Latapostrophe
d993bce8b6
Merge branch 'fix-double-bombs' into v1.2-frankeinstein
2020-03-10 20:34:47 +01:00
Latapostrophe
1a0d148a7c
Merge branch 'no-cheese' into v1.2-frankeinstein
2020-03-10 20:34:38 +01:00
Latapostrophe
d43ed7f74c
Merge branch 'gl-qol' into v1.2-frankeinstein
2020-03-10 20:34:20 +01:00
Latapostrophe
3b2907865f
Merge branch 'stack-draw-flags' into v1.2-frankeinstein
2020-03-10 20:27:52 +01:00
Latapostrophe
81ad772a8b
Merge branch 'record-attack-changes' into v1.2-frankeinstein
2020-03-10 20:27:00 +01:00
Latapostrophe
5202a4f0fd
VoteThinker Hook for Lua
2020-03-10 18:58:44 +01:00
Latapostrophe
63eadaf83c
Expose CV_FindVar to Lua
2020-03-10 18:12:20 +01:00
Latapostrophe
2e5608d33b
Push race countdowns and functions to set them
2020-03-10 12:57:30 +01:00
Latapostrophe
8c00331c2b
Push consoleplayer and displayplayers to Lua
2020-03-10 11:53:28 +01:00
Latapostrophe
428dc42e2d
Remove debug print
2020-03-10 10:21:47 +01:00
fickleheart
11cba9bd6a
I'M GONNA PISS MYSELF OF LAUGHER anyway fixed syncbombs
2020-03-07 12:40:45 -06:00
fickleheart
b8e4af3f8d
SUPER EXPERIMENTAL FREEZE-B-GONE
2020-03-05 22:19:39 -06:00
Latapostrophe
bb1c320236
Merge branch 'fickle-replay-v1' into replay-freecam-rewind
2020-03-05 21:08:20 +01:00
TehRealSalt
190b0d4660
Replay playback changes:
...
- Store level state periodically
- Load the closest usable level state when done rewinding for
quicker resumes
- Make playback menu fade out after 5 seconds of no activity
(but not while paused)
- Remove wrapping from replay hut (original wrapping was broken
at some point before 1.1 and it's not necessary anyway)
- Allow holding enter on frame advance for noisy slow-mo
from fickleheart
2020-03-05 21:04:56 +01:00
James R
3f9f07af84
Use https because my web server redirects
2020-03-01 12:31:49 -08:00
James R
56fac10b14
strtok can return NULL
2020-03-01 12:15:48 -08:00
James R
9d42a5ad5e
This time I fucked up
2020-03-01 11:59:54 -08:00
James R
aca2e97c84
Windows gaysed: the sequel
2020-03-01 11:54:21 -08:00
James R
ceb332e580
Windows is weird
2020-03-01 11:46:02 -08:00
James R
32a34cc1b2
masterserver_debug to set CURLOPT_VERBOSE
2020-03-01 11:39:27 -08:00
James R
1959a9b107
Don't show "All" room when hosting
2020-03-01 11:19:59 -08:00
James R
8756ef15a2
I don't even know my own website
2020-03-01 11:17:56 -08:00
James R
47a5f9ef94
lol
2020-03-01 10:59:25 -08:00
James R
e2507f390f
The big bad HTTP master server
...
Cvars:
http_masterserver is the url to the master server's API.
masterserver_token may be an authentication token.
2020-03-01 02:36:56 -08:00
Latapostrophe
ba8dff544a
How can you look at yourself in the mirror?
2020-01-29 22:33:00 +01:00
James R
2a016332c4
Handle log file in parent properly
2019-12-16 19:28:42 -08:00
James R
f460e83846
Add this back for Windoodoo because I'm an idiot
2019-12-16 19:27:55 -08:00
James R
d0c41a8d55
Rename signal caught message to be more obvious
2019-12-16 19:27:55 -08:00
James R
a0d6dc30cb
Fix signal handler setup error reporting
2019-12-16 19:27:55 -08:00
James R
b83f41e089
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-16 19:27:54 -08:00
James R
a64dbe1016
Kill child when wait fails, so I_Error exits both
2019-12-16 19:27:54 -08:00
James R
c9830e5ab1
Fix idiot mistake
2019-12-16 19:27:54 -08:00
James R
9efe4d8445
Move everything to i_system.c
...
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
2b837726eb
nix: Fork before game code and wait to catch signals and coredumps
...
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
fickleheart
92d320be72
Fix dereferencing uninitialized pointer
2019-12-01 16:16:27 -06:00
fickleheart
35a8944f88
Remove (redundant?) skywalls that seemed to drop performance
2019-12-01 15:39:30 -06:00
fickleheart
e8d2ca1f63
Fix kart HUD fadein
2019-12-01 12:38:05 -06:00
fickleheart
6131b80f03
I don't like your sprite clipping fix, so here's mine
2019-12-01 12:34:25 -06:00
fickleheart
9ecc48d0e4
Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
...
# Conflicts:
# src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Latapostrophe
272f3fbb53
fix conflict
2019-11-12 00:41:26 +01:00
Latapostrophe
aab87012df
dontencoreremap flag + colormaps
2019-11-12 00:40:25 +01:00
Latapostrophe
abcb1e9981
Merge branch 'gl-encore' into gl-qol
2019-11-12 00:23:56 +01:00
Jaime Passos
994f9492e8
Recreate the CLUT when the palette changes
2019-11-12 00:23:38 +01:00
Jaime Passos
f22e767380
fix conflict
2019-11-12 00:23:26 +01:00
Latapostrophe
3bd62175f6
fix encore for ogl
2019-11-12 00:21:37 +01:00
Latapostrophe
ff7a706976
fix orbiting items not protecting you against your own items
2019-11-11 00:24:06 +01:00
James R
fdb54d8e80
Apply BMBOUNDFIX to A_MineExplode
2019-10-15 23:29:02 -07:00
James R
1d6020883c
Forgot includes
2019-10-07 18:10:33 -07:00
James R
abaefa05b1
ferror does not return errno, are you stupid?
...
Use M_FileError to return the proper error description, or "end-of-file".
2019-10-07 17:55:31 -07:00
James R
5e9082fb77
Also apply HUD translucency to FREE PLAY
2019-09-19 20:29:51 -07:00