Commit graph

5597 commits

Author SHA1 Message Date
Sryder13
b075d1e3fa Redwall sky gone
More redwall sky shenanigans gone.
2014-03-24 17:29:14 +00:00
Sryder13
9e10e3278b Negative Light
Light no longer goes wrong when lightlevel of a sector is negative.
2014-03-24 17:11:45 +00:00
Sryder13
770c7eeade LightLevelToLum gone
LightLevelToLum unused by everything now, it seemed to be giving wrong
values for lightlevels.
2014-03-24 16:11:25 +00:00
Sryder13
103258e364 OpenGL Flipped Patch Drawing
V_FLIP in OpenGL.
2014-03-23 23:37:44 +00:00
Alam Ed Arias
bb6688107b bump Srb2mac project 2014-03-23 12:06:07 -04:00
Alam Ed Arias
15bd266cac SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
Alam Ed Arias
3a5fcc58da Let steal some OpenGL fixes
Merge branch 'master' of https://github.com/Sryder13/SRB2
2014-03-23 10:31:31 -04:00
Sryder13
734d6b56f0 OpenGL Flashpal Flashes
Fixed flashes for OpenGL Nukes/Teleports etc.
2014-03-23 00:04:35 +00:00
Alam Arias
5e24fe8937 Fixup Srb2Mac to exclude srb2.srb from Lite pack 2014-03-22 16:09:41 -04:00
Alam Ed Arias
2b781d82d5 Quartz is evil, we need to ask for a new modeList 2014-03-22 15:54:46 -04:00
Sryder13
9386b3900b OpenGL remove HOMs
Removes HOMs from OpenGL.
This also seems to have made skyboxes not draw ontop of everything else
on Intel GPU's.
2014-03-22 17:17:40 +00:00
Sryder13
1f452953b6 Post processor skybox
Post processing no longer done in the skybox.
2014-03-22 14:52:32 +00:00
Sryder13
7b6aeefea0 Hopefully correct
Pulled
2014-03-21 21:40:37 +00:00
Sryder13
ec902fed52 OpenGL Intermission picture fix
Fixes intermission pictures being taken in OpenGL.
2014-03-21 20:28:41 +00:00
Alam Arias
dcaac56f9a bump SRB2Mac version 2014-03-21 16:05:12 -04:00
Alam Ed Arias
ed72bd8fa1 SRB2 2.1.4 release 2014-03-21 19:21:06 +00:00
Alam Ed Arias
505ea76834 SRB2 2.1.4 release 2014-03-21 14:42:55 -04:00
Sryder13
c72fc0f10d Warning gone.
Hopefully.
2014-03-21 18:03:40 +00:00
Ronald Kinard
be96974742 sdl2: Fix mouse button input 2014-03-20 23:37:57 -05:00
Ronald Kinard
d298aa8e0d sdl2: Restore mouse motion support 2014-03-20 22:37:26 -05:00
Ronald Kinard
4c636123a4 sdl2: Bump up mixer support to SDL2_mixxer 2014-03-20 21:54:02 -05:00
Ronald Kinard
3839c2fd58 sdl2: Zero out buffer on sound callback 2014-03-20 20:07:50 -05:00
Ronald Kinard
40de8ea630 sdl2: Make -win toggle cvar instead of disabling fullscreen 2014-03-20 17:48:10 -05:00
Ronald Kinard
ad1b9f93c8 sdl2: Fix changing between fullscreen/windowed 2014-03-20 17:26:07 -05:00
Sryder13
24681013d1 Opaque translucent midtextures
Fixed translucent midtextures being opaque when there were multiple
lights in a sector.
2014-03-20 20:34:56 +00:00
Sryder13
dd16f58e38 OpenGL Skybox
OpenGL skyboxes.
Slight change to sky vertical offsetting.
2014-03-20 20:13:15 +00:00
Sryder13
7aa960d6d5 Software Cropped Patches
Fixed the stupid error I made that was causing software to not draw
cropped patches.
2014-03-20 10:29:53 +00:00
Ronald Kinard
beb2672f40 sdl2: fix mode changing 2014-03-20 02:26:02 -05:00
Ronald Kinard
559c7ceb4d sdl2: aspect correction in fullscreen, clear on blit 2014-03-20 02:14:03 -05:00
Ronald Kinard
3b137d094a sdl2: support windowed fullscreen as default 2014-03-20 02:08:45 -05:00
Ronald Kinard
715a12ff08 sdl2: support all windowed mode resolutions 2014-03-20 01:09:52 -05:00
Ronald Kinard
5273989dcd sdl2: restore keyboard input 2014-03-19 20:19:31 -05:00
Ronald Kinard
63e47c1f0e sdl2: it works 2014-03-19 19:55:07 -05:00
Ronald Kinard
cb55317533 sdl2: fix memory detection on 64-bit linux 2014-03-19 19:54:47 -05:00
Sryder13
2b80874646 MD2's replacing skinned mobj fix
MD2's that replace mobjs that have a skin, but the skin doesn't have an
MD2 now display.
2014-03-19 23:40:02 +00:00
Ronald Kinard
0fb3e3e568 sdl2: remove unsupported platform-specific folders 2014-03-19 18:24:23 -05:00
Ronald Kinard
648a91adec remove hi-res filters 2014-03-19 18:21:53 -05:00
Ronald Kinard
c282fe9dec i_video.c: remove old cruft and dead code 2014-03-19 18:15:58 -05:00
Sryder13
ba0c93d814 MD2 & Patch drawing fixes
MD2's can be translucent again.
MD2's can use sprites instead of another random texture if they have no
texture.
Patches are drawn in the correct place on non aspect correct
resolutions.
Cropped Patches are drawn.
2014-03-19 23:10:37 +00:00
Ronald Kinard
89cfb674d9 Stub out unfinished implementations 2014-03-19 17:52:18 -05:00
Ronald Kinard
2a827a98bb Initial SDL2 renderer impmlementation work. 2014-03-19 02:31:50 -05:00
Alam Ed Arias
2fed5d1270 SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
Ronald Kinard
eb70242fd0 Fix -dedicated under sdl 2014-03-17 22:37:56 -05:00
Ronald Kinard
15b177ebbb Fix state compression for 64-bit hosts 2014-03-17 13:23:16 -05:00
Alam Ed Arias
a03da73115 SRB2 2.1.2 release 2014-03-17 08:13:16 -04:00
Alam Ed Arias
3e0b5ef1cd SRB2 2.1.1 release 2014-03-15 18:55:07 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00