Sryder
7e45718be1
Merge branch 'cleanupv2' of http://git.magicalgirl.moe/KartKrew/Kart.git into sonickart
2017-03-06 16:20:06 +00:00
Sryder
1970f4f280
kartspeed and kartweight not being set from a resynch
2017-03-06 16:05:02 +00:00
Sryder
75ba41a8cf
Try to stop the weird desync that happens rarely with items
2017-03-06 15:58:10 +00:00
Sryder
88e2c460df
Merge branch 'cleanupv2' into sonickart
2017-03-06 03:25:20 +00:00
Sryder
6968f39b43
Increase the effect of lower friction on movefactor
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to account for lower friction in this branch
2017-03-06 03:22:18 +00:00
Sryder
cf2671be77
Fix toaster's slower acceleration on ice surfaces
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Will likely act slightly different because of acceleration being reworked and it using a different variable
2017-03-06 03:21:28 +00:00
Sryder
aff9a78d76
Remove kart offroad variable and workings.
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We can set a standard for friction sectors in maps and people can then do what they want with it.
Also caused problems with Ice and FOFs above friction sectors.
2017-03-06 02:38:35 +00:00
Sryder
2472d3e39f
Send kartstuff when joining netgame
2017-03-06 00:38:08 +00:00
Sryder
d860202b8a
use R_PointToDist2 to avoid an overflow when walls glitch out and you can accelerate into them endlessly
2017-03-05 23:24:17 +00:00
Sryder
92f33c1d60
Low friction and Disable Jump
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We will look into disabling jump a better way later
2017-03-05 22:08:13 +00:00
Sryder
ba9ca32c54
Fix the items being given as if having 1 more player than there should be
2017-03-05 19:16:38 +00:00
Sean Ryder
d20d3cd478
Make the random items work without the global variables (they broke after the cleanup and started to cause desync)
2017-03-05 17:36:14 +00:00
Sean Ryder
e673ea0088
Fix broken turning from earlier warning cleanup
2017-03-05 01:22:29 +00:00
Sean Ryder
debe8916b3
1-tic shells
2017-03-05 00:18:20 +00:00
Sean Ryder
be3acfff0b
Fix warnings
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Possibly fix some whitespace problems
2017-03-04 22:13:19 +00:00
Monster Iestyn
0f014fe20a
Merge branch 'master' into next
2017-03-04 17:16:33 +00:00
Monster Iestyn
5019077f82
Merge branch 'precip-overflow-fix' into 'master'
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Precipitation sprite overflow fix
This fixes artifacts of rain/snow sprites appearing on-screen in levels that have rain/snow, if said sprites were high enough above the camera. This kind of thing was previously fixed for sprites of regular objects (and textures of FOFs?), but apparently the fix wasn't applied to sprites for precipitation as it turns out.
I found this most easily reproducable in SRB2TD's Stormy Streets level, because some of the invisible FOFs make raindrops continually splash right up at the sky ceiling itself. Position your camera underneath them right and ...voila, ghostly precip sprites apparently appearing. (You'll need to make a SOC to make the level playable in vanilla SRB2 mind)
See merge request !169
2017-03-04 08:40:37 -05:00
ZTsukei
592c4482a9
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
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Mushrooms rewritten to not use Instathrust, instead they jack up your accel to 10x. Feels nicer.
Floor mushroom panels no longer activate while above them
Mushrooms force player to accelerate (and cannot brake)
K_PlayTauntSound works now. (YES YES YES HUP HUP YES HUP HERE WE GO)
Star and Mega sfx might stop correctly now in netgames (need to test)
Item box radius and height increased from 32 to 36.
2017-03-02 17:59:38 -05:00
Monster Iestyn
b0f4bbb44b
Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own
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(various large invisible blocks used in the level cause rain to make splashes high above the main level, high enough to make ghostly rain splash sprite artifacts appear sometimes in nearby areas)
2017-03-02 19:37:21 +00:00
Monster Iestyn
c43b41815f
Make "Enter Game" option use the big blue window notice if you cannot switch teams, instead of falling back on changeteam's own console notice
2017-03-02 14:28:52 +00:00
Monster Iestyn
b837d5b23d
Fix teamchange/teamchange2 to block changing FROM spectator rather than changing TO spectator
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This way they're consistent with Got_Teamchange, which is the cause of the "illegal team change" desyncs
2017-03-02 14:25:46 +00:00
ZTsukei
87d09228fa
Roulette timer stops manually again - as more players join the game, the player in first will have to wait longer to stop the roulette manually. Players further back will also wait slightly longer, while the person in last will always only take 1 second to stop the roulette.
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Fixed drifting so it stops when you're too slow.
2017-02-27 23:54:02 -05:00
ZTsukei
f1f78a2349
Reverting friction, but left a note for iceman's magic number.
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Intermission timer is back down to 20 seconds unless something breaks with auto-transmissions again.
Also I remembered to enable Magnets this time. Super low odds on it though.
2017-02-27 18:16:53 -05:00
ZTsukei
5d0b9ef551
Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now.
2017-02-27 17:55:26 -05:00
ZTsukei
f50ecc0dcd
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
ZTsukei
98137822b8
Fake Items working - Still a weird bug where the item won't throw if you're turning.
2017-02-26 10:19:33 -05:00
ZTsukei
e7280fc53a
Some drift adjustments
2017-02-24 20:01:06 -05:00
ZTsukei
d9944e9c41
Steering fixes, drifting changed, weight has effect now
2017-02-23 20:37:16 -05:00
ZTsukei
66a206cc55
Driftboosting now increases player accleration
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Consolidated the turning and drifting values to k_kart functions for easier editing
Removed 200cc. 50/100/150ccs are a weird amalgamation of the prior values.
2017-02-21 23:42:21 -05:00
ZTsukei
226e7ead59
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
Monster Iestyn
6efb15c6e8
Fix Ban_Add usage for NONET
2017-02-20 21:36:05 +00:00
Monster Iestyn
7424df8180
Make sure I_Ban and Ban_Add are only used by the server
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Also make sure the server actually uses Ban_Add if an admin banned someone
2017-02-20 19:58:29 +00:00
ZTsukei
28544af035
Star works, configured to work in multiplayer with just speed items for now... Will return to look for color stuff later.
2017-02-19 19:42:10 -05:00
ZTsukei
493436dc1a
Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size
2017-02-19 15:54:23 -05:00
ZTsukei
7b7a6e5458
Added fancypants mega shroom, fixed drift boosting
2017-02-19 12:19:02 -05:00
ZTsukei
d83cbe0b72
BooTake working now, maybe BooSteal does too ¯\_(ツ)_/¯
2017-02-18 16:46:08 -05:00
ZTsukei
3fecdd7658
Item boxes no longer solid
2017-02-18 15:51:35 -05:00
ZTsukei
0a782bf79e
Fixed thwomp sectors, Added Magnet Item.
2017-02-18 13:39:50 -05:00
ZTsukei
559607dfe2
version num 1.0.04; Removed unneeded files from the md5 check
2017-02-17 19:39:10 -05:00
Sryder
35b789d330
Fix random duplicate code from merge in hw_main.c and r_segs.c
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Whitespace cleanup
2017-02-18 00:25:16 +00:00
Sryder
68d439a783
Merge branch 'upstream/next' into zarrotsu_vanillamerge
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# Conflicts:
# src/Makefile
# src/doomdef.h
# src/hardware/hw_main.c
# src/p_mobj.c
# src/p_user.c
# src/r_segs.c
# src/sdl/i_video.c
# src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
Sryder
2d6c7959ed
Merge branch 'SRB2_release_2.1.15' into zarrotsu_vanillamerge
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# Conflicts:
# .gitignore
# libs/zlib/projects/visualc10/zlib.vcxproj
# src/Makefile
# src/am_map.c
# src/d_main.c
# src/dehacked.c
# src/doomdef.h
# src/g_game.c
# src/hardware/hw_main.c
# src/hardware/hw_md2.c
# src/info.c
# src/p_inter.c
# src/p_map.c
# src/p_mobj.c
# src/p_spec.c
# src/p_user.c
# src/r_bsp.c
# src/r_plane.c
# src/r_segs.c
# src/r_things.c
# src/s_sound.c
# src/s_sound.h
# src/sdl/Srb2SDL-vc10.vcxproj
# src/win32/Srb2win-vc10.vcxproj
# src/win32/Srb2win.ico
# src/y_inter.c
2017-02-17 20:03:10 +00:00
ZTsukei
5cc8445812
Finished the item roulette numbers, thank god.
2017-02-17 10:26:41 -05:00
ZTsukei
370f290a08
Fixed position code, added some item numbers
2017-02-16 21:33:15 -05:00
Monster Iestyn
84727f4205
Created W_OpenWadFile for opening WAD files with the path correction code.
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This is used by Command_Addfile in the MD5 calculation code, so that it can search subfolders properly and allow addfile in netgames to treat them the same way as in SP
2017-02-16 21:55:17 +00:00
ZTsukei
b0b51f9a61
Some position code
2017-02-12 23:25:06 -05:00
Monster Iestyn
8a421a05d9
admin bans with custom ban messages should now be recognised by the server properly
2017-02-10 20:31:58 +00:00
ZTsukei
fadcd17022
Some accelcode changes to let CC's work.
2017-02-09 23:57:36 -05:00
Monster Iestyn
9b737d1165
Merge branch 'record-attack-custom-exit-fix' into 'next'
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Record attack custom exit fix
This fixes the bug reported here: http://mb.srb2.org/showthread.php?t=42342
Record Attack now no longer allows the tally to be skipped, whether by custom exits or by Lua etc.
See merge request !164
2017-02-08 20:18:06 -05:00
ZTsukei
580f909c6c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00