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P_FloorzAtPos: Check the normal floor's slope as well as FOF slopes, silly.
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@ -4000,6 +4000,11 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
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sector_t *sec = R_PointInSubsector(x, y)->sector;
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fixed_t floorz = sec->floorheight;
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#ifdef ESLOPE
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if (sec->f_slope)
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floorz = P_GetZAt(sec->f_slope, x, y);
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#endif
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// Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002
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if (sec->ffloors)
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{
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