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Autoload sonicitems.wad for convenience
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parent
920ce3807f
commit
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1 changed files with 8 additions and 6 deletions
14
src/d_main.c
14
src/d_main.c
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@ -930,17 +930,19 @@ static void IdentifyVersion(void)
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// Add the weapons
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//D_AddFile(va(pandf,srb2waddir,"rings.dta"));
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#ifdef USE_PATCH_DTA
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// Add our crappy patches to fix our bugs
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D_AddFile(va(pandf,srb2waddir,"patch.dta"));
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#endif
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// SRB2kart - Add graphics (temp) // The command for md5 checks is "W_VerifyFileMD5" - looks for ASSET_HASH_SRB2_SRB in config.h.in
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D_AddFile(va(pandf,srb2waddir,"gfx.kart"));
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D_AddFile(va(pandf,srb2waddir,"chars.kart"));
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D_AddFile(va(pandf,srb2waddir,"maps.kart"));
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D_AddFile(va(pandf,srb2waddir,"sounds.kart"));
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#ifdef USE_PATCH_DTA
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// Add our crappy patches to fix our bugs
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D_AddFile(va(pandf,srb2waddir,"patch.dta"));
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#endif
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D_AddFile(va(pandf,srb2waddir,"sonicitems.wad")); // Temporary. Remove before merging into master.
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#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
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{
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#if defined (DC) && 0
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@ -1253,7 +1255,7 @@ void D_SRB2Main(void)
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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#endif //ifndef DEVELOP
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mainwads = 4; // there are 4 wads not to unload
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mainwads = 5; // there are 4 wads not to unload (5 with temp sonicitems.wad)
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#ifdef USE_PATCH_DTA
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++mainwads; // patch.dta adds one more
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#endif
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