Better CTF in splitscreen, no death message for spectators

This commit is contained in:
Inuyasha 2016-04-06 19:55:58 -07:00
parent 0dd92e9396
commit 3b4b7a05fd
4 changed files with 63 additions and 21 deletions

View file

@ -27,6 +27,10 @@
#include "m_misc.h"
#include "v_video.h" // video flags for CEchos
// CTF player names
#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
#define CTFTEAMENDCODE(pl) pl->ctfteam ? "\x80" : ""
void P_ForceFeed(const player_t *player, INT32 attack, INT32 fade, tic_t duration, INT32 period)
{
BasicFF_t Basicfeed;
@ -574,11 +578,23 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{
UINT8 flagteam = (special->type == MT_REDFLAG) ? 1 : 2;
const char *flagtext;
char flagcolor;
char plname[MAXPLAYERNAME+4];
if (special->type == MT_REDFLAG)
flagtext = M_GetText("red");
{
flagtext = M_GetText("Red flag");
flagcolor = '\x85';
}
else
flagtext = M_GetText("blue");
{
flagtext = M_GetText("Blue flag");
flagcolor = '\x84';
}
snprintf(plname, sizeof(plname), "%s%s%s",
CTFTEAMCODE(player),
player_names[player - players],
CTFTEAMENDCODE(player));
if (player->ctfteam == flagteam) // Player is on the same team as the flag
{
@ -592,10 +608,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (!P_PlayerTouchingSectorSpecial(player, 4, 2 + flagteam))
{
CONS_Printf(M_GetText("%s returned the %s flag to base.\n"), player_names[player-players], flagtext);
CONS_Printf(M_GetText("%s returned the %c%s%c to base.\n"), plname, flagcolor, flagtext, 0x80);
if (players[consoleplayer].ctfteam == player->ctfteam)
S_StartSound(NULL, sfx_hoop1);
// The fuse code plays this sound effect
//if (players[consoleplayer].ctfteam == player->ctfteam)
// S_StartSound(NULL, sfx_hoop1);
}
}
}
@ -608,7 +625,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
player->gotflag |= flagflag;
CONS_Printf(M_GetText("%s picked up the %s flag!\n"), player_names[player-players], flagtext);
CONS_Printf(M_GetText("%s picked up the %c%s%c!\n"), plname, flagcolor, flagtext, 0x80);
(*flagmobj) = NULL;
// code for dealing with abilities is handled elsewhere now
break;
@ -1447,9 +1464,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_KillMobj(special, NULL, toucher);
}
#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
#define CTFTEAMENDCODE(pl) pl->ctfteam ? "\x80" : ""
/** Prints death messages relating to a dying or hit player.
*
* \param player Affected player.
@ -1472,6 +1486,9 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
if (!player)
return; // Impossible!
if (player->spectator)
return; // No messages for dying (crushed) spectators.
if (!netgame)
return; // Presumably it's obvious what's happening in splitscreen.
@ -3618,10 +3635,33 @@ void P_PlayerFlagBurst(player_t *player, boolean toss)
flag->fuse = cv_flagtime.value * TICRATE;
P_SetTarget(&flag->target, player->mo);
if (toss)
CONS_Printf(M_GetText("%s tossed the %s flag.\n"), player_names[player-players], (type == MT_REDFLAG ? "red" : "blue"));
else
CONS_Printf(M_GetText("%s dropped the %s flag.\n"), player_names[player-players], (type == MT_REDFLAG ? "red" : "blue"));
// Flag text
{
char plname[MAXPLAYERNAME+4];
char *flagtext;
char flagcolor;
snprintf(plname, sizeof(plname), "%s%s%s",
CTFTEAMCODE(player),
player_names[player - players],
CTFTEAMENDCODE(player));
if (type == MT_REDFLAG)
{
flagtext = M_GetText("Red flag");
flagcolor = '\x85';
}
else
{
flagtext = M_GetText("Blue flag");
flagcolor = '\x84';
}
if (toss)
CONS_Printf(M_GetText("%s tossed the %c%s%c.\n"), plname, flagcolor, flagtext, 0x80);
else
CONS_Printf(M_GetText("%s dropped the %c%s%c.\n"), plname, flagcolor, flagtext, 0x80);
}
player->gotflag = 0;

View file

@ -7149,9 +7149,10 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->type == MT_REDFLAG)
{
if (!(mobj->flags2 & MF2_JUSTATTACKED))
CONS_Printf(M_GetText("The red flag has returned to base.\n"));
CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x85, M_GetText("Red flag"), 0x80);
if (players[consoleplayer].ctfteam == 1)
// Assumedly in splitscreen players will be on opposing teams
if (players[consoleplayer].ctfteam == 1 || splitscreen)
S_StartSound(NULL, sfx_hoop1);
redflag = flagmo;
@ -7159,9 +7160,10 @@ void P_MobjThinker(mobj_t *mobj)
else // MT_BLUEFLAG
{
if (!(mobj->flags2 & MF2_JUSTATTACKED))
CONS_Printf(M_GetText("The blue flag has returned to base.\n"));
CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x84, M_GetText("Blue flag"), 0x80);
if (players[consoleplayer].ctfteam == 2)
// Assumedly in splitscreen players will be on opposing teams
if (players[consoleplayer].ctfteam == 2 || splitscreen)
S_StartSound(NULL, sfx_hoop1);
blueflag = flagmo;

View file

@ -3781,7 +3781,7 @@ DoneSection2:
HU_SetCEchoDuration(5);
HU_DoCEcho(va(M_GetText("%s\\captured the blue flag.\\\\\\\\"), player_names[player-players]));
if (players[consoleplayer].ctfteam == 1)
if (splitscreen || players[consoleplayer].ctfteam == 1)
S_StartSound(NULL, sfx_flgcap);
else if (players[consoleplayer].ctfteam == 2)
S_StartSound(NULL, sfx_lose);
@ -3814,7 +3814,7 @@ DoneSection2:
HU_SetCEchoDuration(5);
HU_DoCEcho(va(M_GetText("%s\\captured the red flag.\\\\\\\\"), player_names[player-players]));
if (players[consoleplayer].ctfteam == 2)
if (splitscreen || players[consoleplayer].ctfteam == 2)
S_StartSound(NULL, sfx_flgcap);
else if (players[consoleplayer].ctfteam == 1)
S_StartSound(NULL, sfx_lose);

View file

@ -8456,9 +8456,9 @@ static boolean P_SpectatorJoinGame(player_t *player)
displayplayer = consoleplayer;
if (changeto == 1)
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[player-players], '\x85', M_GetText("Red Team"), '\x80');
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[player-players], '\x85', M_GetText("Red team"), '\x80');
else if (changeto == 2)
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[player-players], '\x84', M_GetText("Blue Team"), '\x80');
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[player-players], '\x84', M_GetText("Blue team"), '\x80');
return true; // no more player->mo, cannot continue.
}