Alam Ed Arias
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6c18d15b4a
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Merge branch 'master' into next
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2017-09-28 16:55:04 -04:00 |
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Alam Ed Arias
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01602fa1f1
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Build: fixup warnings in Debug builds
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2017-09-28 16:54:26 -04:00 |
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Alam Ed Arias
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16b3f65660
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Merge branch 'master' into next
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2017-09-28 16:28:22 -04:00 |
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Alam Ed Arias
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92aa0e000e
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Travis: can not use set version with sdl2
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2017-09-28 16:24:22 -04:00 |
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Alam Ed Arias
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1ab0697fee
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Merge branch 'master' into next
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2017-09-28 16:09:07 -04:00 |
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Alam Ed Arias
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a356beac2c
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Travis: install SDL2 2.0.6 and SDL2_Mixer 2.0.1
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2017-09-28 15:31:34 -04:00 |
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Alam Ed Arias
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0eafaafca1
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Travis: drop sdl2_mixer from MacPorts and use SDL 2.0.6
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2017-09-28 13:49:57 -04:00 |
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Alam Ed Arias
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30a42c0d72
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Merge branch 'master' into next
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2017-09-28 11:07:35 -04:00 |
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Alam Ed Arias
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9adf5f811b
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CircleCI: remove blank lines
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2017-09-28 11:06:57 -04:00 |
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Alam Ed Arias
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ec125628ab
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Merge branch 'master' into next
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2017-09-28 10:16:35 -04:00 |
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Alam Ed Arias
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1ffdd2e945
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Travis: still need to keep -Wno-tautological-compare for GCC 7
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2017-09-28 10:15:10 -04:00 |
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Alam Ed Arias
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7f98c5c804
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Build: do not error on fallthrough
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2017-09-28 10:02:08 -04:00 |
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Alam Ed Arias
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2ccd397d11
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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Alam Ed Arias
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55f377ba3d
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Build: kill GCC 7's format-overflow warnings
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2017-09-28 09:13:46 -04:00 |
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Alam Ed Arias
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bdba212b2a
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Makefile: add support for GCC 7.1 and 7.2
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2017-09-28 09:13:01 -04:00 |
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Alam Ed Arias
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7e23014d5f
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Makefile: support GCC 6.4
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2017-09-28 09:04:36 -04:00 |
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Alam Ed Arias
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62264901e5
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Merge branch 'master' into next
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2017-09-20 17:18:58 -04:00 |
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Monster Iestyn
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829328637d
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Merge branch 'netcode-fixes-the-sequel' into 'next'
Netcode fixes the sequel
See merge request !207
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2017-09-20 15:00:09 -04:00 |
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Monster Iestyn
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533fdcae0a
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Merge branch 'custom-savegames-home-path-fix' into 'master'
Fix save games for a custom mod not saving to custom home folder
See merge request !209
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2017-09-20 14:56:39 -04:00 |
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Monster Iestyn
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7f875131ee
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If compiling for GP2X with SDL, make it use SDL 1.2 interface like the others
Doing this way because I have no idea if the GP2X port was SUPPOSED to use SDL or not in the first place
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2017-09-18 18:14:05 +01:00 |
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Monster Iestyn
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2c73c1657f
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Restored all missing objs/bin subfolders from the move to Git, held in place by .gitignores
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2017-09-17 17:20:51 +01:00 |
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Monster Iestyn
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b040113246
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Removed the wrong endif by mistake
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2017-09-16 20:59:35 +01:00 |
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Monster Iestyn
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a33bb70a0c
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
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2017-09-16 20:26:04 +01:00 |
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Monster Iestyn
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dcb23e01c0
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SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore
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2017-09-15 21:22:28 +01:00 |
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Monster Iestyn
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5fb551dd75
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Removed 1.2.x version checks in these files, SDL 2.0.x should always have these files
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2017-09-15 17:15:06 +01:00 |
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Monster Iestyn
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d2a76ca269
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Removed references to console ports and WinCE in sdl/Makefile.cfg
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2017-09-15 17:12:53 +01:00 |
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Monster Iestyn
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9e6ed121ba
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Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
I think it was originally included for defining the "USEASM" macro, but USEASM isn't used by m_fixed.h/c code anymore
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2017-09-14 21:29:38 +01:00 |
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Monster Iestyn
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900bab9b13
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Fix includes for SDL 1.2-only ports' files
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2017-09-14 21:15:38 +01:00 |
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Monster Iestyn
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5076861e0f
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Fixed sdl12/Makefile.cfg and sdl12/(port)/Makefile.cfg and related to refer to sdl12/ subfolders, not sdl/ subfolders
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2017-09-14 21:09:35 +01:00 |
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Monster Iestyn
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c330907dba
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Added a SDL12=1 flag to all ports whose interface code still lives in the sdl12 folder (and is unsupported by SDL 2.0 officially anyway)
This basically causes the makefile to use the sdl12 folder instead of the main sdl folder
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2017-09-14 21:03:20 +01:00 |
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Steel Titanium
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cf41a11770
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Fix for window being offcenter
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2017-09-11 16:36:30 -04:00 |
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Monster Iestyn
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8514251ad5
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fix savegamename not prepending srb2home to itself for custom mods using their own gamedata files
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2017-09-09 21:19:07 +01:00 |
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ZTsukei
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b59246f413
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Added Donut Plains Bushes
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2017-09-04 22:32:14 -04:00 |
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Monster Iestyn
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d565cc6a2c
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Merge branch 'master' into next
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2017-09-04 20:16:06 +01:00 |
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Monster Iestyn
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017df6cd75
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Merge branch 'SDL2_RelMouse' into 'master'
SDL2: Relative mouse mode
See merge request !206
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2017-09-04 15:11:50 -04:00 |
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Monster Iestyn
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1aa4972021
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Merge branch 'floorzatpos-slopefix' into 'next'
P_FloorzAtPos slope fix
See merge request !208
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2017-09-04 15:00:49 -04:00 |
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ZTsukei
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ee7ea5f6cb
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Fixed the word "ZONE" not appearing in the title
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2017-09-01 18:58:12 -04:00 |
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ZTsukei
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a1f2f5b675
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New level tag "ZONETITLE" can be set to replace the word "ZONE" in a level. "NOZONE" overrides it and forces no display at all.
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2017-09-01 13:01:59 -04:00 |
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ZTsukei
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5d26588759
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Added allllllll the old mobjs. Still need to reassign level ids.
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2017-08-31 23:16:03 -04:00 |
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Monster Iestyn
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50917d2ee2
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P_FloorzAtPos: Check the normal floor's slope as well as FOF slopes, silly.
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2017-08-30 19:21:23 +01:00 |
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Monster Iestyn
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9c4e2eeeef
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Merge branch 'next' into netcode-fixes-the-sequel
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2017-08-23 19:17:25 +01:00 |
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Monster Iestyn
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36977a5eda
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SDL_SetRelativeMouseMode(SDL_TRUE) already does what HalfWarpMouse does
Also, don't post an ev_mouse event_t if not in relative mouse mode, so the camera doesn't jerk when the mouse enters the window
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2017-08-22 22:53:18 +01:00 |
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Monster Iestyn
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821a1810f7
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Moved lrounding of mouse motion events to the actual point an event is made
Also did some cleanup and moving around, as well as adding comments
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2017-08-21 21:38:29 +01:00 |
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Monster Iestyn
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10cbe2c82b
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Turns out the issue was with fullscreen! All I have to do is factor in the resolution/real window size ratio apparently (which was already done before)
Also changed movemousex/y to INT32
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2017-08-19 22:54:30 +01:00 |
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Monster Iestyn
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758e9c4558
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Merge all (relative) mouse motion events into one mouse event
This fixes SDL2_RelMouse's weaker sensitivity for me on Windows (but apparently not for others??)
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2017-08-19 21:39:04 +01:00 |
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Monster Iestyn
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9b788b55f6
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Merge branch 'patch-lua-cv_registervar' into 'public_next'
Patch: Lua CV_RegisterVar
See merge request !109
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2017-08-16 15:06:41 -04:00 |
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ZTsukei
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a8a4f06aa3
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Corrected type masking in d_clisrv.c
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2017-08-10 17:37:31 -04:00 |
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ZTsukei
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fd85c536ff
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v1.3.19
-------
Moved the Lakitu respawn code so that it isn't console-only.
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2017-08-09 23:45:13 -04:00 |
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ZTsukei
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80990da828
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v1.3.18
-------
Fixed really poorly done netcode stuff. This should fix the kartstuff desyncing, maybe collision stuff too?
Fixed Megashroom's growth animation lasting too long.
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2017-08-09 18:14:20 -04:00 |
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Yukita Mayako
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720987367a
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Prevent cvar naming conflicts from pointing Lua to the wrong internal data.
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2017-08-08 14:27:02 -05:00 |
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