Two scale things I noticed.

* Change spacing of bustable FOF debris with scale (plus increase its default a bit for less lag).
* Make a few instances of scalespeed take mapheader scaling into account.
This commit is contained in:
toaster 2018-10-19 21:32:29 +01:00
parent 1f1ba26aa7
commit fc86c87465
3 changed files with 8 additions and 7 deletions

View file

@ -4846,7 +4846,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
&& player->kartstuff[k_growshrinktimer] <= 0) // Grow holds the item box hostage
{
K_PlayPowerGloatSound(player->mo);
player->mo->scalespeed = FRACUNIT/TICRATE;
player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
player->mo->destscale = 3*(mapheaderinfo[gamemap-1]->mobj_scale)/2;
if (cv_kartdebugshrink.value && !player->bot)
player->mo->destscale = 6*player->mo->destscale/8;

View file

@ -3003,6 +3003,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
fixed_t topz;
fixed_t a, b, c;
mobjtype_t type = MT_ROCKCRUMBLE1;
const fixed_t spacing = 48*mapheaderinfo[gamemap-1]->mobj_scale;
// If the control sector has a special
// of Section3:7-15, use the custom debris.
@ -3034,16 +3035,16 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
rightx = sec->lines[rightmostvertex]->v1->x;
topy = sec->lines[topmostvertex]->v1->y-(16<<FRACBITS);
bottomy = sec->lines[bottommostvertex]->v1->y;
topz = *rover->topheight-(16<<FRACBITS);
topz = *rover->topheight-(spacing/2);
for (a = leftx; a < rightx; a += (32<<FRACBITS))
for (a = leftx; a < rightx; a += spacing)
{
for (b = topy; b > bottomy; b -= (32<<FRACBITS))
for (b = topy; b > bottomy; b -= spacing)
{
if (R_PointInSubsector(a, b)->sector == sec)
{
mobj_t *spawned = NULL;
for (c = topz; c > *rover->bottomheight; c -= (32<<FRACBITS))
for (c = topz; c > *rover->bottomheight; c -= spacing)
{
spawned = P_SpawnMobj(a, b, c, type);
spawned->fuse = 3*TICRATE;

View file

@ -395,7 +395,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SetTarget(&special->tracer, toucher);
special->flags2 |= MF2_NIGHTSPULL;
special->destscale = mapheaderinfo[gamemap-1]->mobj_scale>>4;
special->scalespeed <<= 1;
special->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/6; // (FRACUNIT/12)<<1 but mapheader-scale-considering
special->flags &= ~MF_SPECIAL;
return;
@ -3329,7 +3329,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (!player->kartstuff[k_invincibilitytimer] && player->kartstuff[k_growshrinktimer] <= 0)
{
// Start shrinking!
player->mo->scalespeed = FRACUNIT/TICRATE;
player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
player->mo->destscale = 6*(mapheaderinfo[gamemap-1]->mobj_scale)/8;
if (cv_kartdebugshrink.value && !player->bot)
player->mo->destscale = 6*player->mo->destscale/8;