TehRealSalt
9e4937d07f
Don't f12 time over'd players
2018-10-22 15:06:07 -04:00
toaster
dceab0ce70
Hardcoding start! toast's stuff specifically.
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* Marble Zone!
* Torch decoration.
* Incense burner decoration.
* CD Special Stage 1!
* The UFO, now with improved death animation!
* Turns out I duplicated sounds that already existed in sounds.kart. When we touch up the files later, yalls can remove both `DSFUFOx`'s from it.
2018-10-22 00:34:47 +01:00
toaster
3a87596fbe
Initial commit, revert this before merging the branch: Make it so it uses a seperate copy of gfx.kart with the Lua lumps hardcoded taken out, for easier work without conflict.
2018-10-22 00:29:17 +01:00
Latapostrophe
e695eba570
Console color default changed to Black + resolved mergeconflict hopefully
2018-10-21 14:58:50 +02:00
Latapostrophe
db60bdd49d
Merge branch 'chat-changes' of git.magicalgirl.moe:KartKrew/Kart into chat-changes
2018-10-21 14:53:22 +02:00
Latapostrophe
10d8105a52
Console background color default changed to Black + Resolved merge conflict (hopefully)
2018-10-21 14:51:34 +02:00
toaster
791dc079ec
Merge branch 'master' into 'chat-changes'
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# Conflicts:
# src/hu_stuff.c
2018-10-21 08:27:28 -04:00
Latapostrophe
e2394d47a1
More messages in chatbox + new console backcolours
2018-10-21 14:09:25 +02:00
toaster
cbb1a0dd28
Fix gametype being clobbered when starting up a one-player server by marking it as netgame.
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(There were other ways to fix this, but I figured we'd want to keep the netgame pause menu, so this was the simplest solution...)
2018-10-21 12:51:18 +01:00
Latapostrophe
1bd7959b20
ReaperThinker: Changed the conditions in the th iterations and moved that i=0 at the start of the loop.
2018-10-21 10:05:05 +02:00
TehRealSalt
04212cc506
Karma SPB instead of confusing Mine gfx
2018-10-20 21:02:25 -04:00
toaster
e193353c08
There's no spike or moon, but there sure is fruit, and that fruit is slightly awkward in that it pops out of existence when it slows down!
...
Instead, I've made it flicker out of existence on a second-long timer.
This is the *absolute* last in-game thing I'm doing before the original freeze deadline. Hardcoding and menu pokes are all that remain of my code development...
2018-10-20 23:32:38 +01:00
Latapostrophe
39d24f2319
Mementos hardcode
2018-10-20 21:17:13 +02:00
TehRealSalt
e02a86ceae
Finish visuals
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Sprites, animation, & speed lines
2018-10-20 14:41:49 -04:00
Latapostrophe
4db656db1a
Midnight Channel hardcode
2018-10-20 16:10:40 +02:00
TehRealSalt
2021897972
Merge branch 'master' into new-spb
2018-10-19 17:45:06 -04:00
toaster
1f15d87b68
No more whack-a-mole (not 100% certain all of these are correct, please check the diff closely before reinstating plusone sal)
2018-10-19 21:53:02 +01:00
toaster
fc86c87465
Two scale things I noticed.
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* Change spacing of bustable FOF debris with scale (plus increase its default a bit for less lag).
* Make a few instances of scalespeed take mapheader scaling into account.
2018-10-19 21:32:29 +01:00
Sal
2e3f6b09af
Merge branch 'net-screen' into 'master'
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Splitscreen in netgames
See merge request KartKrew/Kart!22
2018-10-19 16:01:53 -04:00
TehRealSalt
553066b48b
Merge branch 'master' into net-screen
2018-10-19 15:59:13 -04:00
Sal
27a4cbd52d
Merge branch 'specs_of_dust' into 'master'
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Specs of dust
See merge request KartKrew/Kart!50
2018-10-19 15:50:58 -04:00
Sal
22aa01b35e
Merge branch 'thundertweak' into 'master'
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Thundertweak
See merge request KartKrew/Kart!49
2018-10-19 15:50:47 -04:00
Sal
9a818ae7fb
Merge branch 'you_can_sometimes_have_too_many_rings' into 'master'
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You can sometimes have too many rings
See merge request KartKrew/Kart!47
2018-10-19 15:50:37 -04:00
Sal
734b7008c4
Merge branch 'democam' into 'master'
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If I were a bad Democam, I wouldn't be sittin' here discussin' it with ya now would I?!
See merge request KartKrew/Kart!48
2018-10-19 15:50:28 -04:00
Sal
4994e9749f
Merge branch 'no-spectate-griefing' into 'master'
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Prevent spectate griefing
See merge request KartKrew/Kart!43
2018-10-19 15:50:18 -04:00
Sal
adb2fad43c
Merge branch 'sp_fixes' into 'master'
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Singleplayer fixes (no, not record attack, the *other* one)
See merge request KartKrew/Kart!46
2018-10-19 15:50:06 -04:00
Sal
ab4bf563e0
Merge branch 'sweet-new-kicks' into 'master'
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Sweet new kicks
See merge request KartKrew/Kart!39
2018-10-19 15:49:51 -04:00
Sal
d6cf424aed
Merge branch 'unlock-hard' into 'master'
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Hard Mode is an unlockable
See merge request KartKrew/Kart!40
2018-10-19 15:49:32 -04:00
Sal
524ab75a6a
Merge branch 'remove-prints' into 'master'
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Remove most gameplay prints
See merge request KartKrew/Kart!42
2018-10-19 15:49:01 -04:00
TehRealSalt
8366defae1
Slows down in the air
2018-10-19 14:02:55 -04:00
TehRealSalt
8ab8df6789
Completely stop when there's no targets possible
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(if'd out self-destruct code too)
2018-10-19 02:37:45 -04:00
TehRealSalt
f8fc6862b5
SPB knockback is more punishing
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Hopefully to prevent instances like the Megablock video, where SPB double-dips just because the 1st one wasn't enough but another is overkill
2018-10-18 20:49:30 -04:00
TehRealSalt
7556cca505
Huge restructuring & more fine-tuned speed, following, & turn behavior
2018-10-18 19:51:36 -04:00
toaster
9db5e6a330
A bunch of spectator-joining-round tweaks.
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* Re-enable the flashing-set thing on attempting to join with the item key. I spoke to Sal privately about this - turns out some keys ALWAYS send key presses instead of only sending one, and shift - what I have item bound to - is one of the problematic ones.
* Make the no-joining-game-after-20-seconds thing happen 20 seconds after the TIMER has started, not the level (ie, take starttime into account)
2018-10-18 18:13:00 +01:00
toaster
3c4cd4e51c
Fix indentation.
2018-10-18 16:18:54 +01:00
toaster
b03ae92253
Play the traditional thundershield manifestation sound when a thundershield is manifested, plus a minor eye towards forward compatibility in the condition for manifestation.
2018-10-18 16:15:59 +01:00
TehRealSalt
8d6e203bd2
New SPB
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May not make it to R1, but oh well
2018-10-18 04:43:50 -04:00
TehRealSalt
36595b06af
Merge branch 'master' into update-version
2018-10-17 20:31:56 -04:00
TehRealSalt
39ca58d0a4
Add more hash stuff
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UNFINISHED, still need to add in legitimate hashes for non-CMake builds when we've finalized the content.
2018-10-17 20:30:34 -04:00
TehRealSalt
c8cd84ca34
No more vanilla democam, for real
2018-10-17 19:10:23 -04:00
TehRealSalt
9f05e14c99
Merge branch 'master' into democam
2018-10-17 18:17:42 -04:00
toaster
9ab5a74b00
Disable rings, NiGHTS wing-emblems, special placement patterns, and team rings.
...
Also, tweak the hoop spawning routine to correctly P_SetTarget the hnexts and hprevs, since I'm mucking around in there.
2018-10-17 19:27:45 +01:00
TehRealSalt
1ca823f981
<
2018-10-17 13:38:31 -04:00
toaster
ce443712b2
Some token efforts to make singleplayer mode (accessible only via -warp
and map mapxx -force
) not COMPLETELY broken.
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* Fixed the conditionals for `suicide` and `retry` commands - `suicide` is now allowed in singleplayer, and `retry` no longer checks your lives (for now).
* Disable the "traditional" level reload method (which `retry` tried to use), since it was completely broken with the other changes we've made. Mapchanges only.
* Made retries cause a mapchange, per the above.
* Disable the last source of skincolor trampling in the game - loading a level while not netgame or record attacking.
2018-10-17 13:40:17 +01:00
TehRealSalt
7f4228c37b
Merge branch 'master' into net-screen
2018-10-16 21:40:06 -04:00
TehRealSalt
5a1e40f987
Quick fix for attack/protect being too big
2018-10-16 21:39:39 -04:00
TehRealSalt
9047780e29
Prevent point grief
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(Needs tested)
2018-10-16 20:56:04 -04:00
Sal
1f1ba26aa7
Merge branch 'fix-nextlevel' into 'master'
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Fix "advancemap next" going to GHZ at the end of a cup
See merge request KartKrew/Kart!44
2018-10-16 18:08:04 -04:00
toaster
41b684e63e
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into net-screen
2018-10-16 22:13:45 +01:00
toaster
b34cbe4032
[22:03] TehRealSalt: Not organized code-wise, figured toaster would want to help with that since she's the Menu Queen and she probably has better ideas on how to do it
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The Menu Queen is in the house~ ✨
* Magical, single-page player select and general netgamey stuff, while still remaining both pretty and functional.
* Death to NOFOURPLAYER, now that the cat's out the bag.
* Clean up NONET, assuming people try to make DD builds on release.
* Minor tweaks across the board, mostly places where I wanted to pilfer minor code from and realised it wasn't done optimally originally.
2018-10-16 22:11:47 +01:00