etqw-sdk/base/mapinfo/climate_skins.md

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2008-05-29 00:00:00 +00:00
stringMap climate_skins_arctic {
"skin_badger" "skins/vehicles/gdf/badger/arctic"
"skin_husky" "skins/vehicles/gdf/husky/arctic"
"skin_bumblebee" "skins/vehicles/gdf/bumblebee/arctic"
"skin_anansi" "skins/vehicles/gdf/anansi/arctic"
"skin_trojan" "skins/vehicles/gdf/trojan/arctic"
"skin_titan" "skins/vehicles/gdf/titan/arctic"
"skin_magog" "skins/vehicles/gdf/magog/arctic"
"skin_mcp" "skins/vehicles/gdf/mcp/arctic"
"skin_gdf" "skins/players/gdf/arctic"
"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm_arctic"
"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer_arctic"
"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops_arctic"
"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops_arctic"
"skin_body_gdf_spawnhost" "skins/player/spawnhost/arctic"
"skin_body_gdf_fade" "skins/edf/players/body/fade/arctic"
"skin_body_strogg_fade" "skins/strogg/players/body/fade"
"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/arctic"
"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/arctic"
"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic"
"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic"
"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery_arctic"
"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets_arctic"
"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm_arctic"
"skin_deployable_intel" "skins/structures/edf/deployables/intel_arctic"
}
stringMap climate_skins_temperate {
"skin_badger" "skins/vehicles/gdf/badger/temperate"
"skin_husky" "skins/vehicles/gdf/husky/temperate"
"skin_bumblebee" "skins/vehicles/gdf/bumblebee/temperate"
"skin_anansi" "skins/vehicles/gdf/anansi/temperate"
"skin_trojan" "skins/vehicles/gdf/trojan/temperate"
"skin_titan" "skins/vehicles/gdf/titan/temperate"
"skin_magog" "skins/vehicles/gdf/magog/temperate"
"skin_mcp" "skins/vehicles/gdf/mcp/temperate"
"skin_gdf" "skins/players/gdf/temperate"
"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
"skin_body_gdf_spawnhost" "skins/player/spawnhost"
"skin_body_gdf_fade" "skins/edf/players/body/fade"
"skin_body_strogg_fade" "skins/strogg/players/body/fade"
"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate"
"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel" "skins/structures/edf/deployables/intel"
}
stringMap climate_skins_area22 {
"skin_badger" "skins/vehicles/gdf/badger/temperate"
"skin_husky" "skins/vehicles/gdf/husky/temperate"
"skin_anansi" "skins/vehicles/gdf/anansi/temperate"
"skin_titan" "skins/vehicles/gdf/titan/temperate"
"skin_magog" "skins/vehicles/gdf/magog/temperate"
"skin_gdf" "skins/players/gdf/temperate"
"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
"skin_body_gdf_spawnhost" "skins/player/spawnhost"
"skin_body_gdf_fade" "skins/edf/players/body/fade"
"skin_body_strogg_fade" "skins/strogg/players/body/fade"
"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel" "skins/structures/edf/deployables/intel"
}
stringMap climate_skins_ark {
"skin_badger" "skins/vehicles/gdf/badger/arctic"
"skin_husky" "skins/vehicles/gdf/husky/arctic"
"skin_bumblebee" "skins/vehicles/gdf/bumblebee/arctic"
"skin_anansi" "skins/vehicles/gdf/anansi/arctic"
"skin_trojan" "skins/vehicles/gdf/trojan/arctic"
"skin_titan" "skins/vehicles/gdf/titan/arctic"
"skin_magog" "skins/vehicles/gdf/magog/arctic"
"skin_gdf" "skins/players/gdf/arctic"
"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm_arctic"
"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer_arctic"
"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops_arctic"
"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops_arctic"
"skin_body_gdf_spawnhost" "skins/player/spawnhost/arctic"
"skin_body_gdf_fade" "skins/edf/players/body/fade/arctic"
"skin_body_strogg_fade" "skins/strogg/players/body/fade"
"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/arctic"
"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/arctic"
"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic"
"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic"
"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery_arctic"
"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets_arctic"
"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm_arctic"
"skin_deployable_intel" "skins/structures/edf/deployables/intel_arctic"
}
stringMap climate_skins_island {
"skin_badger" "skins/vehicles/gdf/badger/temperate"
"skin_husky" "skins/vehicles/gdf/husky/temperate"
"skin_bumblebee" "skins/vehicles/gdf/bumblebee/temperate"
"skin_anansi" "skins/vehicles/gdf/anansi/temperate"
"skin_trojan" "skins/vehicles/gdf/trojan/temperate"
"skin_titan" "skins/vehicles/gdf/titan/temperate"
"skin_magog" "skins/vehicles/gdf/magog/temperate"
"skin_gdf" "skins/players/gdf/temperate"
"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
"skin_body_gdf_spawnhost" "skins/player/spawnhost"
"skin_body_gdf_fade" "skins/edf/players/body/fade"
"skin_body_strogg_fade" "skins/strogg/players/body/fade"
"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate"
"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel" "skins/structures/edf/deployables/intel"
}
stringMap climate_skins_quarry {
"skin_badger" "skins/vehicles/gdf/badger/temperate"
"skin_husky" "skins/vehicles/gdf/husky/temperate"
"skin_anansi" "skins/vehicles/gdf/anansi/temperate"
"skin_titan" "skins/vehicles/gdf/titan/temperate"
"skin_magog" "skins/vehicles/gdf/magog/temperate"
"skin_gdf" "skins/players/gdf/temperate"
"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
"skin_body_gdf_spawnhost" "skins/player/spawnhost"
"skin_body_gdf_fade" "skins/edf/players/body/fade"
"skin_body_strogg_fade" "skins/strogg/players/body/fade"
"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel" "skins/structures/edf/deployables/intel"
}
stringMap climate_skins_refinery {
"skin_badger" "skins/vehicles/gdf/badger/temperate"
"skin_husky" "skins/vehicles/gdf/husky/temperate"
"skin_anansi" "skins/vehicles/gdf/anansi/temperate"
"skin_trojan" "skins/vehicles/gdf/trojan/temperate"
"skin_titan" "skins/vehicles/gdf/titan/temperate"
"skin_magog" "skins/vehicles/gdf/magog/temperate"
"skin_mcp" "skins/vehicles/gdf/mcp/temperate"
"skin_gdf" "skins/players/gdf/temperate"
"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
"skin_body_gdf_spawnhost" "skins/player/spawnhost"
"skin_body_gdf_fade" "skins/edf/players/body/fade"
"skin_body_strogg_fade" "skins/strogg/players/body/fade"
"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate"
"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel" "skins/structures/edf/deployables/intel"
}
stringMap climate_skins_salvage {
"skin_husky" "skins/vehicles/gdf/husky/arctic"
"skin_magog" "skins/vehicles/gdf/magog/arctic"
"skin_gdf" "skins/players/gdf/arctic"
"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm_arctic"
"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer_arctic"
"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops_arctic"
"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops_arctic"
"skin_body_gdf_spawnhost" "skins/player/spawnhost/arctic"
"skin_body_gdf_fade" "skins/edf/players/body/fade/arctic"
"skin_body_strogg_fade" "skins/strogg/players/body/fade"
"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic"
"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic"
"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery_arctic"
"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets_arctic"
"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm_arctic"
"skin_deployable_intel" "skins/structures/edf/deployables/intel_arctic"
}
stringMap climate_skins_sewer {
"skin_badger" "skins/vehicles/gdf/badger/temperate"
"skin_husky" "skins/vehicles/gdf/husky/temperate"
"skin_trojan" "skins/vehicles/gdf/trojan/temperate"
"skin_titan" "skins/vehicles/gdf/titan/temperate"
"skin_magog" "skins/vehicles/gdf/magog/temperate"
"skin_gdf" "skins/players/gdf/temperate"
"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
"skin_body_gdf_spawnhost" "skins/player/spawnhost"
"skin_body_gdf_fade" "skins/edf/players/body/fade"
"skin_body_strogg_fade" "skins/strogg/players/body/fade"
"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate"
"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel" "skins/structures/edf/deployables/intel"
}
stringMap climate_skins_volcano {
"skin_husky" "skins/vehicles/gdf/husky/temperate"
"skin_magog" "skins/vehicles/gdf/magog/temperate"
"skin_gdf" "skins/players/gdf/temperate"
"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
"skin_body_gdf_spawnhost" "skins/player/spawnhost"
"skin_body_gdf_fade" "skins/edf/players/body/fade"
"skin_body_strogg_fade" "skins/strogg/players/body/fade"
"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
"skin_deployable_intel" "skins/structures/edf/deployables/intel"
}