db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
3842 lines
77 KiB
Text
3842 lines
77 KiB
Text
# Microsoft Developer Studio Project File - Name="renderer" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=renderer - Win32 Debug TA
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE "renderer - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "renderer - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "renderer - Win32 Release TA" (based on "Win32 (x86) Static Library")
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# ADD CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /YX /Fp".\Debug_TA/renderer.pch" /Fo".\Debug_TA/" /Fd".\Debug_TA/" /FR /GZ /c /GX
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# ADD CPP /nologo /ML /W4 /O2 /Ob2 /G6 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /GF /Gy /YX /Fp".\Release/renderer.pch" /Fo".\Release/" /Fd".\Release/" /c /GX
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# ADD CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /YX /Fp".\Debug/renderer.pch" /Fo".\Debug/" /Fd".\Debug/" /FR /GZ /c /GX
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# ADD BASE CPP /nologo /ML /W4 /O2 /Ob2 /G6 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /GF /Gy /YX /Fp".\renderer___Win32_vector0/renderer.pch" /Fo".\renderer___Win32_vector0/" /Fd".\renderer___Win32_vector0/" /c /vec /vec:stats /vec:pii /vec:o10 /vec:yes /GX
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# ADD CPP /nologo /ML /W4 /O2 /Ob2 /G6 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /GF /Gy /YX /Fp".\renderer___Win32_vector0/renderer.pch" /Fo".\renderer___Win32_vector0/" /Fd".\renderer___Win32_vector0/" /c /vec /vec:stats /vec:pii /vec:o10 /vec:yes /GX
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# Name "renderer - Win32 Debug"
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# Name "renderer - Win32 Release TA"
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SOURCE=ref_trin.def
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SOURCE=tr_animation.c
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# Begin Source File
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SOURCE=tr_backend.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# ADD CPP /nologo /O2 /GX
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=tr_bsp.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# ADD CPP /nologo /Od /FR /GZ /GX
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# ADD CPP /nologo /O2 /GX
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=tr_cmds.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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# ADD CPP /nologo /O2 /GX
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# ADD CPP /nologo /Od /FR /GZ /GX
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# ADD CPP /nologo /O2 /GX
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# ADD CPP /nologo /O2 /GX
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=tr_curve.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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# End Source File
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# Begin Source File
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SOURCE=tr_flares.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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# ADD CPP /nologo /O2 /GX
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# End Source File
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# Begin Source File
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SOURCE=tr_font.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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# ADD CPP /nologo /O2 /GX
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# ADD CPP /nologo /Od /FR /GZ /GX
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# ADD CPP /nologo /O2 /GX
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# End Source File
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# Begin Source File
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SOURCE=tr_image.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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# ADD CPP /nologo /Od /FR /GZ /GX
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# ADD CPP /nologo /O2 /GX
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# End Source File
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SOURCE=tr_init.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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# ADD CPP /nologo /O2 /GX
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# ADD CPP /nologo /O2 /GX
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# End Source File
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# Begin Source File
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SOURCE=tr_light.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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# ADD CPP /nologo /O2 /GX
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# ADD CPP /nologo /O2 /GX
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# Begin Source File
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SOURCE=tr_main.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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# ADD CPP /nologo /O2 /GX
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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SOURCE=tr_marks.c
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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# ADD CPP /nologo /Od /FR /GZ /GX
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# Begin Source File
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|
|
|
SOURCE=tr_mesh.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_model.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_noise.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_scene.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_shade.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_shade_calc.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_shader.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_shadows.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_sky.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_surface.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_world.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\win_gamma.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\win_glimp.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\win_qgl.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\cm_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\glw_win.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\qcommon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\qfiles.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=qgl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\surfaceflags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=tr_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\tr_types.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\win_local.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "jpeg"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Group "Source Files No. 1"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcapimin.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jccoefct.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jccolor.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcdctmgr.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jchuff.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcinit.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcmainct.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcmarker.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcmaster.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcomapi.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcparam.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcphuff.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcprepct.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jcsample.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jctrans.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdapimin.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdapistd.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdatadst.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdatasrc.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdcoefct.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdcolor.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jddctmgr.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdhuff.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdinput.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdmainct.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdmarker.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdmaster.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdpostct.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdsample.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jdtrans.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jerror.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jfdctflt.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# ADD CPP /nologo /Od /FR /GZ /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# ADD CPP /nologo /O2 /GX
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\jpeg-6\jidctflt.c
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
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|
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|
|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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SOURCE=..\ft2\ftbbox.h
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|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
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|
# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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SOURCE=..\ft2\ftcalc.h
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|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
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|
|
# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
|
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SOURCE=..\ft2\ftconfig.h
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|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
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|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
|
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SOURCE=..\ft2\ftdebug.h
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|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
|
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|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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|
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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SOURCE=..\ft2\ftdriver.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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SOURCE=..\ft2\fterrors.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
|
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|
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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|
|
|
# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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|
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SOURCE=..\ft2\ftextend.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
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|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
|
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|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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|
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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SOURCE=..\ft2\ftglyph.h
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|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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SOURCE=..\ft2\ftimage.h
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|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
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|
# PROP Exclude_From_Build 1
|
|
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|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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|
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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SOURCE=..\ft2\ftlist.h
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|
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|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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|
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\ft2\ftmemory.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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|
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# PROP Exclude_From_Build 1
|
|
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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|
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|
# PROP Exclude_From_Build 1
|
|
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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SOURCE=..\ft2\ftmm.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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|
|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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|
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# PROP Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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SOURCE=..\ft2\ftmodule.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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|
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# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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|
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|
# PROP Exclude_From_Build 1
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|
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!ENDIF
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# Begin Source File
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SOURCE=..\ft2\ftnames.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ENDIF
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|
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# End Source File
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# Begin Source File
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|
|
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SOURCE=..\ft2\ftobjs.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ENDIF
|
|
|
|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=..\ft2\ftoption.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ENDIF
|
|
|
|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=..\ft2\ftoutln.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ENDIF
|
|
|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=..\ft2\ftrender.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ENDIF
|
|
|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=..\ft2\ftstream.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=..\ft2\ftsystem.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ft2\fttypes.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ft2\psnames.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ft2\sfnt.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=..\ft2\t1errors.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
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SOURCE=..\ft2\t1tables.h
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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|
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# PROP Exclude_From_Build 1
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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|
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# PROP Exclude_From_Build 1
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|
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# PROP Exclude_From_Build 1
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|
|
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|
|
|
# PROP Exclude_From_Build 1
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|
|
|
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SOURCE=..\ft2\t1types.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
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|
|
# PROP Exclude_From_Build 1
|
|
|
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# PROP Exclude_From_Build 1
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|
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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SOURCE=..\ft2\t2errors.h
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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|
# PROP Exclude_From_Build 1
|
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|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\ft2\t2types.h
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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SOURCE=..\ft2\ttdriver.h
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|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
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|
|
# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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SOURCE=..\ft2\tterrors.h
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|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
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|
|
# PROP Exclude_From_Build 1
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|
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|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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SOURCE=..\ft2\ttgload.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
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|
|
# PROP Exclude_From_Build 1
|
|
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|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\ft2\ttinterp.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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|
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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|
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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SOURCE=..\ft2\ttnameid.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\ft2\ttobjs.h
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|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
!ENDIF
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|
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# End Source File
|
|
# Begin Source File
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|
|
SOURCE=..\ft2\ttpload.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=..\ft2\tttables.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=..\ft2\tttags.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ft2\tttypes.h
|
|
|
|
!IF "$(CFG)" == "renderer - Win32 Debug TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Group
|
|
# End Target
|
|
# End Project
|
|
|