stringMap climate_skins_arctic { "skin_badger" "skins/vehicles/gdf/badger/arctic" "skin_husky" "skins/vehicles/gdf/husky/arctic" "skin_bumblebee" "skins/vehicles/gdf/bumblebee/arctic" "skin_anansi" "skins/vehicles/gdf/anansi/arctic" "skin_trojan" "skins/vehicles/gdf/trojan/arctic" "skin_titan" "skins/vehicles/gdf/titan/arctic" "skin_magog" "skins/vehicles/gdf/magog/arctic" "skin_mcp" "skins/vehicles/gdf/mcp/arctic" "skin_gdf" "skins/players/gdf/arctic" "skin_weapon_gdf" "skins/characters/edf_player/gdf_arm_arctic" "skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer_arctic" "skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops_arctic" "skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops_arctic" "skin_body_gdf_spawnhost" "skins/player/spawnhost/arctic" "skin_body_gdf_fade" "skins/edf/players/body/fade/arctic" "skin_body_strogg_fade" "skins/strogg/players/body/fade" "skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/arctic" "skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/arctic" "skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic" "skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic" "skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery_arctic" "skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets_arctic" "skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm_arctic" "skin_deployable_intel" "skins/structures/edf/deployables/intel_arctic" } stringMap climate_skins_temperate { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_bumblebee" "skins/vehicles/gdf/bumblebee/temperate" "skin_anansi" "skins/vehicles/gdf/anansi/temperate" "skin_trojan" "skins/vehicles/gdf/trojan/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate" "skin_mcp" "skins/vehicles/gdf/mcp/temperate" "skin_gdf" "skins/players/gdf/temperate" "skin_weapon_gdf" "skins/characters/edf_player/gdf_arm" "skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer" "skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops" "skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops" "skin_body_gdf_spawnhost" "skins/player/spawnhost" "skin_body_gdf_fade" "skins/edf/players/body/fade" "skin_body_strogg_fade" "skins/strogg/players/body/fade" "skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate" "skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate" "skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret" "skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm" "skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery" "skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets" "skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm" "skin_deployable_intel" "skins/structures/edf/deployables/intel" } stringMap climate_skins_area22 { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_anansi" "skins/vehicles/gdf/anansi/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate" "skin_gdf" "skins/players/gdf/temperate" "skin_weapon_gdf" "skins/characters/edf_player/gdf_arm" "skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer" "skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops" "skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops" "skin_body_gdf_spawnhost" "skins/player/spawnhost" "skin_body_gdf_fade" "skins/edf/players/body/fade" "skin_body_strogg_fade" "skins/strogg/players/body/fade" "skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate" "skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret" "skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm" "skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery" "skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets" "skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm" "skin_deployable_intel" "skins/structures/edf/deployables/intel" } stringMap climate_skins_ark { "skin_badger" "skins/vehicles/gdf/badger/arctic" "skin_husky" "skins/vehicles/gdf/husky/arctic" "skin_bumblebee" "skins/vehicles/gdf/bumblebee/arctic" "skin_anansi" "skins/vehicles/gdf/anansi/arctic" "skin_trojan" "skins/vehicles/gdf/trojan/arctic" "skin_titan" "skins/vehicles/gdf/titan/arctic" "skin_magog" "skins/vehicles/gdf/magog/arctic" "skin_gdf" "skins/players/gdf/arctic" "skin_weapon_gdf" "skins/characters/edf_player/gdf_arm_arctic" "skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer_arctic" "skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops_arctic" "skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops_arctic" "skin_body_gdf_spawnhost" "skins/player/spawnhost/arctic" "skin_body_gdf_fade" "skins/edf/players/body/fade/arctic" "skin_body_strogg_fade" "skins/strogg/players/body/fade" "skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/arctic" "skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/arctic" "skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic" "skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic" "skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery_arctic" "skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets_arctic" "skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm_arctic" "skin_deployable_intel" "skins/structures/edf/deployables/intel_arctic" } stringMap climate_skins_island { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_bumblebee" "skins/vehicles/gdf/bumblebee/temperate" "skin_anansi" "skins/vehicles/gdf/anansi/temperate" "skin_trojan" "skins/vehicles/gdf/trojan/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate" "skin_gdf" "skins/players/gdf/temperate" "skin_weapon_gdf" "skins/characters/edf_player/gdf_arm" "skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer" "skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops" "skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops" "skin_body_gdf_spawnhost" "skins/player/spawnhost" "skin_body_gdf_fade" "skins/edf/players/body/fade" "skin_body_strogg_fade" "skins/strogg/players/body/fade" "skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate" "skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate" "skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret" "skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm" "skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery" "skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets" "skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm" "skin_deployable_intel" "skins/structures/edf/deployables/intel" } stringMap climate_skins_quarry { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_anansi" "skins/vehicles/gdf/anansi/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate" "skin_gdf" "skins/players/gdf/temperate" "skin_weapon_gdf" "skins/characters/edf_player/gdf_arm" "skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer" "skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops" "skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops" "skin_body_gdf_spawnhost" "skins/player/spawnhost" "skin_body_gdf_fade" "skins/edf/players/body/fade" "skin_body_strogg_fade" "skins/strogg/players/body/fade" "skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate" "skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret" "skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm" "skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery" "skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets" "skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm" "skin_deployable_intel" "skins/structures/edf/deployables/intel" } stringMap climate_skins_refinery { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_anansi" "skins/vehicles/gdf/anansi/temperate" "skin_trojan" "skins/vehicles/gdf/trojan/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate" "skin_mcp" "skins/vehicles/gdf/mcp/temperate" "skin_gdf" "skins/players/gdf/temperate" "skin_weapon_gdf" "skins/characters/edf_player/gdf_arm" "skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer" "skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops" "skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops" "skin_body_gdf_spawnhost" "skins/player/spawnhost" "skin_body_gdf_fade" "skins/edf/players/body/fade" "skin_body_strogg_fade" "skins/strogg/players/body/fade" "skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate" "skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate" "skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret" "skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm" "skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery" "skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets" "skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm" "skin_deployable_intel" "skins/structures/edf/deployables/intel" } stringMap climate_skins_salvage { "skin_husky" "skins/vehicles/gdf/husky/arctic" "skin_magog" "skins/vehicles/gdf/magog/arctic" "skin_gdf" "skins/players/gdf/arctic" "skin_weapon_gdf" "skins/characters/edf_player/gdf_arm_arctic" "skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer_arctic" "skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops_arctic" "skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops_arctic" "skin_body_gdf_spawnhost" "skins/player/spawnhost/arctic" "skin_body_gdf_fade" "skins/edf/players/body/fade/arctic" "skin_body_strogg_fade" "skins/strogg/players/body/fade" "skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic" "skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic" "skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery_arctic" "skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets_arctic" "skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm_arctic" "skin_deployable_intel" "skins/structures/edf/deployables/intel_arctic" } stringMap climate_skins_sewer { "skin_badger" "skins/vehicles/gdf/badger/temperate" "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_trojan" "skins/vehicles/gdf/trojan/temperate" "skin_titan" "skins/vehicles/gdf/titan/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate" "skin_gdf" "skins/players/gdf/temperate" "skin_weapon_gdf" "skins/characters/edf_player/gdf_arm" "skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer" "skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops" "skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops" "skin_body_gdf_spawnhost" "skins/player/spawnhost" "skin_body_gdf_fade" "skins/edf/players/body/fade" "skin_body_strogg_fade" "skins/strogg/players/body/fade" "skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate" "skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate" "skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret" "skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm" "skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery" "skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets" "skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm" "skin_deployable_intel" "skins/structures/edf/deployables/intel" } stringMap climate_skins_volcano { "skin_husky" "skins/vehicles/gdf/husky/temperate" "skin_magog" "skins/vehicles/gdf/magog/temperate" "skin_gdf" "skins/players/gdf/temperate" "skin_weapon_gdf" "skins/characters/edf_player/gdf_arm" "skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer" "skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops" "skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops" "skin_body_gdf_spawnhost" "skins/player/spawnhost" "skin_body_gdf_fade" "skins/edf/players/body/fade" "skin_body_strogg_fade" "skins/strogg/players/body/fade" "skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret" "skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm" "skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery" "skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets" "skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm" "skin_deployable_intel" "skins/structures/edf/deployables/intel" }