fickleheart
e948b8ba48
Begin work on playback menu
2019-04-05 02:38:48 -05:00
fickleheart
b2cbe3ed6d
Refactor replay saving handler for later use
2019-03-24 21:55:08 -05:00
fickleheart
4b7d2aea84
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
29c6dae776
Add command to lower netreplay sync frequency
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This makes for smaller replay files while keeping
sync checks in place!
2019-03-19 23:39:04 -05:00
fickleheart
7fc1f02b07
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
fickleheart
c30c3f7a3a
Merge remote-tracking branch 'remotes/upstream/next' into HEAD
2019-03-11 21:53:53 -05:00
James R
0f9648eac0
Miscellaneous window de-focus options
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Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
fickleheart
c0ea785900
Remove unnecessary padding byte from stored challenge answers
2019-03-10 17:54:17 -05:00
fickleheart
426f4192be
Merge remote-tracking branch 'remotes/upstream/next' into join-passwords
2019-03-10 12:35:07 -05:00
Alam Arias
d58cb1aae3
Merge branch 'next' into ping-stuff-take2
2019-03-09 22:02:11 -05:00
fickleheart
d804dc3a34
Fix password auto-hiding if you type into it
2019-03-09 17:06:44 -06:00
fickleheart
5f0c4271d7
Use consts in place of some 16s
2019-03-09 16:46:55 -06:00
Latapostrophe
b17c4e562e
Change default showping from Warning to Always
2019-03-09 22:01:52 +01:00
fickleheart
1b6035e322
Add join password to server host menu
2019-03-09 15:00:48 -06:00
fickleheart
219b240bcf
Recycle oldest challenges first if all are taken
2019-03-06 22:36:13 -06:00
fickleheart
b5c4866706
Add -remove option to joinpassword
2019-03-06 21:30:39 -06:00
fickleheart
264454ca70
hblurgle spburgle this code sucks
2019-03-05 22:27:25 -06:00
fickleheart
353ea7d671
Merge remote-tracking branch 'remotes/netreplays/docs' into new_netreplays
2019-03-03 21:06:53 -06:00
fickleheart
272ba600e2
Fix missing argument in G_AdjustView call
2019-03-03 20:33:59 -06:00
fickleheart
4b2938a540
Merge remote-tracking branch 'remotes/netreplays/double-cmp-fix' into new_netreplays
2019-03-03 20:29:52 -06:00
fickleheart
38d672620d
Merge remote-tracking branch 'remotes/netreplays/view-by-raceplace' into new_netreplays
2019-03-03 20:29:46 -06:00
fickleheart
56269cb62b
Merge remote-tracking branch 'remotes/netreplays/setviews-command' into new_netreplays
2019-03-03 20:29:40 -06:00
Sally Cochenour
a993cffb69
Modify a few colors
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- The following colors were given either more noticeable highlights or deeper shading for better colorized WANTED poster appearance: Nickel, Black, Beige, Brown, Leather, Salmon, Red, Crimson, Pumpkin, Rosewood, Burgundy, Pinetree, Swamp, Periwinkle, Blue, Blueberry, Dusk, Purple, Lavender, and Byzantium.
- Fixed an off-looking purple tone on Ruby.
- Salmon's outline & shading was made darker, to make it slightly easier on the eyes.
- Peach recieved a complete overhaul, featuring high contrast and yellow highlights.
- Add kartdebugcolorize for taking a quick glance at all of the colorizations
2019-02-26 04:30:51 -05:00
James R
04980044a1
I am pretty dumb
2019-02-21 22:54:09 -08:00
James R
1b2813b9d5
Document the playdemo command
2019-02-20 19:25:56 -08:00
james
c32d7f6745
Add race placement criteria to view command
2019-02-20 19:13:32 -08:00
james
fc8dc63f95
Add setviews command
2019-02-20 19:05:40 -08:00
James R
0e1d7ec6c6
Remove jitters in view command
2019-02-20 18:58:17 -08:00
fickleheart
d1d270c09d
Don't force loading files for replays
2019-02-17 10:04:48 -06:00
fickleheart
ed7afc4267
Missed a ResetView line
2019-02-17 10:03:34 -06:00
fickleheart
7a7ea255bf
Merge remote-tracking branch 'remotes/james/netreplays-viewcommand' into new_netreplays
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# Conflicts:
# src/g_game.c
2019-02-16 20:20:11 -06:00
fickleheart
276373123e
Add cvar for netreplay saving options
2019-02-16 18:29:51 -06:00
Latapostrophe
a119d1cddd
Lower default ping timeout + Fix chat arrows being missing while we're at it
2019-02-16 12:19:03 +01:00
wolfy852
6054901c62
Ping kick changes + other quality of life improvements [REDO]
2019-02-15 20:51:44 -06:00
james
fb4cd26aed
Support splitscreen views in netreplays with less than four players
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The first view is also not changed if there are no players to view.
2019-02-13 16:22:32 -08:00
james
4a2d187472
view command: match names case-insensitively
2019-02-12 19:16:36 -08:00
fickleheart
6da810a994
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/g_game.c
# src/k_kart.c
2019-02-06 20:47:35 -06:00
fickleheart
e140127180
Format for better consistency with the codebase
2019-02-06 20:25:45 -06:00
james
3a8d7af712
Restrict viewn command to netreplays
2019-02-04 20:48:48 -08:00
james
6dc04ab957
Bleh old stuff
2019-02-04 20:29:52 -08:00
james
8f47b55d29
Do not round player numbers in range
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(fickle's suggestion.)
2019-02-04 20:16:54 -08:00
james
e52641d15a
Expose G_ResetView and amend G_ResetViews
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(fickle's suggestion.)
2019-02-04 20:13:30 -08:00
james
67d6ee3b12
Shut up when our "new" viewpoint is just the same
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Also actually correct for new splits.
2019-02-04 17:54:41 -08:00
James R
ee8948d627
Add support for changing viewpoint via console
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This isn't just a shameless console-empowerement. More precise "spying" can
benefit everybody. But especially in net-replays, this is almost necessary.
2019-02-04 03:09:40 -08:00
Sally Cochenour
98af218d2c
Merge branch 'next' into ingame-player-cap
2019-02-03 17:23:50 -05:00
Sally Cochenour
59730c5db6
In-game player cap & spectator queue
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Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
fickleheart
e5be5e80ba
Make joins/quits/enters/spectates sync in replays
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I'm not 100% sure on joins. That P_RandomByte() call
looks ugly. It'll probably be a source of trouble.
2019-02-01 00:44:35 -06:00
Sal
cf06f108ed
Merge branch 'majormods' into 'next'
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Allow playing in Record Attack with minor add-ons
See merge request KartKrew/Kart-Public!31
2019-01-29 23:19:57 -05:00
Sally Cochenour
70a70b8a97
Merge branch 'master' into offroad-stuff
2019-01-29 20:22:15 -05:00
Sally Cochenour
1e61cc6152
Better cpusleep
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- Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
- New minimum is 0, since -1 just did the exact same thing as 0.
2019-01-28 14:12:08 -05:00