fickleheart
7f7dd0097b
wip replay viewpoint stuff heck im tired zzz good night
2019-02-01 01:32:35 -06:00
fickleheart
e5be5e80ba
Make joins/quits/enters/spectates sync in replays
...
I'm not 100% sure on joins. That P_RandomByte() call
looks ugly. It'll probably be a source of trouble.
2019-02-01 00:44:35 -06:00
fickleheart
6a131f368f
Fix replay split breaking with less than four viewpoints
2019-01-31 23:03:44 -06:00
fickleheart
0c11562209
4p split views test
2019-01-31 00:00:28 -06:00
fickleheart
e13e6c5c9b
Fix replay viewer discarding aim keys
2019-01-27 20:36:13 -06:00
fickleheart
d05a3a59c4
Write respawn command usage to replays
2019-01-27 19:30:20 -06:00
fickleheart
49caebd2db
Fix crashing at the end of netreplays
2019-01-27 19:09:29 -06:00
fickleheart
c6248faa30
Write skin/color/name changes to replay
2019-01-27 19:07:30 -06:00
fickleheart
cf6e3a45d7
Reset oldcmd when recording netreplays
2019-01-27 17:09:25 -06:00
fickleheart
3cec3d9658
broken spectator stuff?
2019-01-27 16:23:34 -06:00
fickleheart
26770c5103
[HACK] Save correct lap count on netreplays
2019-01-27 15:45:42 -06:00
fickleheart
894db0c6fd
Store cmd.latency in replays
2019-01-27 15:09:58 -06:00
fickleheart
83738a20b7
Fix players spawning in the wrong spots when watching replays
2019-01-27 14:34:22 -06:00
fickleheart
6dcc4de979
Separate oldtic for each player
2019-01-27 14:34:19 -06:00
fickleheart
712dfdc3d1
Fix compile errors
2019-01-27 14:33:57 -06:00
fickleheart
c9444116dd
I don't wanna deal with ghosts right now
2019-01-27 14:33:51 -06:00
fickleheart
dee45fdf62
Store initial player data in net replay
2019-01-27 14:33:45 -06:00
fickleheart
1f72df4edb
Start with some strange multiplayer replay init stuff
...
Mostly just disabling the parts of the replay that assume
a single player, right now.
# Conflicts:
# src/g_game.c
2019-01-27 14:33:38 -06:00
TehRealSalt
4c8737da08
Final v1.0.2 commit (probably)
...
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
TehRealSalt
ad7b3dece0
Bump up the frequency of voting rule changes
...
This is in our changelog, but I didn't actually get around to doing it. Would've been foolish to ship with that :V
2019-01-16 16:19:16 -05:00
fickleheart
f5d491eda2
Merge remote-tracking branch 'remotes/internal/master' into movementchecks
...
# Conflicts:
# src/g_game.c
# src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
e30222ebac
Don't multiply driftturn by realtics
...
(I also moved multiplying angleturn to a single spot)
2019-01-15 20:19:25 -06:00
fickleheart
0121d47049
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-15 19:55:42 -06:00
TehRealSalt
37e79ebfbd
Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way
2019-01-10 01:03:53 -05:00
fickleheart
a444a214d0
Here too
2019-01-09 09:07:41 -06:00
fickleheart
d20122327f
Make sure cmd.latency is always 0 in mode attack?
2019-01-09 09:05:57 -06:00
TehRealSalt
72bc1b48f6
Merge branch 'next' into music-credits
2019-01-09 03:08:20 -05:00
fickleheart
01d7dc35ff
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-08 20:56:14 -06:00
fickleheart
cd71e94785
Remove filthy filthy cheats
2019-01-08 20:36:06 -06:00
wolfy852
ad01dcc5ac
Merge remote-tracking branch 'remotes/public/next' into gamepad-tweaks
...
# Conflicts:
# CMakeLists.txt
# appveyor.yml
# src/command.c
# src/command.h
# src/d_clisrv.c
# src/d_netcmd.c
# src/dehacked.c
# src/doomdef.h
# src/hu_stuff.c
# src/m_misc.c
2019-01-08 16:32:24 -06:00
Sal
78ac038864
Merge branch 'mobjscale-global' into 'next'
...
Add a global for mobjscale
See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
fickleheart
bc429ad4f8
Determine latency with leveltime BS instead of nettics
2019-01-05 01:13:16 -06:00
fickleheart
656de08b96
test stuff
2019-01-04 23:09:29 -06:00
fickleheart
bd36a0f0a1
Don't turn players more than they're allowed to
...
This should account for latency properly.
2019-01-04 23:09:27 -06:00
fickleheart
12b0e7d5da
Send latency in players' ticcmds
2019-01-04 23:09:26 -06:00
SeventhSentinel
5d51754936
In-game music credits
2019-01-04 04:44:55 -05:00
mazmazz
a626660564
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-25 00:19:42 -05:00
mazmazz
82a40f0dba
Support Look Up/Down keys for NiGHTS movement
2018-12-24 23:48:03 -05:00
Latapostrophe
b7d7472a88
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
Latapostrophe
619dd9d08a
Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages.
2018-12-22 12:34:17 +01:00
Digiku
9525de2d83
Merge branch 'camera-backport' into 'next'
...
Suggestion: 2.2 camera changes backport
See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
toaster
0aabcd2503
lj dm'd me so here's a second, more sensible crack at it
2018-12-18 19:40:38 +00:00
toaster
99e50250cf
Move some sidemove/forwardmove checks to playsim code rather than have them happen in ticcmd generation.
...
pGetPlayerControlDirection has to die since it was the only other usage of sidemove, and wasn't even relevant anymore anyways.
2018-12-18 18:05:11 +00:00
TehRealSalt
03a4bd8f53
Revert default changes
...
Digiku said they'd handle the new button defaults so \m/
2018-12-18 12:55:05 -05:00
Latapostrophe
45aba493c7
2.1.21 and all of the kart additions. Woo.
2018-12-17 20:43:59 +01:00
TehRealSalt
e763eab6cd
2.2 camera changes backport
...
- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.
These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
TehRealSalt
c69cfefb6d
2.2 backport of jump/spin axes
...
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
wolfy852
ca2475ac3e
Print GameController info when detected, use proper 360 controller defaults for triggers
2018-12-14 11:50:53 -06:00