toasterbabe
882622d2e7
...I made two major mistakes with P_GetMobjGravity.
...
*Didn't take into account object scale
*Doubled force when on the ground (ignore what the comment of the line I moved says, it was relevant for slopes...)
This also led to a mistake with slopes, where I was double-multiplying by the gravity constant to get half (because of a quirk of numbers...)
2016-06-02 16:42:07 +01:00
toasterbabe
213a9632ca
Let's multiply the thrust by the mobj's friction. You should have less chance of purchase on a slippery slope (tee hee) and more on a rough one, but the slopes were basically identical during testing before I implemented this change.
2016-06-02 16:09:33 +01:00
toasterbabe
80fceafcb9
Merge branch 'toast_slopes' of http://git.magicalgirl.moe/STJr/SRB2 into toast_slopes
2016-06-02 14:40:36 +01:00
toasterbabe
1493537dfc
Moved the standingslope check in P_ZMovement to after the FOF and height adjustment as it is in P_PlayerZMovement, as reccomended.
...
Doesn't actually stop Crawla jittering, but might as well make it happen for consistency's sake.
2016-06-02 14:39:41 +01:00
Alam Ed Arias
507b336bd6
Merge branch 'next' into toast_slopes
2016-06-01 15:36:46 -04:00
toasterbabe
44a6e8bb54
I_Error description syntax consistency (buzzword buzzword buzzword).
2016-06-01 19:52:12 +01:00
Monster Iestyn
43b6b2a53f
Merge branch 'master' into next
2016-06-01 19:31:57 +01:00
Monster Iestyn
c863e311fe
OpenGL: Fix upper texture Effect 1 only skewing
2016-06-01 19:22:54 +01:00
Monster Iestyn
bf85cc25bd
OpenGL: Fix lower unpegged texture offset, fix lower unpegged + effect 1 so the texture actually skews
2016-06-01 18:51:38 +01:00
Alam Ed Arias
629dd8e08f
Merge branch 'next' into toast_slopes
2016-06-01 11:47:22 -04:00
Alam Ed Arias
0444e8a14c
Merge branch 'master' into next
2016-06-01 11:45:57 -04:00
toasterbabe
ae8b45965c
No Size_t --> int
...
in an I_Error print!
[/rhyme]
2016-06-01 16:45:10 +01:00
toasterbabe
76d108d760
Whoops, didn't realise pushing fixed and integer were different. My mistake.
2016-06-01 14:49:14 +01:00
toasterbabe
62c4338d60
Added P_GetMobjGravity to Lua. Check /toaster/gravitytest.lua for sample script.
2016-06-01 13:19:44 +01:00
Alam Ed Arias
f21c72b889
debug: always load exchndl.dll
2016-05-31 21:30:18 -04:00
Monster Iestyn
d24cc49443
Fix FOF height checks all over p_spec.c to account for slopes
...
This fixes certain sector specials and linedef executor specials etc not accounting for players/mobjs touching sloped FOFs
2016-05-31 21:31:29 +01:00
toasterbabe
7071fbe29e
I made a mistake. Fuck git reverts, they are a nightmare, let's just do this the old fashioned way.
2016-05-31 18:13:17 +01:00
toasterbabe
d4d44777f4
Okay, now vertex slopes aren't placement-order-dependent any more. Hopefully this is the best way to handle things.
2016-05-31 17:43:27 +01:00
toasterbabe
d998ddfae4
When you haven't found all the vertices, it's just not safe to carry on. Hit them with a descriptive I_Error so they don't get confused as hell like Glaber did. http://mb.srb2.org/showthread.php?t=41455 for reference.
...
Also took the opportunity to nuke or otherwise neuter a bunch of Kalaron's bizzare ramblings (most are questions which have long-been answered by Red's efforts) at the same time.
2016-05-31 17:07:28 +01:00
Alam Ed Arias
7dd3a4ba7b
Merge branch 'master' into next
2016-05-31 11:26:51 -04:00
toasterbabe
da2abbb39f
Failed a build because C is an obnoxious language.
2016-05-31 16:24:51 +01:00
toasterbabe
6058eec1c9
Holy shit. I spent two hours staring at how garbage this code was and didn't even realise it was #ifdef'd out behind a define not even mentioned in doomdef.h. It's not actually used anywhere (superseded entirely by the much nicer, much more relevant P_NewVertexSlope()... out with you, ancient, foul demons who should've been SPRINGCLEANed long ago.
2016-05-31 16:14:21 +01:00
toasterbabe
ad61050bb0
Whitespace removal.
2016-05-31 16:01:05 +01:00
toasterbabe
fa002e58ad
Did a bunch of things to/for slopes.
...
*The No Physics flag now works (Red, you might want to doublecheck this to see whether I haven't missed any eosteric stuff out). Going downhill is a little bumpy, and I'm not sure whether that's good or not. Someone help me out here?
*The SRB2CB typeshims are now behind #ifdef ESLOPE_TYPESHIM instead of #if 1 for easier disabling.
*Slopes' downhill thrusts are now scaled with regards to object gravity. This is actually untested in gravities other than normal and reverse normal but it's one line which can be easily reverted in that circumstance. I also checked with MI to make sure this is how it's calculated elsewhere, so fingers crossed this doesn't cause any edge cases.
*As a consequence of the above point, there's now a function in p_mobj.c/h that returns an object's internal gravity - seperated out from the logic of P_CheckGravity, which really didn't need to be so monolithic. Multiply by global gravity to get the thrust. This should probably be available to Lua somehow, but I have absolutely no idea where to start with that. Wolfs, maybe?
Non-comprehensive test file available at /toaster/slptst3.wad on the ftp.
2016-05-31 15:01:19 +01:00
Monster Iestyn
2c73e2a2cd
Fix flung emeralds not disappearing in death pits
...
(assuming it wasn't an intentional behaviour thing of course)
2016-05-29 16:47:38 +01:00
Alam Ed Arias
209d76cb9d
gcc-6: error: this ‘if’ clause does not guard... [-Werror=misleading-indentation]
2016-05-28 21:24:06 -04:00
Alam Ed Arias
9e196613a0
gcc-6: error: this ‘for’ clause does not guard... [-Werror=misleading-indentation]
2016-05-28 21:23:46 -04:00
Alam Ed Arias
4956be2bd4
gcc-6: error: left shift of negative value [-Werror=shift-negative-value]
2016-05-28 21:23:09 -04:00
Alam Ed Arias
35b254feaa
D_MD5PasswordPass, fixup
2016-05-28 19:51:10 -04:00
Alam Ed Arias
3aea4a7601
replace strcpy with memmove in D_MD5PasswordPass()
2016-05-28 19:48:52 -04:00
Alam Ed Arias
d9aa430817
use memmove in D_MD5PasswordPass() and drop noreturn
2016-05-28 19:42:38 -04:00
Alam Ed Arias
35f36e1bba
travis-ci: set v of nulK to 0
2016-05-28 19:28:37 -04:00
Alam Ed Arias
02e67a4a95
travis: add gcc 4.4, 4.6 and 4.7
2016-05-28 19:15:37 -04:00
Alam Ed Arias
ad6c2e634f
travis: disable xcode6.3
2016-05-28 19:08:50 -04:00
Alam Ed Arias
f4a84c916e
travis: Fixedup gcc 5 error and allow gcc 6 to fail
2016-05-28 18:41:08 -04:00
Alam Ed Arias
9731a8daa1
Merge branch 'master' into next
2016-05-27 14:39:23 -04:00
Alam Ed Arias
d1aab2e418
gcc: clear uninitialized warnings in am_map.c
2016-05-27 14:22:02 -04:00
Alam Ed Arias
390927cc32
Makefile: compile debug build with -Og on GCC 4.8 and higher
2016-05-27 14:14:04 -04:00
Alam Ed Arias
98b1254a65
Merge branch 'master' into next
2016-05-27 11:02:44 -04:00
Monster Iestyn
0081397920
OpenGL: Fix MD2s on player 2's screen breaking when reverse gravity is involved
2016-05-27 14:53:36 +01:00
Monster Iestyn
65d9c9e167
P_NetUnArchivePlayers doesn't like having "inline" either
2016-05-27 14:49:11 +01:00
Alam Ed Arias
869d582cc4
Makefile: ignore suggest=attribute for GCC 4.6 and up
2016-05-27 01:55:52 -04:00
Alam Ed Arias
20dcf138e2
hardware: let not break MSVC support
2016-05-27 01:28:21 -04:00
Alam Ed Arias
008be7c90d
hardware: start the surf as clean
2016-05-27 01:19:16 -04:00
Alam Ed Arias
3297fe11ed
P_NetArchivePlayers() is too bad for inline
2016-05-26 23:39:08 -04:00
Alam Ed Arias
0079b4df64
Make: compile Release build will all the speed
2016-05-26 20:39:15 -04:00
Monster Iestyn
8ceba95bfa
Fix slope collision detection for the camera
...
See http://mb.srb2.org/showthread.php?t=41494
2016-05-25 21:10:46 +01:00
Alam Ed Arias
8e32d978a1
Merge remote-tracking branch 'public/master'
2016-05-25 06:42:01 -04:00
Monster Iestyn
7c78b95a7d
This is probably the "correct" way to set maskedtextureheight
...
Probably doesn't make any difference in-game at all though, lol
2016-05-24 22:11:48 +01:00
Monster Iestyn
ab6d4d7aec
Remove unused planefunction_t function typedef
...
(the number of unused things hiding around in SRB2's source code is silly lol)
2016-05-24 14:41:55 +01:00