toaster
81f9657f31
Chat messages in the waiting for players screen!
2018-07-03 22:30:22 +01:00
toaster
249bb594d8
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
2018-07-02 23:29:21 +01:00
Sryder
c8f61edea5
Screen for waiting during intermission after connecting
2018-07-02 22:11:03 +01:00
toaster
cf6f85a72a
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
...
* Lots of menu changes!
* Little arrows next to changeable cvars!
* Show default value for sliders!
* Pretty pretty pretty.
* I don't know how to describe some of these changes.
* Effectively nuke MIDI music support!
* Skiddown at the start of a race is more interesting!
* Spinning in waterslides!
* Tiny bugfix in voting, plus a little celebration...
2018-06-30 23:18:13 +01:00
SeventhSentinel
bd5c2d0720
Use patch.kart instead, almost finished Ballhog
2018-06-27 10:10:53 -04:00
SeventhSentinel
a4b45936d3
Autoload sonicitems.wad for convenience
2018-06-26 12:05:54 -04:00
TehRealSalt
dd05edfcc0
Merge remote-tracking branch 'srb2public/next'
2018-06-04 16:58:35 -04:00
TehRealSalt
6d57d39e12
SUPER CHARGED KARMA ITEMS
...
They give equal chance on a lot of good shit, instead of the normal boring pool of items, mwahaha
(also calls P_CheckRacers when someone spectates)
2018-06-03 20:58:52 -04:00
TehRealSalt
762a8f6087
Merge remote-tracking branch 'srb2public/next'
2018-05-30 17:11:02 -04:00
Sryder
092e709235
OpenGL Map Specific palettes working
...
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM.
I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting.
This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
2018-05-17 22:17:20 +01:00
Monster Iestyn
8e5ac64d7c
Merge branch 'dedicated-nosoundinit' into 'master'
...
Don't init the sound system on dedicated servers
See merge request STJr/SRB2!225
2018-04-21 17:40:45 -04:00
Steel Titanium
759ea8cb42
Indentation fixup
2018-04-03 16:11:07 -04:00
jameds
876d0fa58b
Removed contradictory -connect
check
2018-03-23 18:09:07 -07:00
Steel Titanium
d921f26e54
Don't init the sound system on dedicated servers
2018-02-17 00:01:42 -05:00
TehRealSalt
e6c040b844
Merge remote-tracking branch 'refs/remotes/origin/master' into democracy
2018-02-07 22:34:33 -05:00
Sryder13
483921f1fa
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks
...
# Conflicts:
# src/g_game.c
2018-02-04 20:39:53 +00:00
TehRealSalt
202ad11b43
Merge remote-tracking branch 'refs/remotes/origin/master' into democracy
2018-01-29 19:20:23 -05:00
TehRealSalt
41f09816ce
Functional, ready for netgame!
2018-01-27 23:52:01 -05:00
TehRealSalt
cc0c99640f
Work so far
...
Crashes, but baseline's there
2018-01-27 01:17:08 -05:00
TehRealSalt
672c4b5298
Record best lap time in Record Attack
...
- Record Attack replays now save best lap time
- Removed instances of NiGHTS Attack
- Removed a lot of unlockable that have no use in Kart (ultimate mode,
perfect bonus, score emblems, etc)
- Removed all methods of activating ultimate mode
2018-01-21 19:15:26 -05:00
Sryder13
03b194c7ea
Stop players from being able to turn during any resynch, player join, or disconeccting/lag spikes. Stops us from endless drift turning or our turns being broken by lag.
...
Also disable the lagless camera of SRB2 as lag spikes make it look a bit wonky and jerky.
2018-01-19 02:47:10 +00:00
TehRealSalt
9339b96449
Use KARTKREW instead of CONSBACK
...
Less lump redundancy, no longer need the poor downscaled version :V
2018-01-16 22:32:39 -05:00
Sryder13
d20b1592e9
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into titlescreen
2018-01-15 20:41:47 +00:00
Sryder13
7746b61310
Fix pause graphic position
2018-01-15 20:40:32 +00:00
Sryder13
96612ab934
Base title screen, gets screen fade working from intro->title for the fade to work
2018-01-15 03:40:25 +00:00
TehRealSalt
349b27e0de
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
TehRealSalt
122eb82170
Merge remote-tracking branch 'refs/remotes/origin/battle' into quads
...
# Conflicts:
# src/g_game.c
# src/k_kart.c
2017-12-18 01:02:53 -05:00
TehRealSalt
80f62a057d
SUCCESS
2017-12-17 22:27:26 -05:00
TehRealSalt
1f958091df
OpenGL rendering
2017-12-17 16:33:21 -05:00
TehRealSalt
66a9a6bdd4
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
...
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
TehRealSalt
0393e24fa6
A lot lol
...
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
Wolfy
fb976ab26c
more quad stuff
2017-12-11 00:12:38 -06:00
wolfy852
732cef777f
Merge in battle, unfuck the code
2017-11-21 01:23:06 -06:00
Sryder13
e6ed15c066
Separate music from sound.kart so it can be added properly
2017-10-25 20:38:43 +01:00
TehRealSalt
5fe2f4928f
Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
...
# Conflicts:
# src/doomdef.h
# src/sdl/i_main.c
# src/sdl/i_video.c
# src/y_inter.c
2017-10-17 15:53:34 -04:00
Monster Iestyn
900bab9b13
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
ZTsukei
226e7ead59
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
ZTsukei
559607dfe2
version num 1.0.04; Removed unneeded files from the md5 check
2017-02-17 19:39:10 -05:00
Sryder
68d439a783
Merge branch 'upstream/next' into zarrotsu_vanillamerge
...
# Conflicts:
# src/Makefile
# src/doomdef.h
# src/hardware/hw_main.c
# src/p_mobj.c
# src/p_user.c
# src/r_segs.c
# src/sdl/i_video.c
# src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
Sryder
2d6c7959ed
Merge branch 'SRB2_release_2.1.15' into zarrotsu_vanillamerge
...
# Conflicts:
# .gitignore
# libs/zlib/projects/visualc10/zlib.vcxproj
# src/Makefile
# src/am_map.c
# src/d_main.c
# src/dehacked.c
# src/doomdef.h
# src/g_game.c
# src/hardware/hw_main.c
# src/hardware/hw_md2.c
# src/info.c
# src/p_inter.c
# src/p_map.c
# src/p_mobj.c
# src/p_spec.c
# src/p_user.c
# src/r_bsp.c
# src/r_plane.c
# src/r_segs.c
# src/r_things.c
# src/s_sound.c
# src/s_sound.h
# src/sdl/Srb2SDL-vc10.vcxproj
# src/win32/Srb2win-vc10.vcxproj
# src/win32/Srb2win.ico
# src/y_inter.c
2017-02-17 20:03:10 +00:00
ZTsukei
b0b51f9a61
Some position code
2017-02-12 23:25:06 -05:00
ZTsukei
580f909c6c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
Monster Iestyn
dc249c6cd5
D_ModifierKeyResponder now checks for ev_console as a "key down" event
...
console window uses ev_keyup too so don't worry about turning off
2017-02-04 23:26:37 +00:00
ZTsukei
66c6b6885f
Updates done a while ago... Not 100% sure what they were. :x
2016-11-20 23:23:10 -05:00
Inuyasha
c277125fe7
modifier key status made globally accessible
...
now also properly handles L/R simultaneous presses
2016-11-02 15:23:22 -07:00
ZTsukei
82b0e9962e
Toaster's friction code???
2016-08-23 21:04:06 -04:00
ZTsukei
da7a513c9a
Some drift code, some control code
2016-08-21 17:55:37 -04:00
ZTsukei
3a3180ce05
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
ZTsukei
d631d0ef04
S_PLAY states, HUD stuff
2016-08-14 23:51:25 -04:00
Monster Iestyn
4c4f124611
Detect if -warp's parm is actually a valid map name (MAPxx or plain number), and print an "invalid map name" message if not
2016-07-28 16:07:26 +01:00