etqw-sdk/base/mapinfo/climate_skins.md

15 KiB

stringMap climate_skins_arctic { "skin_badger" "skins/vehicles/gdf/badger/arctic" "skin_husky" "skins/vehicles/gdf/husky/arctic" "skin_bumblebee" "skins/vehicles/gdf/bumblebee/arctic" "skin_anansi" "skins/vehicles/gdf/anansi/arctic" "skin_trojan" "skins/vehicles/gdf/trojan/arctic" "skin_titan" "skins/vehicles/gdf/titan/arctic" "skin_magog" "skins/vehicles/gdf/magog/arctic" "skin_mcp" "skins/vehicles/gdf/mcp/arctic"

"skin_gdf"					"skins/players/gdf/arctic"

"skin_weapon_gdf"			"skins/characters/edf_player/gdf_arm_arctic"
"skin_weapon_gdf_binoc_eng"		"skins/models/tools/binoculars/binoculars_lens_engineer_arctic"
"skin_weapon_gdf_binoc_fops"		"skins/models/tools/binoculars/binoculars_lens_fieldops_arctic"
"skin_weapon_gdf_binoc_cops"		"skins/models/tools/binoculars/binoculars_lens_covertops_arctic"

"skin_body_gdf_spawnhost"	"skins/player/spawnhost/arctic"
"skin_body_gdf_fade"		"skins/edf/players/body/fade/arctic"

"skin_body_strogg_fade"		"skins/strogg/players/body/fade"

"skin_trojan_cockpit"			"skins/vehicles/gdf/trojan_cockpit/arctic"
"skin_badger_cockpit"			"skins/vehicles/gdf/badger_cockpit/arctic"

"skin_deployable_aa"			"skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic"
"skin_deployable_assm"			"skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic"
"skin_deployable_artillery"		"skins/structures/edf/fsb/artillery/artillery_arctic"
"skin_deployable_rockets"		"skins/structures/edf/fsb/rockets/rockets_arctic"
"skin_deployable_ssm"			"skins/structures/edf/fsb/ssm/ssm_arctic"
"skin_deployable_intel"			"skins/structures/edf/deployables/intel_arctic"

}

stringMap climate_skins_temperate { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_bumblebee" "skins/vehicles/gdf/bumblebee/temperate" "skin_anansi" "skins/vehicles/gdf/anansi/temperate" "skin_trojan" "skins/vehicles/gdf/trojan/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate" "skin_mcp" "skins/vehicles/gdf/mcp/temperate"

"skin_gdf"					"skins/players/gdf/temperate"

"skin_weapon_gdf"			"skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng"		"skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops"		"skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops"		"skins/models/tools/binoculars/binoculars_lens_covertops"

"skin_body_gdf_spawnhost"	"skins/player/spawnhost"
"skin_body_gdf_fade"		"skins/edf/players/body/fade"

"skin_body_strogg_fade"		"skins/strogg/players/body/fade"

"skin_trojan_cockpit"			"skins/vehicles/gdf/trojan_cockpit/temperate"
"skin_badger_cockpit"			"skins/vehicles/gdf/badger_cockpit/temperate"

"skin_deployable_aa"			"skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm"			"skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery"		"skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets"		"skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm"			"skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel"			"skins/structures/edf/deployables/intel"

}

stringMap climate_skins_area22 { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_anansi" "skins/vehicles/gdf/anansi/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate"

"skin_gdf"					"skins/players/gdf/temperate"

"skin_weapon_gdf"			"skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng"		"skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops"		"skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops"		"skins/models/tools/binoculars/binoculars_lens_covertops"

"skin_body_gdf_spawnhost"	"skins/player/spawnhost"
"skin_body_gdf_fade"		"skins/edf/players/body/fade"

"skin_body_strogg_fade"		"skins/strogg/players/body/fade"

"skin_badger_cockpit"			"skins/vehicles/gdf/badger_cockpit/temperate"

"skin_deployable_aa"			"skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm"			"skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery"		"skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets"		"skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm"			"skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel"			"skins/structures/edf/deployables/intel"

}

stringMap climate_skins_ark { "skin_badger" "skins/vehicles/gdf/badger/arctic" "skin_husky" "skins/vehicles/gdf/husky/arctic" "skin_bumblebee" "skins/vehicles/gdf/bumblebee/arctic" "skin_anansi" "skins/vehicles/gdf/anansi/arctic" "skin_trojan" "skins/vehicles/gdf/trojan/arctic" "skin_titan" "skins/vehicles/gdf/titan/arctic" "skin_magog" "skins/vehicles/gdf/magog/arctic"

"skin_gdf"					"skins/players/gdf/arctic"

"skin_weapon_gdf"			"skins/characters/edf_player/gdf_arm_arctic"
"skin_weapon_gdf_binoc_eng"		"skins/models/tools/binoculars/binoculars_lens_engineer_arctic"
"skin_weapon_gdf_binoc_fops"		"skins/models/tools/binoculars/binoculars_lens_fieldops_arctic"
"skin_weapon_gdf_binoc_cops"		"skins/models/tools/binoculars/binoculars_lens_covertops_arctic"

"skin_body_gdf_spawnhost"	"skins/player/spawnhost/arctic"
"skin_body_gdf_fade"		"skins/edf/players/body/fade/arctic"

"skin_body_strogg_fade"		"skins/strogg/players/body/fade"

"skin_trojan_cockpit"			"skins/vehicles/gdf/trojan_cockpit/arctic"
"skin_badger_cockpit"			"skins/vehicles/gdf/badger_cockpit/arctic"

"skin_deployable_aa"			"skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic"
"skin_deployable_assm"			"skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic"
"skin_deployable_artillery"		"skins/structures/edf/fsb/artillery/artillery_arctic"
"skin_deployable_rockets"		"skins/structures/edf/fsb/rockets/rockets_arctic"
"skin_deployable_ssm"			"skins/structures/edf/fsb/ssm/ssm_arctic"
"skin_deployable_intel"			"skins/structures/edf/deployables/intel_arctic"

}

stringMap climate_skins_island { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_bumblebee" "skins/vehicles/gdf/bumblebee/temperate" "skin_anansi" "skins/vehicles/gdf/anansi/temperate" "skin_trojan" "skins/vehicles/gdf/trojan/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate"

"skin_gdf"					"skins/players/gdf/temperate"

"skin_weapon_gdf"			"skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng"		"skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops"		"skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops"		"skins/models/tools/binoculars/binoculars_lens_covertops"

"skin_body_gdf_spawnhost"	"skins/player/spawnhost"
"skin_body_gdf_fade"		"skins/edf/players/body/fade"

"skin_body_strogg_fade"		"skins/strogg/players/body/fade"

"skin_trojan_cockpit"			"skins/vehicles/gdf/trojan_cockpit/temperate"
"skin_badger_cockpit"			"skins/vehicles/gdf/badger_cockpit/temperate"

"skin_deployable_aa"			"skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm"			"skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery"		"skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets"		"skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm"			"skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel"			"skins/structures/edf/deployables/intel"

}

stringMap climate_skins_quarry { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_anansi" "skins/vehicles/gdf/anansi/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate"

"skin_gdf"					"skins/players/gdf/temperate"

"skin_weapon_gdf"			"skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng"		"skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops"		"skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops"		"skins/models/tools/binoculars/binoculars_lens_covertops"

"skin_body_gdf_spawnhost"	"skins/player/spawnhost"
"skin_body_gdf_fade"		"skins/edf/players/body/fade"

"skin_body_strogg_fade"		"skins/strogg/players/body/fade"

"skin_badger_cockpit"			"skins/vehicles/gdf/badger_cockpit/temperate"

"skin_deployable_aa"			"skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm"			"skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery"		"skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets"		"skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm"			"skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel"			"skins/structures/edf/deployables/intel"

}

stringMap climate_skins_refinery { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_anansi" "skins/vehicles/gdf/anansi/temperate" "skin_trojan" "skins/vehicles/gdf/trojan/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate" "skin_mcp" "skins/vehicles/gdf/mcp/temperate"

"skin_gdf"					"skins/players/gdf/temperate"

"skin_weapon_gdf"			"skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng"		"skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops"		"skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops"		"skins/models/tools/binoculars/binoculars_lens_covertops"

"skin_body_gdf_spawnhost"	"skins/player/spawnhost"
"skin_body_gdf_fade"		"skins/edf/players/body/fade"

"skin_body_strogg_fade"		"skins/strogg/players/body/fade"

"skin_trojan_cockpit"			"skins/vehicles/gdf/trojan_cockpit/temperate"
"skin_badger_cockpit"			"skins/vehicles/gdf/badger_cockpit/temperate"

"skin_deployable_aa"			"skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm"			"skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery"		"skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets"		"skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm"			"skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel"			"skins/structures/edf/deployables/intel"

}

stringMap climate_skins_salvage { "skin_husky" "skins/vehicles/gdf/husky/arctic" "skin_magog" "skins/vehicles/gdf/magog/arctic"

"skin_gdf"					"skins/players/gdf/arctic"

"skin_weapon_gdf"			"skins/characters/edf_player/gdf_arm_arctic"
"skin_weapon_gdf_binoc_eng"		"skins/models/tools/binoculars/binoculars_lens_engineer_arctic"
"skin_weapon_gdf_binoc_fops"		"skins/models/tools/binoculars/binoculars_lens_fieldops_arctic"
"skin_weapon_gdf_binoc_cops"		"skins/models/tools/binoculars/binoculars_lens_covertops_arctic"

"skin_body_gdf_spawnhost"	"skins/player/spawnhost/arctic"
"skin_body_gdf_fade"		"skins/edf/players/body/fade/arctic"

"skin_body_strogg_fade"		"skins/strogg/players/body/fade"

"skin_deployable_aa"			"skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic"
"skin_deployable_assm"			"skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic"
"skin_deployable_artillery"		"skins/structures/edf/fsb/artillery/artillery_arctic"
"skin_deployable_rockets"		"skins/structures/edf/fsb/rockets/rockets_arctic"
"skin_deployable_ssm"			"skins/structures/edf/fsb/ssm/ssm_arctic"
"skin_deployable_intel"			"skins/structures/edf/deployables/intel_arctic"

}

stringMap climate_skins_sewer { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_trojan" "skins/vehicles/gdf/trojan/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate"

"skin_gdf"					"skins/players/gdf/temperate"

"skin_weapon_gdf"			"skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng"		"skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops"		"skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops"		"skins/models/tools/binoculars/binoculars_lens_covertops"

"skin_body_gdf_spawnhost"	"skins/player/spawnhost"
"skin_body_gdf_fade"		"skins/edf/players/body/fade"

"skin_body_strogg_fade"		"skins/strogg/players/body/fade"

"skin_trojan_cockpit"			"skins/vehicles/gdf/trojan_cockpit/temperate"
"skin_badger_cockpit"			"skins/vehicles/gdf/badger_cockpit/temperate"

"skin_deployable_aa"			"skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm"			"skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery"		"skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets"		"skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm"			"skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel"			"skins/structures/edf/deployables/intel"

}

stringMap climate_skins_volcano { "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate"

"skin_gdf"					"skins/players/gdf/temperate"

"skin_weapon_gdf"			"skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng"		"skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops"		"skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops"		"skins/models/tools/binoculars/binoculars_lens_covertops"

"skin_body_gdf_spawnhost"	"skins/player/spawnhost"
"skin_body_gdf_fade"		"skins/edf/players/body/fade"

"skin_body_strogg_fade"		"skins/strogg/players/body/fade"

"skin_deployable_aa"			"skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm"			"skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery"		"skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets"		"skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm"			"skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel"			"skins/structures/edf/deployables/intel"

}