BooTake working now, maybe BooSteal does too ¯\_(ツ)_/¯

This commit is contained in:
ZTsukei 2017-02-18 16:45:28 -05:00
parent 3fecdd7658
commit d83cbe0b72
2 changed files with 9 additions and 6 deletions

View file

@ -7113,8 +7113,8 @@ void T_Friction(friction_t *f)
// friction works for all mobj's
// (or at least MF_PUSHABLEs, which is all I care about anyway)
if ((!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) && thing->z == thing->floorz) && (thing->player
&& (thing->player->kartstuff[k_startimer] && thing->player->kartstuff[k_bootaketimer]
&& thing->player->kartstuff[k_mushroomtimer] && thing->player->kartstuff[k_growshrinktimer] <= 0)))
&& (thing->player->kartstuff[k_startimer] == 0 && thing->player->kartstuff[k_bootaketimer] == 0
&& thing->player->kartstuff[k_mushroomtimer] == 0 && thing->player->kartstuff[k_growshrinktimer] <= 0)))
{
if (f->roverfriction)
{

View file

@ -9309,10 +9309,13 @@ void P_PlayerThink(player_t *player)
// Flash player after being hit.
if (!(player->pflags & PF_NIGHTSMODE))
{
if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < flashingtics && (leveltime & 1))
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
if (player->kartstuff[k_bootaketimer] == 0) // SRB2kart - fixes boo not flashing when it should
{
if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < flashingtics && (leveltime & 1))
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
}
}
else if (player->mo->tracer)
{