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This is probably the "correct" way to set maskedtextureheight
Probably doesn't make any difference in-game at all though, lol
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@ -2480,7 +2480,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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ds_p->maskedtexturecol = ds_p->thicksidecol;
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#ifdef ESLOPE
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maskedtextureheight = &(ds_p->maskedtextureheight[0]); // ????
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maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0])
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// Set midtexture starting height
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if (linedef->flags & ML_EFFECT2) { // Ignore slopes when texturing
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