Commit graph

47 commits

Author SHA1 Message Date
TehRealSalt
31a13e245c BATLLE MODE
AAAAAA
2017-10-22 03:06:35 -04:00
TehRealSalt
5fe2f4928f Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
# Conflicts:
#	src/doomdef.h
#	src/sdl/i_main.c
#	src/sdl/i_video.c
#	src/y_inter.c
2017-10-17 15:53:34 -04:00
TehRealSalt
727d55b64e Merge remote-tracking branch 'refs/remotes/srb2public/public_flatsprite' into zarrotsu
# Conflicts:
#	src/doomdef.h
2017-10-17 00:40:38 -04:00
Alam Ed Arias
2ccd397d11 Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
ZTsukei
2972dc9b67 Fireballs work, added to roulette.
Removed [k_fireballtimer] since it is not going to be used.
2017-05-13 11:15:35 -04:00
Alam Ed Arias
459d8064ee Merge branch 'master' into public_flatsprite 2017-05-12 20:42:55 -04:00
ZTsukei
e72b2921fb Can get items during spin-outs now
Collision now correctly ignores boo and squish
Collision now ignores star
2017-05-11 20:51:53 -04:00
Sryder
f00f74d69b remove checkpointtimes and k_playerahead
they are basically unused outside of timeattack and checkpointtimes isn't sent for netplay anyway
we can reimplement later with a more sensible solution for lap times in time attack
2017-03-06 21:02:36 +00:00
ZTsukei
f50ecc0dcd Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
ZTsukei
98137822b8 Fake Items working - Still a weird bug where the item won't throw if you're turning. 2017-02-26 10:19:33 -05:00
ZTsukei
7b7a6e5458 Added fancypants mega shroom, fixed drift boosting 2017-02-19 12:19:02 -05:00
ZTsukei
0a782bf79e Fixed thwomp sectors, Added Magnet Item. 2017-02-18 13:39:50 -05:00
Sryder
35b789d330 Fix random duplicate code from merge in hw_main.c and r_segs.c
Whitespace cleanup
2017-02-18 00:25:16 +00:00
Sryder
68d439a783 Merge branch 'upstream/next' into zarrotsu_vanillamerge
# Conflicts:
#	src/Makefile
#	src/doomdef.h
#	src/hardware/hw_main.c
#	src/p_mobj.c
#	src/p_user.c
#	src/r_segs.c
#	src/sdl/i_video.c
#	src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
Sryder
2d6c7959ed Merge branch 'SRB2_release_2.1.15' into zarrotsu_vanillamerge
# Conflicts:
#	.gitignore
#	libs/zlib/projects/visualc10/zlib.vcxproj
#	src/Makefile
#	src/am_map.c
#	src/d_main.c
#	src/dehacked.c
#	src/doomdef.h
#	src/g_game.c
#	src/hardware/hw_main.c
#	src/hardware/hw_md2.c
#	src/info.c
#	src/p_inter.c
#	src/p_map.c
#	src/p_mobj.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_bsp.c
#	src/r_plane.c
#	src/r_segs.c
#	src/r_things.c
#	src/s_sound.c
#	src/s_sound.h
#	src/sdl/Srb2SDL-vc10.vcxproj
#	src/win32/Srb2win-vc10.vcxproj
#	src/win32/Srb2win.ico
#	src/y_inter.c
2017-02-17 20:03:10 +00:00
ZTsukei
580f909c6c Added Accelcode, start boosting, reverted drifting, etc. 2017-02-07 17:19:58 -05:00
Louis-Antoine
e9cb6d0331 -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
ZTsukei
66c6b6885f Updates done a while ago... Not 100% sure what they were. :x 2016-11-20 23:23:10 -05:00
toasterbabe
2a74ea07ee Chee wanted paper sprites' code, so here it is for the public to see.
Note: Won't compile. Need to merge in the NAMEcLcR stuff first, let me do that.
2016-08-22 22:54:30 +01:00
ZTsukei
3a3180ce05 Redid control names, some item code, start of drift shenanigans 2016-08-20 22:15:11 -04:00
ZTsukei
d631d0ef04 S_PLAY states, HUD stuff 2016-08-14 23:51:25 -04:00
ZTsukei
e4a970f894 Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Alam Ed Arias
a046d3807e strings return by M_GetText() can not be changed 2016-06-13 11:11:02 -04:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
a595f2369c fix infinite bounce rings 2016-05-12 13:52:41 -07:00
ZTsukei
84cbc2ce43 Porting rough p_inter.c (and a reference from g_game.c) 2016-04-24 15:28:24 -04:00
Monster Iestyn
c833f3845f Merge branch 'next' into bp_random2 2016-04-20 18:18:28 +01:00
Inuyasha
3b4b7a05fd Better CTF in splitscreen, no death message for spectators 2016-04-06 19:55:58 -07:00
Inuyasha
3117a6a16e Splitscreen fixes
initialize flipcam2
player 2 gets game over music now.
restore the other player's music when the dead player is done sulking about their game over
2016-04-06 18:28:43 -07:00
Inuyasha
ac03ce39c8 *_Random is now *_RandomByte.
P_RandomChance is now a macro for something that should happen a
certain percentage of time.

P_SignedRandom was moved to a macro. Nobody cared.

# Conflicts:
#	src/p_inter.c
2016-03-29 16:27:55 -07:00
Inuyasha
6aa708b5af I don't think we need the BLUE_SPHERES define anymore... 2016-03-09 00:49:35 -08:00
Alam Ed Arias
2b12e5ff20 Merge branch 'next' into backport_unslot-music 2016-02-26 02:11:29 -05:00
Inuyasha
7c5adacc6f Fixed chain launching
In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00
Inuyasha
8c17dac589 The concept of "music slots" doesn't exist anymore.
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.

(cherry picked from commit 025ca413a2a01a8ec7c104748c2f510e350aa457)

# Conflicts:
#	src/p_user.c
2016-02-09 02:48:33 -08:00
Monster Iestyn
69550e98fe Since cv_pointlimit is handled in P_CheckPointLimit, I've just created P_CheckTimeLimit for cv_timelimit.
It helps make P_UpdateSpecials less messy-looking anyway.
2016-01-14 16:32:30 +00:00
Monster Iestyn
f8b439769a Fixed Tag and H&S getting each other's suicide behaviors by mistake. 2015-08-15 13:00:49 +01:00
Yukita Mayako
ecdf3412c0 Rewrote the entirety of lua_hooklib.c
This _should_ solve some significant performance
issues Lua experiences. If not, I will be very
upset for having wasted so much time and effort.

There will be bugs, this kind of thing needs to
be thuroughly tested and this is just the first
iteration of it.
2015-06-10 07:28:09 -04:00
Alam Ed Arias
73b3287b19 SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
Alam Ed Arias
7cb77075d1 SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
Alam Ed Arias
c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
Alam Ed Arias
8a9759a3e4 SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
Alam Ed Arias
02a3b0776c SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
Alam Ed Arias
32de698f5e SRB2 2.1.6 release 2014-03-24 22:17:59 -04:00
Alam Ed Arias
15bd266cac SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
Alam Ed Arias
2fed5d1270 SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
Alam Ed Arias
a03da73115 SRB2 2.1.2 release 2014-03-17 08:13:16 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00