo_t **)lua_touserdata(gL, myindex));
WRITEUINT8(demo_p, ARCH_MOBJINFO);
WRITEUINT16(demo_p, info - mobjinfo);
break;
}
case ARCH_STATE:
{
state_t *state = *((state_t **)lua_touserdata(gL, myindex));
WRITEUINT8(demo_p, ARCH_STATE);
WRITEUINT16(demo_p, state - states);
break;
}
case ARCH_MOBJ:
{
mobj_t *mobj = *((mobj_t **)lua_touserdata(gL, myindex));
if (!mobj)
WRITEUINT8(demo_p, ARCH_NULL);
else {
WRITEUINT8(demo_p, ARCH_MOBJ);
WRITEUINT32(demo_p, mobj->mobjnum);
}
break;
}
case ARCH_PLAYER:
{
player_t *player = *((player_t **)lua_touserdata(gL, myindex));
if (!player)
WRITEUINT8(demo_p, ARCH_NULL);
else {
WRITEUINT8(demo_p, ARCH_PLAYER);
WRITEUINT8(demo_p, player - players);
}
break;
}
case ARCH_MAPTHING:
{
mapthing_t *mapthing = *((mapthing_t **)lua_touserdata(gL, myindex));
if (!mapthing)
WRITEUINT8(demo_p, ARCH_NULL);
else {
WRITEUINT8(demo_p, ARCH_MAPTHING);
WRITEUINT16(demo_p, mapthing - mapthings);
}
break;
}
case ARCH_VERTEX:
{
vertex_t *vertex = *((vertex_t **)lua_touserdata(gL, myindex));
if (!vertex)
WRITEUINT8(demo_p, ARCH_NULL);
else {
WRITEUINT8(demo_p, ARCH_VERTEX);
WRITEUINT16(demo_p, vertex - vertexes);
}
break;
}
case ARCH_LINE:
{
line_t *line = *((line_t **)lua_touserdata(gL, myindex));
if (!line)
WRITEUINT8(demo_p, ARCH_NULL);
else {
WRITEUINT8(demo_p, ARCH_LINE);
WRITEUINT16(demo_p, line - lines);
}
break;
}
case ARCH_SIDE:
{
side_t *side = *((side_t **)lua_touserdata(gL, myindex));
if (!side)
WRITEUINT8(demo_p, ARCH_NULL);
else {
WRITEUINT8(demo_p, ARCH_SIDE);
WRITEUINT16(demo_p, side - sides);
}
break;
}
case ARCH_SUBSECTOR:
{
subsector_t *subsector = *((subsector_t **)lua_touserdata(gL, myindex));
if (!subsector)
WRITEUINT8(demo_p, ARCH_NULL);
else {
WRITEUINT8(demo_p, ARCH_SUBSECTOR);
WRITEUINT16(demo_p, subsector - subsectors);
}
break;
}
case ARCH_SECTOR:
{
sector_t *sector = *((sector_t **)lua_touserdata(gL, myindex));
if (!sector)
WRITEUINT8(demo_p, ARCH_NULL);
else {
WRITEUINT8(demo_p, ARCH_SECTOR);
WRITEUINT16(demo_p, sector - sectors);
}
break;
}
#ifdef ESLOPE
case ARCH_SLOPE:
{
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
if (!slope)
WRITEUINT8(demo_p, ARCH_NULL);
else {
WRITEUINT8(demo_p, ARCH_SLOPE);
WRITEUINT16(demo_p, slope->id);
}
break;
}
#endif
case ARCH_MAPHEADER:
{
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
if (!header)
WRITEUINT8(demo_p, ARCH_NULL);
else {
WRITEUINT8(demo_p, ARCH_MAPHEADER);
WRITEUINT16(demo_p, header - *mapheaderinfo);
}
break;
}
default:
WRITEUINT8(demo_p, ARCH_NULL);
return 2;
}
break;
}
return 0;
}
static void ArchiveExtVars(void *pointer, const char *ptype)
{
int TABLESINDEX;
@ -790,6 +1004,63 @@ static void ArchiveExtVars(void *pointer, const char *ptype)
lua_pop(gL, 1);
}
// simplified for demos
static void ArchiveExtVarsDemo(void *pointer, const char *ptype)
{
int TABLESINDEX;
UINT16 i;
if (!gL) {
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
WRITEUINT16(demo_p, 0);
return;
}
TABLESINDEX = lua_gettop(gL);
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(gL, -1));
lua_pushlightuserdata(gL, pointer);
lua_rawget(gL, -2);
lua_remove(gL, -2); // pop LREG_EXTVARS
if (!lua_istable(gL, -1))
{ // no extra values table
lua_pop(gL, 1);
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
WRITEUINT16(demo_p, 0);
return;
}
lua_pushnil(gL);
for (i = 0; lua_next(gL, -2); i++)
lua_pop(gL, 1);
// skip anything that has an empty table and isn't a player.
if (i == 0)
{
if (fastcmp(ptype,"player")) // always include players even if they have no extra variables
WRITEUINT16(demo_p, 0);
lua_pop(gL, 1);
return;
}
if (fastcmp(ptype,"mobj")) // mobjs must write their mobjnum as a header
WRITEUINT32(demo_p, ((mobj_t *)pointer)->mobjnum);
WRITEUINT16(demo_p, i);
lua_pushnil(gL);
while (lua_next(gL, -2))
{
I_Assert(lua_type(gL, -2) == LUA_TSTRING);
WRITESTRING(demo_p, lua_tostring(gL, -2));
if (ArchiveValueDemo(TABLESINDEX, -1) == 2)
CONS_Alert(CONS_ERROR, "Type of value for %s entry '%s' (%s) could not be archived!\n", ptype, lua_tostring(gL, -2), luaL_typename(gL, -1));
lua_pop(gL, 1);
}
lua_pop(gL, 1);
}
static int NetArchive(lua_State *L)
{
int TABLESINDEX = lua_upvalueindex(1);
@ -843,6 +1114,50 @@ static void ArchiveTables(void)
}
}
static void ArchiveTablesDemo(void)
{
int TABLESINDEX;
UINT16 i, n;
UINT8 e;
if (!gL)
return;
TABLESINDEX = lua_gettop(gL);
n = (UINT16)lua_objlen(gL, TABLESINDEX);
for (i = 1; i <= n; i++)
{
lua_rawgeti(gL, TABLESINDEX, i);
lua_pushnil(gL);
while (lua_next(gL, -2))
{
// Write key
e = ArchiveValueDemo(TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
{
lua_pushvalue(gL, -2);
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i);
lua_pop(gL, 1);
}
// Write value
e = ArchiveValueDemo(TABLESINDEX, -1);
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid value type
{
lua_pushvalue(gL, -2);
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -1));
lua_pop(gL, 1);
}
lua_pop(gL, 1);
}
lua_pop(gL, 1);
WRITEUINT8(demo_p, ARCH_TEND);
}
}
static UINT8 UnArchiveValue(int TABLESINDEX)
{
UINT8 type = READUINT8(save_p);
@ -932,6 +1247,95 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
return 0;
}
static UINT8 UnArchiveValueDemo(int TABLESINDEX)
{
UINT8 type = READUINT8(demo_p);
switch (type)
{
case ARCH_NULL:
lua_pushnil(gL);
break;
case ARCH_BOOLEAN:
lua_pushboolean(gL, READUINT8(demo_p));
break;
case ARCH_SIGNED:
lua_pushinteger(gL, READFIXED(demo_p));
break;
case ARCH_STRING:
{
UINT16 len = READUINT16(demo_p); // length of string, including embedded zeros
char *value;
UINT16 i = 0;
// See my comments in the ArchiveValue function;
// it's much the same for reading strings as writing them!
// (i.e. we can't use READSTRING either)
// -- Monster Iestyn 05/08/18
value = malloc(len); // make temp buffer of size len
// now read the actual string
while (i < len)
value[i++] = READCHAR(demo_p); // read chars individually, including the embedded zeros
lua_pushlstring(gL, value, len); // push the string (note: this function supports embedded zeros)
free(value); // free the buffer
break;
}
case ARCH_TABLE:
{
UINT16 tid = READUINT16(demo_p);
lua_rawgeti(gL, TABLESINDEX, tid);
if (lua_isnil(gL, -1))
{
lua_pop(gL, 1);
lua_newtable(gL);
lua_pushvalue(gL, -1);
lua_rawseti(gL, TABLESINDEX, tid);
return 2;
}
break;
}
case ARCH_MOBJINFO:
LUA_PushUserdata(gL, &mobjinfo[READUINT16(demo_p)], META_MOBJINFO);
break;
case ARCH_STATE:
LUA_PushUserdata(gL, &states[READUINT16(demo_p)], META_STATE);
break;
case ARCH_MOBJ:
LUA_PushUserdata(gL, P_FindNewPosition(READUINT32(demo_p)), META_MOBJ);
break;
case ARCH_PLAYER:
LUA_PushUserdata(gL, &players[READUINT8(demo_p)], META_PLAYER);
break;
case ARCH_MAPTHING:
LUA_PushUserdata(gL, &mapthings[READUINT16(demo_p)], META_MAPTHING);
break;
case ARCH_VERTEX:
LUA_PushUserdata(gL, &vertexes[READUINT16(demo_p)], META_VERTEX);
break;
case ARCH_LINE:
LUA_PushUserdata(gL, &lines[READUINT16(demo_p)], META_LINE);
break;
case ARCH_SIDE:
LUA_PushUserdata(gL, &sides[READUINT16(demo_p)], META_SIDE);
break;
case ARCH_SUBSECTOR:
LUA_PushUserdata(gL, &subsectors[READUINT16(demo_p)], META_SUBSECTOR);
break;
case ARCH_SECTOR:
LUA_PushUserdata(gL, &sectors[READUINT16(demo_p)], META_SECTOR);
break;
#ifdef ESLOPE
case ARCH_SLOPE:
LUA_PushUserdata(gL, P_SlopeById(READUINT16(demo_p)), META_SLOPE);
break;
#endif
case ARCH_MAPHEADER:
LUA_PushUserdata(gL, mapheaderinfo[READUINT16(demo_p)], META_MAPHEADER);
break;
case ARCH_TEND:
return 1;
}
return 0;
}
static void UnArchiveExtVars(void *pointer)
{
int TABLESINDEX;
@ -948,7 +1352,7 @@ static void UnArchiveExtVars(void *pointer)
for (i = 0; i < field_count; i++)
{
READSTRING(save_p, field);
READSTRING(demo_p, field);
UnArchiveValue(TABLESINDEX);
lua_setfield(gL, -2, field);
}
@ -961,6 +1365,36 @@ static void UnArchiveExtVars(void *pointer)
lua_pop(gL, 2); // pop LREG_EXTVARS and pointer's subtable
}
static void UnArchiveExtVarsDemo(void *pointer)
{
int TABLESINDEX;
UINT16 field_count = READUINT16(demo_p);
UINT16 i;
char field[1024];
if (field_count == 0)
return;
I_Assert(gL != NULL);
TABLESINDEX = lua_gettop(gL);
lua_createtable(gL, 0, field_count); // pointer's ext vars subtable
for (i = 0; i < field_count; i++)
{
READSTRING(demo_p, field);
CONS_Printf("%s\n", field);
UnArchiveValueDemo(TABLESINDEX);
lua_setfield(gL, -2, field);
}
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(gL, -1));
lua_pushlightuserdata(gL, pointer);
lua_pushvalue(gL, -3); // pointer's ext vars subtable
lua_rawset(gL, -3);
lua_pop(gL, 2); // pop LREG_EXTVARS and pointer's subtable
}
static int NetUnArchive(lua_State *L)
{
int TABLESINDEX = lua_upvalueindex(1);
@ -970,7 +1404,7 @@ static int NetUnArchive(lua_State *L)
return n;
}
static void UnArchiveTables(void)
static void UnArchiveTables()
{
int TABLESINDEX;
UINT16 i, n;
@ -1002,6 +1436,38 @@ static void UnArchiveTables(void)
}
}
static void UnArchiveTablesDemo()
{
int TABLESINDEX;
UINT16 i, n;
if (!gL)
return;
TABLESINDEX = lua_gettop(gL);
n = (UINT16)lua_objlen(gL, TABLESINDEX);
for (i = 1; i <= n; i++)
{
lua_rawgeti(gL, TABLESINDEX, i);
while (true)
{
if (UnArchiveValueDemo(TABLESINDEX) == 1) // read key
break;
if (UnArchiveValueDemo(TABLESINDEX) == 2) // read value
n++;
if (lua_isnil(gL, -2)) // if key is nil (if a function etc was accidentally saved)
{
CONS_Alert(CONS_ERROR, "A nil key in table %d was found! (Invalid key type or corrupted save?)\n", i);
lua_pop(gL, 2); // pop key and value instead of setting them in the table, to prevent Lua panic errors
}
else
lua_rawset(gL, -3);
}
lua_pop(gL, 1);
}
}
void LUA_Step(void)
{
if (!gL)
@ -1076,6 +1542,49 @@ void LUA_UnArchive(void)
lua_pop(gL, 1); // pop tables
}
// simplified versions of LUA_Archive for demos
void LUA_ArchiveDemo(void)
{
INT32 i;
if (gL)
lua_newtable(gL); // tables to be archived.
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] && i > 0) // NEVER skip player 0, this is for dedi servs.
continue;
// all players in game will be archived, even if they just add a 0.
ArchiveExtVarsDemo(&players[i], "player");
}
ArchiveTablesDemo();
if (gL)
lua_pop(gL, 1); // pop tables
}
// this time make sure we read from demo_p
void LUA_UnArchiveDemo(void)
{
INT32 i;
if (gL)
lua_newtable(gL); // tables to be read
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] && i > 0) // same here, this is to synch dediservs properly.
continue;
UnArchiveExtVarsDemo(&players[i]);
}
UnArchiveTablesDemo();
if (gL)
lua_pop(gL, 1); // pop tables
}
// For mobj_t, player_t, etc. to take custom variables.
int Lua_optoption(lua_State *L, int narg,
const char *def, const char *const lst[])

View file

@ -51,6 +51,10 @@ void LUA_InvalidatePlayer(player_t *player);
void LUA_Step(void);
void LUA_Archive(void);
void LUA_UnArchive(void);
void LUA_ArchiveDemo(void);
void LUA_UnArchiveDemo(void);
void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
void LUA_CVarChanged(const char *name); // lua_consolelib.c
int Lua_optoption(lua_State *L, int narg,