Commit graph

232 commits

Author SHA1 Message Date
Hannu Hanhi
4e8349fccc Fix lighting breaking if trying to use unavailable shaders 2020-04-22 23:50:14 +03:00
Hannu Hanhi
ce1d017a73 Sky dome from SRB2 2020-04-22 00:18:58 +03:00
Hannu Hanhi
812cceb53f Remove sometimes harmful NetUpdate call from HWR_RenderFrame 2020-04-21 23:32:31 +03:00
Hannu Hanhi
2fdb7627b7 Fix wrong behaviour and lack of animation in ogl sky background 2020-04-21 23:24:32 +03:00
Hannu Hanhi
4309908999 Fix race results screen showing wrong image on maps with skyboxes 2020-04-21 23:23:03 +03:00
Hannu Hanhi
43be277ac7 Newer color tinting shaders ported from SRB2 shader branch 2020-04-21 23:15:44 +03:00
Hannu Hanhi
6cc1c5dd36 Make OpenGL texture filter config save 2020-04-21 22:38:46 +03:00
Hannu Hanhi
b5fb88922a Faster sprite sorting algorithm 2020-04-21 22:08:52 +03:00
Hannu Hanhi
628bd27b88 Fixed and faster transparency sorting for OGL. For easy comparison, check Ethereal Crystal in Abstraction Pack 2020-04-19 18:42:03 +03:00
Hannu Hanhi
ff98d3b28a Fix skywalls in ogl. Similar to c3f6f263 in master. 2020-04-19 18:19:16 +03:00
Hannu Hanhi
8001bb4154 Batching! 2020-04-12 03:09:07 +03:00
fickleheart
92d320be72 Fix dereferencing uninitialized pointer 2019-12-01 16:16:27 -06:00
fickleheart
35a8944f88 Remove (redundant?) skywalls that seemed to drop performance 2019-12-01 15:39:30 -06:00
fickleheart
6131b80f03 I don't like your sprite clipping fix, so here's mine 2019-12-01 12:34:25 -06:00
fickleheart
9ecc48d0e4 Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
# Conflicts:
#	src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Sryder
c3f6f263d4 Update Skywall handling
I've tried to make this so it almost never under-compensates, and over-compensates very little where possible.
I don't think it's 1:1 to software's current behaviour, and probably never will be due to software being very strange.
2019-06-26 23:17:45 +01:00
Sryder
414eee58ba checkforemptylines can be static 2019-06-24 20:50:37 +01:00
Sryder
d67ea859e3 Match CheckClip to software's clipping check in R_AddLine
Has the added benefit of fixing noclip camera for opengl
Unfortunately SkyWalls are kinda broken with this. I'll be looking into them shortly.
2019-06-24 20:21:30 +01:00
Latapostrophe
998ee7b6b2 fix splitscreen, fix thok barriers, better fog settings 2019-06-24 10:39:16 +02:00
Latapostrophe
1b60524e42 Fix framedrops with 'dual-thok-barriers' 2019-06-23 14:08:17 +02:00
Sryder
11c94d3312 Stop OpenGL having infinite precipitation draw distance 2019-06-19 20:05:20 +01:00
Latapostrophe
b9b76e739c change default fog settings, put sprite billboarding in menus and attempt to make colormaps look nicer still 2019-06-17 21:27:31 +02:00
Latapostrophe
b58478a685 Merge branch 'jimita-shaders' of git.magicalgirl.moe:Jimita/Kart-Public into jimita-shaders 2019-06-14 12:19:17 +02:00
Latapostrophe
a49c4349a4 Don't remap boosters and springpads in encore + no horizon line in GL 2019-06-14 12:18:44 +02:00
Jaime Passos
5e14fd4ae4 software is better 2019-06-13 21:10:01 -03:00
Latapostrophe
bf13726c1e encore colormaps, fixups + flat align 2019-06-13 10:14:07 +02:00
Jaime Passos
a0ff5c6b25 Update hw_main.c 2019-06-12 23:31:55 -03:00
Jaime Passos
df789e1d67 Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is
typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
2019-06-12 23:01:18 -03:00
Latapostrophe
53df420546 Fix stuff and reimplement the kart features that went poof 2019-06-12 21:36:47 +02:00
Latapostrophe
ff04e0c103 chaos conflict 2019-06-11 17:02:47 +02:00
Jaime Passos
d3dfd77ae7 Hardware mode y-shearing matches software mode mouselook 2019-05-17 17:49:04 -03:00
Jaime Passos
315f941573 dude how do I co-author in Git? 2019-05-17 13:18:33 -03:00
wolfy852
f61f7f4411 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/d_netcmd.c
#	src/r_main.c
#	src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2c363c4e1e Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
#	src/d_netcmd.c
#	src/doomdef.h
#	src/doomstat.h
#	src/f_finale.c
#	src/g_game.c
#	src/hu_stuff.c
#	src/m_menu.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_main.c
#	src/r_things.c
#	src/s_sound.c
#	src/v_video.c
#	src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f720dd3ddb Merge v1 2019-05-06 21:23:29 -04:00
wolfy852
97493fdfd7 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/hardware/hw_main.c
#	src/hardware/hw_main.h
#	src/m_menu.c
#	src/r_main.c
#	src/v_video.c
2019-05-06 14:26:09 -05:00
Sryder
b304b268c8 No sprite billboarding on papersprites 2019-05-06 20:24:26 +01:00
Sryder
1f1d67cd7e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
#	src/p_user.c
2019-05-06 20:20:57 +01:00
Sryder
8273534967 Add a cvar for sprite billboarding, off by default. 2019-05-06 16:57:32 +01:00
TehRealSalt
201466b1c1 Merge v1 2019-05-02 01:36:19 -04:00
Jaime Passos
0bc8d2a49d 01052019 2019-05-01 19:37:42 -03:00
Sryder
4d77ed925e OpenGL sprite billboarding
Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Latapostrophe
2350405ad3 Terminology changes 2019-04-23 23:49:46 +02:00
Latapostrophe
0f43546ada Add option to turn off the PLAY default md2 2019-04-22 11:29:44 +02:00
TehRealSalt
a187656a8f Fix up more stuff
Now in a mergable state
2019-04-18 12:20:13 -04:00
Jaime Passos
d1b1edcf39 More Softwarification 2019-04-14 19:08:59 -03:00
Jaime Passos
a8165a2ce9 fix skyboxes AGAIN 2019-04-13 18:47:09 -03:00
Jaime Passos
f5516a121c cleanup? 2019-04-12 16:35:28 -03:00
wolfy852
052104999f Generic model terminology 2019-04-12 00:35:35 -05:00
Jaime Passos
98f4e98b85 Remove dup_ variables 2019-04-07 14:27:52 -03:00