Version prep
See merge request KartKrew/Kart!148
(cherry picked from commit dfc4b22c911340e330a0f71fabb4a1461b5747ed)
183e75ff Final v1 colors
9629fb32 Modify the first shade of Byzantium
39bea80b Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
f99a5a6a Fix wheel animations
fd148ec2 Dumbass typo
e772a750 Missed a spot
3d71a0aa Merge branch 'next-colors' into 'v1'
071b335d Merge branch 'anim-fix' into 'v1'
0cd815cb Merge branch 'deadzone-bullshit' into 'v1'
30c19caa Update version number
8f07ed77 Update patch.kart hash
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
Core and SDL2 are two separate targets now. Core is a static library
that is linked into SRB2SDL2. The sources for both are separated.
When using an IDE like Visual Studio or Xcode, the source code
organized into groups that explain what that group of sources does.
In the future, "Main" could be split into a few more groups based on
file prefixes, but I think the way it is set up works for now.
Makefile targets are not affected by source_groups and typing `make`
will automatically compile both the "Core" library and SRB2SDL2
itself.