q3cellshading/code
gmiranda 76b1e0f621 Revision 24 featured cleaner code, but a pointer bug was also in the same bag.
Also, I tried to solve the blur problem, changing setImage and getImage, but that downgraded (IMHO) blurring.

So... we have the same blurring problems (as of revision 22), but cleaner code.

git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@25 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-28 11:47:38 +00:00
..
botlib WhiteTexture algorithm revised. 2006-07-07 11:30:33 +00:00
bspc Initial commit 2006-07-05 14:05:49 +00:00
cgame WhiteTexture algorithm revised. 2006-07-07 11:30:33 +00:00
client Say string reverted to English language. 2006-07-13 07:36:21 +00:00
game WhiteTexture algorithm revised. 2006-07-07 11:30:33 +00:00
jpeg-6 Initial commit 2006-07-05 14:05:49 +00:00
macosx Removed .DS_Store, Mac OS X 2006-07-20 09:33:44 +00:00
null Initial commit 2006-07-05 14:05:49 +00:00
q3_ui WhiteTexture algorithm revised. 2006-07-07 11:30:33 +00:00
qcommon FS_Startup changed. 2006-07-13 07:40:33 +00:00
renderer Revision 24 featured cleaner code, but a pointer bug was also in the same bag. 2006-07-28 11:47:38 +00:00
server Initial commit 2006-07-05 14:05:49 +00:00
splines Variable primitives at function R_DrawCel(), file tr_shade.c was not declared at the beginning of the function. This strict C compiler wasn't happy :P 2006-07-20 18:35:23 +00:00
ui WhiteTexture algorithm revised. 2006-07-07 11:30:33 +00:00
unix Initial commit 2006-07-05 14:05:49 +00:00
win32 Initial commit 2006-07-05 14:05:49 +00:00
cgame.lnt Initial commit 2006-07-05 14:05:49 +00:00
clean.bat Initial commit 2006-07-05 14:05:49 +00:00
Construct cel outline updates + r_celoutline 0/1 non-cheat 2006-07-20 17:52:37 +00:00
game.lnt Initial commit 2006-07-05 14:05:49 +00:00
installdebug.bat Initial commit 2006-07-05 14:05:49 +00:00
installrelease.bat Initial commit 2006-07-05 14:05:49 +00:00
installvms.bat Initial commit 2006-07-05 14:05:49 +00:00
Makefile Linux Makefile update 2006-07-20 17:57:37 +00:00
opts.lnt Initial commit 2006-07-05 14:05:49 +00:00
prjconverter.exe Initial commit 2006-07-05 14:05:49 +00:00
quake3.dsp Output will be quake3-cel.exe (vector target). 2006-07-26 11:52:56 +00:00
quake3.dsw Initial commit 2006-07-05 14:05:49 +00:00
quake3.sln Initial commit 2006-07-05 14:05:49 +00:00
quake3.vcproj Initial commit 2006-07-05 14:05:49 +00:00
renderer.lnt Initial commit 2006-07-05 14:05:49 +00:00
renderer_update.cmd Initial commit 2006-07-05 14:05:49 +00:00
run.bat Depth bug FIXED. 2006-07-08 09:52:41 +00:00
runrelease.bat Initial commit 2006-07-05 14:05:49 +00:00