ZTsukei
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4112d44529
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Some Color code, Kart powers
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2016-08-11 21:42:16 -04:00 |
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ZTsukei
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e4a970f894
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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ZTsukei
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69f9c10a99
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16/02/15 Starting some setup
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2016-02-15 11:08:54 -05:00 |
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Alam Ed Arias
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73b3287b19
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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Sryder13
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3f1bb6359f
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Merge remote-tracking branch 'upstream/master'
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2014-11-14 22:21:07 +00:00 |
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Sryder13
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e90286ae52
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Fix the polyobject crash
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2014-11-14 22:19:44 +00:00 |
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Ronald Kinard
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d056e82b3b
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Parse GL version correctly.
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2014-11-13 18:20:32 -06:00 |
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Ronald Kinard
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d8484a86e0
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Virtual resolutions in OpenGL
Also made fades use core functions if they are available.
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2014-11-13 18:06:38 -06:00 |
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Alam Ed Arias
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404b5f666c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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Alam Ed Arias
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6d773c54a5
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Use OpenGL 1.3 in static builds and on SDL interfaces
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2014-11-02 01:11:59 -05:00 |
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JTE
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9d1da548aa
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
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Alam Ed Arias
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aa612bcf91
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whiteline checkup
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2014-11-02 01:31:36 -04:00 |
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Sryder13
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0c0ede6f18
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OpenGL: Polyobject Planes
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2014-10-27 20:57:45 +00:00 |
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Sryder13
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781dd16fa6
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Fix THOK MD2's not rotating with camera
Will also fix any other case that an mobj has a skin and a single frame.
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2014-09-10 00:22:39 +01:00 |
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Sryder13
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987f9f5c26
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Quick sky fix 2
walls not extending down when a thok barrier has top textures and both
ceilings have sky.
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2014-09-09 23:57:12 +01:00 |
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Sryder13
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cee8fff7b3
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Quick sky fix
Avoid Z-Fighting on the depth wall with the regular walls to stop the
possibility of regular walls being made partially invisible.
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2014-09-09 01:59:19 +01:00 |
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Sryder13
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b2852ec0f4
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OpenGL: Sky culling
Gets rid of stuff being drawn where the sky should be being drawn.
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2014-09-08 23:29:05 +01:00 |
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Sryder13
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bc0b5505a8
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OpenGL: Fix sky drawing
sky positioning and scaling more correct compared to software.
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2014-09-08 00:55:32 +01:00 |
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Sryder13
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ca0f0bf2fd
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OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
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2014-09-04 01:35:29 +01:00 |
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Sryder13
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da2b6f2c01
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Fix certain textures with holes in
see: CEZ1 skybox in linear filtermodes.
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2014-09-03 02:10:47 +01:00 |
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Sryder13
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d96eaa768c
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else added
less redundancy.
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2014-08-30 14:36:18 +01:00 |
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Sryder13
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ae27ace7fe
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Polyobject translucency quick fix.
I realise what I did before may cause FOF's in the same sector to not be
drawn, if they were before.
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2014-08-30 14:20:07 +01:00 |
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Sryder13
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278f2e9b66
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Polyobject top/bottom texture + translucency
polyobjects do have top/bottom textures, silly.
And translucency.
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2014-08-30 14:10:55 +01:00 |
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Alam Ed Arias
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7cb77075d1
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SRB2 2.1.11 release
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2014-08-26 23:56:30 -04:00 |
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Alam Ed Arias
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c028c83235
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SRB2 2.1.9 release
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2014-08-03 23:49:33 -04:00 |
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Alam Ed Arias
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f03e591f64
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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Alam Ed Arias
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b511294749
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Merge remote-tracking branch 'Sryder13/master'
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2014-05-27 15:14:55 -04:00 |
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ilag
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1af18c7013
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Redo all changes I ended up losing trying to undo the mess I made.
Also, fix the issue pointed out by Alam.
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2014-05-02 14:24:20 -07:00 |
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Sryder13
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46e84465e8
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OpenGL: FOF Cutting Fix 2
Fixes Translucent FOF's cutting Solid FOF's.
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2014-04-20 10:35:50 +01:00 |
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Sryder13
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a230368c3d
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Merge remote-tracking branch 'upstream/master'
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2014-04-20 10:33:47 +01:00 |
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Alam Ed Arias
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8a9759a3e4
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SRB2 2.1.8 release
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2014-04-19 13:41:29 -04:00 |
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Sryder13
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bae7b5b2ac
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OpenGL: FOF cutting fix
Fixes any FOF's with FF_SOLID not cutting each other.
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2014-04-19 17:21:30 +01:00 |
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Sryder13
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098eb28036
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OpenGL Multi-Property FOF's
Multi-Property FOF's have their multiple side properties display in
OpenGL.
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2014-04-17 13:02:34 +01:00 |
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Sryder13
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5b324924ff
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Undo MD2 Spin Frame Interpolation
Because apparently people don't like them like that.
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2014-04-17 11:57:10 +01:00 |
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Alam Ed Arias
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02a3b0776c
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SRB2 2.1.7 release
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2014-04-14 01:14:58 -04:00 |
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Alam Ed Arias
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cec63aa4c0
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restore ISO C90 support in r_opengl
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2014-04-08 12:01:26 -04:00 |
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Sryder13
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b63e99efd8
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OpenGL Screen Flip
Screen flipping in OpenGL is no longer done by inverting the screen
polygons.
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2014-04-07 17:08:04 +01:00 |
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Sryder13
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7e04e679a9
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Player Spin Frame MD2 Interpolation
Player spin frames on MD2's interpolate correctly when moving slowly.
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2014-04-07 12:37:15 +01:00 |
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Sryder13
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56fbdfdad3
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OpenGL Translucent Midtexture Fix
Translucent Midtextures using holes with textures in them now work when
there is no FOF's above their sector.
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2014-04-05 22:13:09 +01:00 |
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Sryder13
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fc12fc7cd4
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OpenGL Screen Fading Fix
Screen Wipes now work as they did in 2.0.x.
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2014-03-31 23:47:12 +01:00 |
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Sryder13
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d75d7cd09a
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OpenGL Splitscreen Fix
First screen in split-screen is now not completely black.
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2014-03-31 00:07:55 +01:00 |
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Sryder13
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9f0aacb059
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MD2 Texture load fix
Fixes MD2's using sprites on the first frame when they're loaded.
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2014-03-30 17:45:58 +01:00 |
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Sryder13
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fc978c79bb
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OpenGL wall Y offset
Fixed wall textures breaking when Y offset of the wall was too high.
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2014-03-28 23:28:00 +00:00 |
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Sryder13
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b075d1e3fa
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Redwall sky gone
More redwall sky shenanigans gone.
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2014-03-24 17:29:14 +00:00 |
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Sryder13
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9e10e3278b
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Negative Light
Light no longer goes wrong when lightlevel of a sector is negative.
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2014-03-24 17:11:45 +00:00 |
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Sryder13
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770c7eeade
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LightLevelToLum gone
LightLevelToLum unused by everything now, it seemed to be giving wrong
values for lightlevels.
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2014-03-24 16:11:25 +00:00 |
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Sryder13
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103258e364
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OpenGL Flipped Patch Drawing
V_FLIP in OpenGL.
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2014-03-23 23:37:44 +00:00 |
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Sryder13
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734d6b56f0
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OpenGL Flashpal Flashes
Fixed flashes for OpenGL Nukes/Teleports etc.
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2014-03-23 00:04:35 +00:00 |
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Sryder13
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9386b3900b
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OpenGL remove HOMs
Removes HOMs from OpenGL.
This also seems to have made skyboxes not draw ontop of everything else
on Intel GPU's.
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2014-03-22 17:17:40 +00:00 |
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Sryder13
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1f452953b6
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Post processor skybox
Post processing no longer done in the skybox.
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2014-03-22 14:52:32 +00:00 |
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