Commit graph

460 commits

Author SHA1 Message Date
TehRealSalt
118d9caad1 New voices
- Following Oni's proposal. This means taunts are split into 2 types for offensive items and boost, 2 less hurt sounds, and there's another clip for using invincibility item (or whatever other powerful items we want to apply it to later; maybe size-down?)
- Win/lose quotes are played at full volume for the person who said it.
- A new sound effect plays when you hit someone with voices disabled.
- Reduce amount of RNG being called from the vanilla P_Play[whatever]Sound functions
- Added our skin sound constants to the dehacked list.
- Unrelated: finish line sfx plays in splitscreen
2018-08-28 16:29:50 -04:00
TehRealSalt
1554f4d771 Merge branch 'sal-misc' into sonicitems 2018-08-26 00:11:19 -04:00
toaster
a6813ae08e No longer are orbiting/trailing objects in charge of removing themselves.
* They're clearly not quick enough at the job, since it causes a bunch of silly race conditions.
	* Instead, K_UpdateHnextList and K_CleanHnextList are in charge of removing them, which are called in the circumstances itemamount (and itemheld/eggmanheld) is changed.
	* Also, tweak a few places so that trailers AND orbiters can use the same system.
Also, some minor thingies.
	* Turn all the useless ```if (a) { A } else if (!a) { B }``` bullshit into ```if (a) { A } else { B }``` bullshit.
	* Fix up some minor inaccuracies in the playerarrow stuff that doesn't result in creating more sprites.
2018-08-24 15:14:18 +01:00
TehRealSalt
b9d55765e9 Spring jump changes for Grow & Shrink
All spring jump issues on the sheet are fixed now.
2018-08-23 12:53:29 -04:00
toaster
7f066fbf60 Add some more safety checks to the item system.
While I cannot guarantee the class of glitches that allows for additional items to be thrown/dropped has been completely obliterated, this DOES prevent the class of exploits that allows for "infinite items" (really just negative quantities not completely bounds-checked for).
2018-08-15 14:40:06 +01:00
toaster
8c5d4dd270 Fix alignment of rocket sneaker bar. 2018-08-15 14:05:13 +01:00
toaster
746c48af60 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-08-14 22:16:55 +01:00
toaster
9f96be6375 Hide non-splitscreen number for natural quantities of orbinaut spikeball.
Also, minor code tweaks.
2018-08-14 22:16:33 +01:00
SeventhSentinel
949417e94b Flashing diff change 2018-08-14 13:15:33 -04:00
toaster
c19a779851 Odds and ends of bugfixing and polish.
* Flashing Eggman-hit players.
* Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
* More complete playerarrow visuals for various items.
* Eggman fake (and debug) item get sounds.
2018-08-14 15:23:38 +01:00
SeventhSentinel
e42acf5371 Use MF_NOCLIPTHING to avoid the 1 tic spawn discrepancy bug on held items
I haven't been able to replicate the original bug myself, so I can't tell if it's truly fixed, but this doesn't seem to cause any other issues either.
2018-08-13 17:46:51 -04:00
SeventhSentinel
ff893f8f63 hud stuff
eggman nums & rocket sneaker bar
2018-08-12 10:15:55 -04:00
toaster
832d86e580 Fix two very likely suspects for last night's battle-hoopla.
* Correct a typo on Sal's part that meant flashingtics would continually grow larger and larger, slowly drifting between different clients.
* A more robust eggmanblame system.
2018-08-12 11:45:48 +01:00
SeventhSentinel
82343719e2 fixed n blame 2018-08-11 20:54:08 -04:00
SeventhSentinel
cde54211c2 eggman
broken
2018-08-11 20:19:09 -04:00
TehRealSalt
cc009aca4f Flashing tics length depends on speed stat
Change to speed-weight when the bump buff gets added
2018-08-11 00:12:41 -04:00
TehRealSalt
01093f4ca2 Orbinaut x4 2018-08-09 22:52:22 -04:00
TehRealSalt
a49983a6d1 Lap start animation 2018-08-09 21:52:02 -04:00
toaster
a6ca459164 Fix all actionable comments in my review of sonicitems. 2018-08-09 22:59:52 +01:00
toaster
c256f2ae29 * Tweak battle odds in a few ways, as authorised by Sal.
* Steal a point from Ballhog and give to Orbinaut.
	* Make it based on the maximum number of bumpers someone has, not the average for everyone.
	* Improve the odds a tad if you're Wanted.
	* Tweak the score multiplication to give three points for Wanted and two for removing the last bumper (both disabled if you get the hit with a fake item).
* Allow Karma players to drop their Random box.
	* These boxes flicker out of existence after 15 seconds.
	* Causes a WAIT penalty, too.
* Remove some redundant PF_ATTACKDOWN stuff, given under the conditions the flag would be applied, it has definitely *already* been applied.
2018-08-06 18:37:03 +01:00
toaster
2abf256531 * Fix various instances where bananadrag might not be reset.
* Improve K_KillBananaChain to be tail recursive.
2018-08-06 16:19:07 +01:00
toaster
59c64e1ec7 * Change/add a handful of sounds.
* Make Orbinaut Shields animate at 3 tics per frame, not 1.
* Make dead items flash in and out of visibility.
* Related to above, fix a few circumstances where returning was not properly handled after removing a mobj in mobjthinker.
2018-08-05 16:38:46 +01:00
TehRealSalt
bf4f85fcca Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-08-04 15:48:50 -04:00
TehRealSalt
97ec385234 Thunder shield overlay 2018-08-04 15:48:31 -04:00
toaster
7f509c7c27 Some UI stuff.
* Place FREE PLAY in a less contentous location.
* Fix comeback timer being incorrectly offset from the center of the screen.
* Prevent vote drawer from nuking itself (visual-wise) at the start of the level fade following it.
2018-07-30 21:53:54 +01:00
toaster
65a956259b * Re-enable kartvoices controls for K_PlayTauntSound and K_PlayOvertakeSound.
* Make the three P_Play<?>Sounds from p_local.h actual functions that acknowledge the kartvoices cvar.
2018-07-29 23:51:08 +01:00
TehRealSalt
8d4fd5a1ea sink 2018-07-29 15:59:35 -04:00
TehRealSalt
74e182237a Revert bad RNG 2018-07-29 15:09:20 -04:00
toaster
f125573048 Some minor things to help draw sonicitems to a close.
* "kartvoices" cvar. Possible values "Never", "Tasteful" (default), and "Meme".
* Added a way to move quickly through the credits, rather than skip them entirely (hold spacebar or down arrow).
* Fix a few mistakes in M_ChangeCvar, some of which I introduced and some of which were weird in the first place.
* Tweak the offset of the arrows that let you know you can modify a cvar by pressing left or right (some via a patch.kart change, but others via tweaking the drawing location).
2018-07-29 18:35:56 +01:00
TehRealSalt
f0f9e204aa Reverse gravity fixes pt 1: basic driving
- Turning dust is spawned in the correct position
- Turning dust sprites are flipped
- Shadows display on the ceiling for flipped objects
- Drift sparks display in the correct position for flipped players

Will continue with item fixes tomorrow
2018-07-28 02:37:00 -04:00
TehRealSalt
8c8d7127f6 Actually, add another point here, too~ 2018-07-27 18:04:27 -04:00
TehRealSalt
68aa98eb42 Better Grow odds 2018-07-27 17:56:10 -04:00
TehRealSalt
ca115c1d71 15 tic delay on first instashield 2018-07-27 17:22:51 -04:00
TehRealSalt
22a87e5926 Experimental air speed cap
Made very easy to revert if needed. tbh I can hardly notice it unless if I pay attention, and it most definitely never happens without Grow
2018-07-27 17:08:45 -04:00
TehRealSalt
f9e5a11060 - Instashield on failed damge
- Ballhog explosion separated onto another sprite
- Disabled banana jitter
2018-07-26 20:12:42 -04:00
toaster
bd12658355 Added the ability to toggle the f-zero style elimination of last place specifically.
Type `karteliminatelast off` to turn it off, and `karteliminatelast on` to... you know the rest.
2018-07-25 21:33:03 +01:00
TehRealSalt
0dc2c43a67 Banana drag touches
- Banana drag timer resets when placing one, for x3 & x10 bananas
- Banana dragging spawns transulcent dust
- Dragging bananas make them twitch up & down
2018-07-25 12:49:30 -04:00
TehRealSalt
b42d083b99 Finishing touches on Ballhog
- Ballhog has explosion + sound on death
- Ballhog shrinks to nothing if it didn't hit anything
- Replaced a Mario sound on Orbinaut
- Fixed Jawz's sound effect
- Fixed Mines not being removed on death pits
2018-07-24 22:47:09 -04:00
TehRealSalt
f820733d9b Orbinaut 2018-07-22 20:55:18 -04:00
TehRealSalt
6ddfc904da Merge branch 'bumpstuff' into sonicitems 2018-07-22 18:19:29 -04:00
TehRealSalt
2f5baa6199 Item dist scales with low player count instead of just odds, you can change some cvars during start countdown 2018-07-22 18:15:11 -04:00
toaster
7564aa466e * FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER...
* Activates when there are less than two non-spectators in a netgame.
	* Shows flashing text at the bottom of the screen.
	* Prevents drawing several UI elements that only make sense with multiple players.
	* Prevents matchesplayed being increased.
* Improve the mapreset timer's behaviour.
	* Now you get to see the HERE COMES A NEW CHALLENGER screen as the starting frame of the relevant map transition, since it happens on mapreset being 1 rather than 0.
	* Make a bunch of normal gameplay stuff that might've activated unnecessarily during mapreset now not able to.
	* Hide some other stuff that might've been visible for no good reason.
* Improve Mirror mode.
	* First person now works with it!
	* Tweaked the minimap player heads. Although the main section of the automap is mirrored, it feels... wrong to mirror the player head? IDK, you may wish to revert this, but given that everything else is the right way around except for the level itself...* Disable the titlescreen demos, at least until we actually gear up for release and make real ones.
* Disable the titlescreen demos, at least until we actually gear up for release and make real ones.
2018-07-22 16:16:03 +01:00
TehRealSalt
cac613f3ef Merge branch 'sonicitems' into bumpstuff 2018-07-22 00:32:11 -04:00
TehRealSalt
77165631c4 HERE COMES A NEW CHALLENGER 2018-07-22 00:31:02 -04:00
TehRealSalt
87cc2c28ce Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-21 17:45:25 -04:00
TehRealSalt
a4299ce069 Map reset timer 2018-07-21 15:54:05 -04:00
toaster
b818c8a2cf * Make cancelling a join work on the pause menu and console. (You need to write "changeteam spectator" to cancel a PF_WANTSTOJOIN.)
* Stop respawning spectators when their PF_WANTSTOJOIN request hasn't been processed yet.
* Handle PF_WANTSTOJOIN requests in GS_WAITINGPLAYERS.
* Refactor K_CheckSpectateStatus, and make it so PF_WANTSTOJOIN requests are processed if there's only one player in the server, even if they're on lap 2 or up.
* Make the player entry mechanism in P_SpawnPlayer use the PF_WANTSTOJOIN mechanism so that it can also take advantage of the level refresh mechanism with no extra code.
	* NOTE: This does a bad hack in order to not send multiple mapchanges while the joining timer is low! If you can think of a better way to do this, please let me know/commit it.
* Change the timer until you can hit ITEM again when a spectator who has to wait to join shorter.
* (controversial, but I think necessary) - flash the ITEM text when the above-mentioned timer is nonzero.
2018-07-21 16:45:08 +01:00
TehRealSalt
99e1149ec3 Spinout quick fix 2018-07-20 22:51:18 -04:00
TehRealSalt
a63b172351 Merge branch 'sonicitems' into bumpstuff 2018-07-20 19:13:04 -04:00
TehRealSalt
6eaed1ac7b Spectator overhaul
- New player flag, PF_WANTSTOJOIN, added for setting up a spectator queue. You are allowed to join as long as no one has started lap 2.
- Map resets when two people have entered the game, so matches can start naturally without the need of an admin.
2018-07-20 19:11:36 -04:00