Output will be quake3-cel.exe (vector target).

git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@23 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
This commit is contained in:
gmiranda 2006-07-26 11:52:56 +00:00
parent 0109c81576
commit b04cfb566a

View file

@ -209,7 +209,7 @@ BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /pdb:"Release_TA\quake3.pdb" /map:"Release_TA\quake3.map" /debug /machine:IX86 /pdbtype:sept
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 botlib.lib renderer.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /pdb:"Release_TA\quake3.pdb" /map:"Release_TA\quake3.map" /debug /machine:IX86 /pdbtype:sept
# ADD LINK32 botlib.lib renderer.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /pdb:"Release_TA\quake3.pdb" /map:"Release_TA\quake3.map" /debug /machine:IX86 /out:".\quake3___Win32_vector0/quake3-cel.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"