OpenGL: Fix MD2s on player 2's screen breaking when reverse gravity is involved

This commit is contained in:
Monster Iestyn 2016-05-27 14:53:36 +01:00
parent 65d9c9e167
commit 0081397920

View file

@ -1387,10 +1387,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
// SRB2CBTODO: MD2 scaling support
finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
if (postimgtype == postimg_flip)
p.flip = true;
else
p.flip = false;
p.flip = atransform.flip;
HWD.pfnDrawMD2i(buff, curr, durs, tics, next, &p, finalscale, flip, color);
}