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SDL2: Do not use xinput, force directinput
Fixes axes issue with xinput controllers.
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1 changed files with 2 additions and 0 deletions
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@ -1519,6 +1519,7 @@ static int joy_open2(const char *fname)
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void I_InitJoystick(void)
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{
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I_ShutdownJoystick();
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SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
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if (!strcmp(cv_usejoystick.string, "0") || M_CheckParm("-nojoy"))
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return;
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if (joy_open(cv_usejoystick.string) != -1)
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@ -1534,6 +1535,7 @@ void I_InitJoystick(void)
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void I_InitJoystick2(void)
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{
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I_ShutdownJoystick2();
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SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
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if (!strcmp(cv_usejoystick2.string, "0") || M_CheckParm("-nojoy"))
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return;
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if (joy_open2(cv_usejoystick2.string) != -1)
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