Commit graph

805 commits

Author SHA1 Message Date
Inuyasha
1e15ed2f7b Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
Fix chain launching

Basically you're not allowed to launch off a chain the frame you touch it anymore.

Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).

See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha
aa4414d706 Merge branch 'sdlmix-master' into 'master'
cpuaffinity/sdl_mixer changes

Hopefully this will alleviate SDL2 sound issues.

If not, hopefully this will give us info on what the hell is going on.

See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha
8cc6261c15 Merge branch 'monster-misc-2' into 'master'
Monster misc 2

Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now.

...

inb4 I find something else obsolete to kill later and make monster misc branch no. 3

See merge request !52
2016-02-25 18:10:48 -05:00
Inuyasha
8cf74f5044 Merge branch 'mf_pain-fix' into 'next'
Fix dead MF_PAIN objects hurting the player

Makes MF_PAIN check for health before damaging the player. Fixes issue #12

See merge request !47
2016-02-25 18:10:08 -05:00
Inuyasha
f10279d61b Very minor performance improvement. 2016-02-25 14:35:05 -08:00
Inuyasha
6dda71bef7 I guess this is becoming the "try to make SDL_mixer work" branch
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
b258b9b503 remove cpuaffinity code from SDL
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
wolfy852
000ec9ac67 Call LUAh_PlayerSpawn instead of checking for it 2016-02-14 15:22:13 -06:00
Inuyasha
7c5adacc6f Fixed chain launching
In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00
wolfy852
db3797fd35 Add PlayerSpawn hook 2016-02-14 06:10:20 -06:00
wolfy852
e43f21cdda Fix dead MF_PAIN objects hurting the player
Fixes #12
2016-02-13 17:31:38 -06:00
Inuyasha
04d334d454 Merge branch 'backport_state-animations' into 'backport_state-animations'
BACKPORT: State animations MD2 fix

Fixes interpolation for MD2's for states using FF_ANIMATE.

See merge request !46
2016-02-09 19:49:46 -05:00
Monster Iestyn
7278625963 Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into Lua-video-lib-expansion 2016-02-09 20:01:32 +00:00
Monster Iestyn
17d6bafc7e Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into new-SOC-lump-names 2016-02-09 20:00:54 +00:00
Monster Iestyn
e44c96e417 Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines 2016-02-09 19:58:51 +00:00
Monster Iestyn
db18ad6b7f Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git into monster-misc-2 2016-02-09 19:54:49 +00:00
Monster Iestyn
5d1c8d2968 My cherry picking somehow lead to these functions being doubled ...whoops 2016-02-09 19:35:04 +00:00
Alam Ed Arias
6000b5c980 Merge branch 'master' into next 2016-02-09 14:13:50 -05:00
Sean Ryder
ddb5652ab6 Tabbing 2016-02-09 18:05:19 +00:00
Sryder13
6b8c438e58 Change a few colours. 2016-02-09 18:05:11 +00:00
Sryder13
31deecc51c Colour Changing MD2s
I don't know how I can move my old branch over so I've just created a new one.
2016-02-09 18:04:59 +00:00
Monster Iestyn
700c9c2e70 Merge branch 'md2_colourchange' into 'master'
Colour Changing MD2s

What it says it is, I haven't touched it in quite a while, but I have checked and it seems to be working.

See merge request !30
2016-02-09 13:03:52 -05:00
Sean Ryder
b7ebb8186d Fix MD2 interpolation for FF_ANIMATE states 2016-02-09 16:20:18 +00:00
Inuyasha
8fc484cea9 Just a few more changes to TUNES, nothing special
(cherry picked from commit 63a9c66317c263124567234897ed6240b5e34f9e)
2016-02-09 02:48:35 -08:00
Inuyasha
04d112276e Fixed some oddities with TUNES.
(cherry picked from commit a4d05350f711db76676e9b48c36d88bd7dbec274)
2016-02-09 02:48:35 -08:00
Inuyasha
1203b0aa73 Fix crash on game clear
(No, game, you can't allocate a map header for the credits, why were you doing that before and how did it not break anything??)

(cherry picked from commit e1f9a012297d5220dcdd9395265467621a170e32)
2016-02-09 02:48:34 -08:00
Inuyasha
caab150c92 Fixed LD413
(cherry picked from commit 1e4c2f8aad3d2d48eb408f400fde8e259b40fe18)
2016-02-09 02:48:34 -08:00
Inuyasha
8c17dac589 The concept of "music slots" doesn't exist anymore.
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.

(cherry picked from commit 025ca413a2a01a8ec7c104748c2f510e350aa457)

# Conflicts:
#	src/p_user.c
2016-02-09 02:48:33 -08:00
Inuyasha
58e685353a Attempt 2 at special stage fades.
More basic in execution.
2016-02-09 02:43:24 -08:00
Inuyasha
1bdd4cf641 backport state-animations from internal master to public next
most other code in the branch did not come along for the ride.
2016-02-09 02:39:16 -08:00
Monster Iestyn
66175d87b8 removed unused macros from doomdef.h 2016-02-08 20:10:32 +00:00
Alam Ed Arias
985b9a11cc Merge branch 'travis-ci' into 'master'
Travis-CI builds

Merge support to build SRB2 for Linux system via Travis-Ci
This will build SRB2 with GCC and Clang to make sure we do not break Linux/GNU builds

See merge request !41
2016-02-07 21:57:26 -05:00
Yukita Mayako
914c6c9d98 Whitespace cleanup. 2016-02-07 21:45:16 -05:00
Alam Ed Arias
2dc9a4b34a Merge branch 'master' into next 2016-02-07 21:22:28 -05:00
Alam Ed Arias
6b626f1b27 build: cmake is messly 2016-02-07 20:53:27 -05:00
Alam Ed Arias
3ba827f33d Merge branch 'master' into travis-ci 2016-02-07 00:39:25 -05:00
Alam Arias
f9d56f65a8 Merge pull request #47 from ProfessorKaos64/brewmaster
Update pkg to be fully compatible with Debian Jesse, add desktop file/artwork
2016-02-07 00:36:04 -05:00
mikeyd
865676d341 loose the revision, pkgs switched to native format 2016-02-06 22:46:52 -05:00
mikeyd
c8ae630dfe Fix desktop file 2016-02-06 22:29:01 -05:00
mikeyd
1082ae6ba5 Missing append, <facepalm.jpg> 2016-02-06 22:17:14 -05:00
mikeyd
3ae9892064 missing install section for new desktop/png file 2016-02-06 22:08:32 -05:00
mikeyd
40dff2c123 missing space for "proper" Debian formatting 2016-02-06 22:00:59 -05:00
mikeyd
d213791054 Rename srb2 to srb2.desktop 2016-02-06 18:13:14 -05:00
mikeyd
7768ec821a add missing dirs 2016-02-06 18:08:53 -05:00
mikeyd
5c1dff7974 Next attempt at install banner/desktop shortcut 2016-02-06 17:41:53 -05:00
ProfessorKaos64
4f59bf5303 add artwork for BPM 2016-02-06 17:36:21 -05:00
mikeyd
c8e7cffa1d try install of banner image 2016-02-06 17:33:27 -05:00
mikeyd
b6203d0412 Create srb2 2016-02-06 17:26:09 -05:00
mikeyd
5d32ccffcf fix pkgconfig path for Debian Jessie 2016-02-06 17:25:27 -05:00
Alam Ed Arias
f9d23370b6 debian: the data package should be native 2016-02-06 17:10:55 -05:00