Sryder13
781dd16fa6
Fix THOK MD2's not rotating with camera
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Will also fix any other case that an mobj has a skin and a single frame.
2014-09-10 00:22:39 +01:00
Sryder13
987f9f5c26
Quick sky fix 2
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walls not extending down when a thok barrier has top textures and both
ceilings have sky.
2014-09-09 23:57:12 +01:00
Sryder13
cee8fff7b3
Quick sky fix
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Avoid Z-Fighting on the depth wall with the regular walls to stop the
possibility of regular walls being made partially invisible.
2014-09-09 01:59:19 +01:00
Sryder13
b2852ec0f4
OpenGL: Sky culling
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Gets rid of stuff being drawn where the sky should be being drawn.
2014-09-08 23:29:05 +01:00
Sryder13
bc0b5505a8
OpenGL: Fix sky drawing
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sky positioning and scaling more correct compared to software.
2014-09-08 00:55:32 +01:00
Alam Ed Arias
dc6f798a43
Merge remote-tracking branch 'origin/master' into next
2014-09-05 20:26:07 -04:00
Ronald Kinard
5b07cf8ff0
SDL2: Add 1600x1200 mode
2014-09-05 20:25:06 -04:00
Ronald Kinard
399eddefe6
SDL2: Do not use xinput, force directinput
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Fixes axes issue with xinput controllers.
2014-09-05 20:24:57 -04:00
Ronald Kinard
31abd19f75
SDL2: Reimplement some stubbed commands
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Also remove some unnecessary functions.
2014-09-05 20:24:39 -04:00
Ronald Kinard
eece38609e
SDL2: Fix 320x200 mode
2014-09-05 20:24:25 -04:00
Ronald Kinard
c97eef238e
Use gcc_struct on ATTRPACK too
2014-09-05 20:23:38 -04:00
Wolfy
8a4ec56ef5
Merge the dedicatedserver and server global variables
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Previously in Lua, dedicatedserver would only return true if the player running the script was the one hosting the dedicated server. In all other cases, it would return nil. This fixes it to point to the server host no matter what.
2014-09-05 20:23:32 -04:00
Alam Ed Arias
cd1ab74bcd
Merge branch 'master' into next
2014-09-05 20:23:23 -04:00
Sryder13
ca0f0bf2fd
OpenGL Fade masks
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I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Sryder13
da2b6f2c01
Fix certain textures with holes in
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see: CEZ1 skybox in linear filtermodes.
2014-09-03 02:10:47 +01:00
Sryder13
d96eaa768c
else added
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less redundancy.
2014-08-30 14:36:18 +01:00
Sryder13
ae27ace7fe
Polyobject translucency quick fix.
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I realise what I did before may cause FOF's in the same sector to not be
drawn, if they were before.
2014-08-30 14:20:07 +01:00
Sryder13
278f2e9b66
Polyobject top/bottom texture + translucency
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polyobjects do have top/bottom textures, silly.
And translucency.
2014-08-30 14:10:55 +01:00
Sryder13
0ee18be33b
Merge remote-tracking branch 'upstream/master'
2014-08-30 14:09:25 +01:00
Alam Ed Arias
b1e1163b91
evil changes
2014-08-27 22:43:10 -04:00
Sryder13
5bec33b659
Merge remote-tracking branch 'upstream/master'
2014-08-27 15:07:50 +01:00
Alam Ed Arias
5fe150cd20
Merge branch 'master' into next
2014-08-26 23:57:10 -04:00
Alam Ed Arias
6e7c783013
Merge branch 'next'
2014-08-26 23:56:50 -04:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Arias
81cbdcccd5
Merge pull request #28 from wolfy852/master
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Remove momentum reduction in CA_JUMPTHOK
2014-08-26 21:29:24 -04:00
Sryder13
e489ad2cd3
Merge remote-tracking branch 'upstream/master'
2014-08-06 15:49:59 +01:00
Alam Ed Arias
29bac09998
Merge branch 'master' into next
2014-08-05 20:01:53 -04:00
Alam Ed Arias
4f1f17b646
Merge branch 'next'
2014-08-05 20:01:25 -04:00
Alam Ed Arias
d6c29e19ab
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
Wolfy
53c791b29c
Remove momentum reduction in CA_JUMPTHOK
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Also add new multiability handling for it
2014-08-04 13:38:19 -05:00
Sryder13
8303367548
Merge remote-tracking branch 'upstream/master'
2014-08-04 17:19:20 +01:00
Alam Ed Arias
d066a7a6d1
Change mixer panning to make sense (for SDL12)
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This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 11:57:29 -04:00
Alam Ed Arias
39c018ec1c
Merge remote-tracking branch 'Furyhunter/sdl-fix-flippedchannels'
2014-08-04 11:50:12 -04:00
Sryder13
74499e8173
Merge remote-tracking branch 'upstream/master'
2014-08-04 15:05:56 +01:00
Ronald Kinard
8eef7239b2
Change mixer panning to make sense
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This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 02:48:18 -05:00
Ronald Kinard
25739b38e3
INTERFACE=sdl
2014-08-04 00:27:12 -05:00
Ronald Kinard
a0f959e597
Fix Makefile to target sdl correctly
2014-08-04 00:04:03 -05:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
ab9934932e
Merge branch 'master' into next
2014-08-03 23:41:57 -04:00
Alam Ed Arias
0386516946
Merge remote-tracking branch 'Furyhunter/sdl2'
2014-08-03 21:02:24 -04:00
Alam Ed Arias
e2d3ce1aed
keep the old SDL interface
2014-08-03 21:02:04 -04:00
Alam Ed Arias
13f3fbac2e
Merge branch 'master' into next
2014-08-02 11:11:09 -04:00
Alam Ed Arias
cd97685e5a
fix build for sh sheel
2014-08-02 11:10:00 -04:00
Alam Ed Arias
abce10fd65
Merge branch 'master' into next
2014-07-29 15:53:53 -04:00
Alam Ed Arias
d8eceeb0ac
add build is done message into Makefile
2014-07-29 14:14:59 -04:00
Ronald Kinard
03fe3bdad2
Replace sdl with sdl2
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SDL1.2 is dead, long live SDL
2014-07-26 02:06:00 -05:00
Ronald Kinard
87df25a58c
sdl2: Fallback resolution for gl fullscreen
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to avoid a crash
2014-07-26 00:56:30 -05:00
Ronald Kinard
3a1a0c8871
sdl2: fix mouse grabbing in windowed
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Should now ignore all motion events and not warp the mouse when the
window is out of focus.
2014-07-25 23:47:14 -05:00
Ronald Kinard
1bfea632c9
sdl2: windows exe rename srb2sdl2.exe
2014-07-25 23:08:37 -05:00
Ronald Kinard
e3c7bc0637
sdl2: Slow the mouse a bit
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Fixes Furyhunter/SRB2#1 but probably makes mouse speed too slow on
Linux. Whatever.
2014-07-25 22:55:48 -05:00