Commit graph

4532 commits

Author SHA1 Message Date
Monster Iestyn
cb53bc8afe remove redundant wadfile loop within wadfile loop for ANIMDEFS code 2018-11-27 23:05:33 +00:00
TehRealSalt
e2a9aeb34c Require 3/5ths of checkpoints instead of 1/2
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
Sal
28488cc0dc Merge branch 'netcode-vars-strict' into 'master'
Make netcode var defaults stricter, add Advanced Server Options

See merge request KartKrew/Kart!110
2018-11-27 12:27:47 -05:00
Latapostrophe
ed4477705d Separated the damage hooks into multiple more precise hooks for players. 2018-11-27 18:27:43 +01:00
Sal
a2ab230bfa Merge branch '102-gameplay' into 'master'
v1.0.2 gameplay

See merge request KartKrew/Kart!107
2018-11-27 12:25:37 -05:00
Sal
cc8af2acdb Merge branch 'better-buffering' into 'master'
Better vote level buffering

See merge request KartKrew/Kart!109
2018-11-27 12:25:02 -05:00
Sal
59f59c8042 Merge branch 'rotate-the-md2' into 'master'
Rotate the MD2

See merge request KartKrew/Kart!108
2018-11-27 12:23:48 -05:00
TehRealSalt
f0b042a4b6 Advanced Server Options menu
More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
Monster Iestyn
cd57be640c Merge branch '21-controls' into 'next'
Default control changes for 2.1.21

See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
TehRealSalt
969801ef09 SEVERELY nerf jointimeout & resynchattempts, too
All of these previous defaults are "this is an insane time to reach, by that point you might as well disconnect"
2018-11-27 11:23:28 -05:00
Monster Iestyn
3e6388c183 use UINT8 * instead of void or Bytef * 2018-11-27 15:49:41 +00:00
Monster Iestyn
6e839d30a2 Merge branch 'master' into next 2018-11-27 15:31:28 +00:00
Monster Iestyn
95e13d9ad3 Merge branch 'save-soundmenu-toggles' into 'master'
Save sound toggles to config

See merge request STJr/SRB2!348
2018-11-27 10:07:06 -05:00
Monster Iestyn
1889c36dea add HAVE_ZLIB around the rest of the zlib stuff in w_wad.c/h, move zlib.h inclusion down below doomdef.h etc includes in case that does anything for compiling (?) 2018-11-27 13:57:32 +00:00
TehRealSalt
92225748e5 Fix order so the new sound can actually play 2018-11-26 23:34:43 -05:00
Alam Ed Arias
b7f7c2ecf7 PK3: fixup support for newer version of zlib 2018-11-26 20:08:26 -05:00
Alam Ed Arias
9a042cd5e2 Merge branch 'master' into next 2018-11-26 19:49:19 -05:00
Alam Ed Arias
776e920895 TravisCI: need WFLAGS for cmake builds 2018-11-26 19:39:36 -05:00
Alam Ed Arias
5ba788e089 Revert "TravisCi: remove WFLAGS"
This reverts commit fd12e85697.
2018-11-26 19:38:30 -05:00
Alam Ed Arias
78a1931bdf Makefile: disable implicit-fallthroug warnings 2018-11-26 19:38:14 -05:00
Alam Ed Arias
5a3f469593 Makefile: skip implicit-fallthroug warnings 2018-11-26 19:28:55 -05:00
Alam Ed Arias
fd12e85697 TravisCi: remove WFLAGS 2018-11-26 19:20:12 -05:00
Alam Ed Arias
ac2ec6c982 Makefile: disable some warnings for GCC 8.x 2018-11-26 19:01:40 -05:00
Alam Ed Arias
4e332b3848 Fix MSVC build 2018-11-26 18:27:07 -05:00
Sryder
ab5dc3226b Revert change to P_SlopeLaunch
Don't call slopelaunch just from object z difference if the slope has no physics.
2018-11-26 23:10:24 +00:00
Digiku
a2678dcb2e Merge branch 'public-nights-invertloopfix' into 'next'
NiGHTS fix lap detection on inverted axis

See merge request STJr/SRB2!300
2018-11-26 16:08:24 -05:00
Digiku
fd891aa21d "Turn Left/Right" control naming instead of "Look Left/Right" due to analog mode keymapping quirk 2018-11-26 15:48:08 -05:00
Monster Iestyn
4b0d45afd8 Merge branch 'opengl-noloading' into 'master'
Hide OpenGL loading screen

See merge request STJr/SRB2!349
2018-11-26 15:30:45 -05:00
Latapostrophe
ec279da272 classic lat forgot whitespaces meme 2018-11-26 21:24:57 +01:00
Latapostrophe
0175e5b6a5 Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players. 2018-11-26 21:23:41 +01:00
MonsterIestyn
9940b53742
Merge pull request #348 from Nevur/PK3-BackportNext
Pk3 backport next
2018-11-26 20:14:45 +00:00
MonsterIestyn
b53cd70201
Merge branch 'next' into PK3-BackportNext 2018-11-26 18:56:51 +00:00
TehRealSalt
732e0447a5 Merge branch 'master' into 102-gameplay 2018-11-26 10:14:41 -05:00
TehRealSalt
38ebc4d838 Update version to v1.0.2 2018-11-26 09:34:15 -05:00
Monster Iestyn
a71ca1d259 Merge branch 'fof-slope-skew-backport' into 'master'
FOF wall slope skewing backport

See merge request STJr/SRB2!341
2018-11-26 08:54:29 -05:00
Sal
fcba636616 Merge branch 'deadtweaks' into 'master'
Update HUD anim counters when dead.

Closes #49

See merge request KartKrew/Kart!106
2018-11-26 08:03:17 -05:00
Sal
159d8040b8 Merge branch 'sounddistfix' into 'master'
Sound volume distance indication now scales with mapheader scale.

See merge request KartKrew/Kart!105
2018-11-26 08:02:26 -05:00
TehRealSalt
1c907667fc Slow down animation 2018-11-26 07:43:05 -05:00
TehRealSalt
4ad32b23d9 Find bestrank for 7 sec limit enforcement 2018-11-26 07:18:21 -05:00
TehRealSalt
5dbd747237 Flush map buffer early, again
Now it's directly in G_AddMapToBuffer
2018-11-26 06:09:26 -05:00
TehRealSalt
4bd6ae3f04 Calculate buffer size manually
(Yes, I checked; this always outputs "3" for its current usage.)
2018-11-26 05:09:56 -05:00
TehRealSalt
494fa55390 Accidental removal 2018-11-26 04:42:14 -05:00
TehRealSalt
e59a675eb3 Mistakes 2018-11-26 04:28:39 -05:00
TehRealSalt
478f895ea0 Remove previous commit's votebuffer, allow an external optional buffer to be passed into G_RandMap
I meant to fix the previous method, but I didn't even understand how it knew it was in a vote or not... so I just did it my own way :V

(Shouldn't FLUSHMAPBUFFEREARLY be on now...?)
2018-11-26 04:27:31 -05:00
TehRealSalt
62b9754407 This sound doesn't exist yet, but I'm defining it anyway 2018-11-26 03:19:31 -05:00
TehRealSalt
2a573c2072 Merge branch 'master' into 102-gameplay 2018-11-26 03:13:17 -05:00
TehRealSalt
ba28f1c65f Add confirmation to reset controls 2018-11-26 03:12:22 -05:00
TehRealSalt
b5bf8e09c3 Karma fireworks
Additionally:
- FZ boom no longer has that weird smoke bit before it spawns the smoke column
- Item blinking color is brighter
2018-11-26 02:17:14 -05:00
Steel Titanium
ba111d42ca Last minute changes. 2018-11-26 00:24:11 -05:00
Steel Titanium
cf01e820c4 Take the command line params into account
Really I'm just making it return early if either of the parms are used.
2018-11-25 22:39:11 -05:00