Commit graph

36 commits

Author SHA1 Message Date
James R
0371a113ef Update patch.kart asset hash 2020-08-30 19:02:31 -07:00
Wolfy
f856f18233 Update patch.kart hash 2020-05-11 22:31:38 -05:00
Wolfy
d24c4bab44 Update hash again 2020-05-09 10:52:23 -05:00
Wolfy
a4502f6ffb Forgot to update date modified 2020-05-09 09:15:17 -05:00
Wolfy
09efbb3e8e Update patch.kart hash 2020-05-09 03:16:46 -05:00
wolfy852
e266f72a1c Update patch.kart hash
THIS SHOULD BE THE LAST TIME I SWEAR
2019-05-28 06:33:38 -05:00
TehRealSalt
167f0bfe8b Forgot to update date 2019-05-06 22:54:47 -04:00
Sal
5022cde443 Merge branch 'version-prep' into 'master'
Version prep

See merge request KartKrew/Kart!148

(cherry picked from commit dfc4b22c911340e330a0f71fabb4a1461b5747ed)

183e75ff Final v1 colors
9629fb32 Modify the first shade of Byzantium
39bea80b Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
f99a5a6a Fix wheel animations
fd148ec2 Dumbass typo
e772a750 Missed a spot
3d71a0aa Merge branch 'next-colors' into 'v1'
071b335d Merge branch 'anim-fix' into 'v1'
0cd815cb Merge branch 'deadzone-bullshit' into 'v1'
30c19caa Update version number
8f07ed77 Update patch.kart hash
2019-05-06 22:05:56 -04:00
fickleheart
abc479980c Update patch.kart hash again 2019-03-16 00:35:13 -05:00
fickleheart
3aa1e78345 Update version and patch hash 2019-03-11 22:40:15 -05:00
Sally Cochenour
75b0dd3c1b Update patch.kart hash 2019-02-04 22:02:34 -05:00
TehRealSalt
4c8737da08 Final v1.0.2 commit (probably)
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
wolfy852
d389cececa Update chars.kart hash 2019-01-16 20:02:40 -06:00
TehRealSalt
ea6ff29c43 Update file hashes 2019-01-15 20:35:20 -05:00
SeventhSentinel
73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
mazmazz
7fb73cf2da New patch.dta hash for 2.1.22 2018-12-23 03:22:32 -05:00
TehRealSalt
df191639bd Merge remote-tracking branch 'srb2public/master' into merge-next 2018-12-05 19:21:13 -05:00
Steel Titanium
fbb2cde800 Make this be consistent with non-CMake builds 2018-12-03 15:42:37 -05:00
TehRealSalt
9659369ae1 Update the patch.kart hash. Again. 2018-12-03 00:21:11 -05:00
TehRealSalt
7ed6fb8483 Update patch.kart hash 2018-11-29 08:04:41 -05:00
toaster
c5a6460e18 Update ASSET_HASH_PATCH_KART for the latest patch.kart 2018-11-18 18:28:46 +00:00
TehRealSalt
fb3d0da38f v1.0.1 prep
Enable patch.kart, up version number
2018-11-18 04:00:05 -05:00
TehRealSalt
9119191b43 maps.kart quick patch 2018-11-14 04:16:13 -05:00
TehRealSalt
682599def8 Update hashes
NO MORE FILE EDITING FOR V1!!
2018-11-14 00:51:36 -05:00
TehRealSalt
9de7a9d5cc Add textures.kart, re-define DEVELOP mode,
Disabling DEVELOP can be another branch; this means this can get in master quicker
2018-11-03 03:17:20 -04:00
TehRealSalt
39ca58d0a4 Add more hash stuff
UNFINISHED, still need to add in legitimate hashes for non-CMake builds when we've finalized the content.
2018-10-17 20:30:34 -04:00
ZTsukei
226e7ead59 DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
Inuyasha
93a9b0cc84 update patch stuff again.
please don't make me do this again.
2016-05-04 05:43:05 -07:00
Inuyasha
8adacf7c32 update to use 2.1.15 assets 2016-05-03 06:02:52 -07:00
Inuyasha
83e9eb6df4 patch.dta officially in use. Version number updated. 2016-03-09 18:30:11 -08:00
Inuyasha
420a27ce11 Attempt to play nice to cmake. 2016-01-14 07:46:28 -08:00
Ronald Kinard
a713509493 Refactor CMake to allow source grouping and separation of interfaces.
Core and SDL2 are two separate targets now. Core is a static library
that is linked into SRB2SDL2. The sources for both are separated.
When using an IDE like Visual Studio or Xcode, the source code
organized into groups that explain what that group of sources does.

In the future, "Main" could be split into a few more groups based on
file prefixes, but I think the way it is set up works for now.

Makefile targets are not affected by source_groups and typing `make`
will automatically compile both the "Core" library and SRB2SDL2
itself.
2015-03-08 03:26:54 -05:00
Ronald Kinard
f28b050c07 Append current branch name to comp version string. 2015-03-04 20:15:57 -06:00
Alam Ed Arias
7cf1a1aab8 fixup cmake merge 2015-02-02 14:58:51 -05:00
Ronald Kinard
70f046a320 cmake: on mac, check Resources in bundle first.
on non debug, check assets folder in src as well
2015-01-28 23:38:40 -06:00
Ronald Kinard
0909fce2e3 cmake: Configure source via cmake
silently fixing a bad malloc here too shhhhhhhhh
2015-01-28 18:03:41 -06:00