Commit graph

  • e3585ba879 IOQ3 commit 2067 Richard Allen 2011-07-11 20:27:53 +0000
  • 26e0cd341d IOQ3 commit 2066 Richard Allen 2011-07-11 20:27:27 +0000
  • 75f63c86b4 IOQ3 commit 2065 Richard Allen 2011-07-11 20:26:11 +0000
  • e3167f7d43 Fixing Windows crosscompiling script Richard Allen 2011-07-11 19:47:16 +0000
  • 4d6105ad44 removing files no longer used Richard Allen 2011-07-11 19:44:00 +0000
  • 0f8f033aca Updating to IOQ3 svn 2064, vbos-glsl-17 and various fixes. Richard Allen 2011-07-11 19:12:59 +0000
  • 58af049d5f Updating to IOQ3 svn 2064, vbos-glsl-17 and various fixes. Richard Allen 2011-07-11 19:05:03 +0000
  • bd3aedfaeb Andrei Drexler 2011-07-01 10:15:18 +0000
  • ce811cd7d1 Minor tweaking Richard Allen 2011-06-30 21:01:52 +0000
  • 707db125e7 Makefile updates and adding Makefile.local Richard Allen 2011-06-30 20:43:07 +0000
  • 1260f28be1 Updating Makefile with 64bit fixes from ioq3 Richard Allen 2011-06-30 20:39:19 +0000
  • d03aeae684 Adding a few missing files Richard Allen 2011-06-30 18:06:34 +0000
  • 8b243bf2da Getting rid of ctrl-M in some files Richard Allen 2011-06-30 17:59:03 +0000
  • 0edf5f7534 Getting rid of ctrl-M in some files Richard Allen 2011-06-30 17:57:35 +0000
  • c82a2f2497 Added USE_INTERNAL_JPEG macro Andrei Drexler 2011-06-30 14:57:13 +0000
  • 9cc5a45a08 Added jpeg dir to the include list Andrei Drexler 2011-06-30 11:58:38 +0000
  • 256435c879 Better fix Andrei Drexler 2011-06-30 11:57:58 +0000
  • a409f579d0 Added missing DEMOEXT Andrei Drexler 2011-06-30 11:20:41 +0000
  • 2463fe0840 Added latest JPEG files and removed the old ones Andrei Drexler 2011-06-30 10:18:34 +0000
  • 7e2a215aa8 VC++ 2008 Express compilation error Andrei Drexler 2011-06-30 10:17:47 +0000
  • e4eab0cbd9 IOQ3 commit 1952 Richard Allen 2011-06-27 20:51:29 +0000
  • 4bc128dcc2 IOQ3 commit 1951 Richard Allen 2011-06-27 20:39:13 +0000
  • 61c5198a85 IOQ3 commit 1950 Richard Allen 2011-06-27 20:36:26 +0000
  • 7b1b5345d5 IOQ3 commit 1949 Richard Allen 2011-06-27 20:10:15 +0000
  • 11af9d3237 IOQ3 commit 1948 Richard Allen 2011-06-27 20:07:26 +0000
  • cc17778f5a IOQ3 commit 1947 Richard Allen 2011-06-27 20:06:22 +0000
  • 26f5dfeaf8 IOQ3 commit 1946 Richard Allen 2011-06-27 20:02:55 +0000
  • 5cd16e9de0 IOQ3 commit 1945 Richard Allen 2011-06-27 20:01:01 +0000
  • a387252e93 IOQ3 commit 1944 Richard Allen 2011-06-27 19:59:12 +0000
  • 4498d0fc9e V-sync moved from game options to system options Tomi Isoaho 2011-06-13 23:29:31 +0000
  • b76f7e24ff IOQ3 commit 1943 Richard Allen 2011-05-18 02:25:05 +0000
  • 0492f22ca6 IOQ3 commit 1942 Richard Allen 2011-05-18 02:24:02 +0000
  • 36b14c674b IOQ3 commit 1941 Richard Allen 2011-05-18 02:19:02 +0000
  • 33e83f20eb IOQ3 commit 1940 Richard Allen 2011-05-18 02:16:42 +0000
  • d974ad5f75 IOQ3 commit 1938 Richard Allen 2011-05-18 02:13:37 +0000
  • 5a1af7ef89 IOQ3 commit 1937 Richard Allen 2011-05-18 02:11:56 +0000
  • 0853626386 IOQ3 commit 1936 Richard Allen 2011-05-18 02:08:38 +0000
  • 1faa98b440 IOQ3 commit 1935 Richard Allen 2011-05-18 00:24:23 +0000
  • df709eedf1 IOQ3 commit 1934 Richard Allen 2011-05-18 00:22:17 +0000
  • 914639b0d4 IOQ3 commit 1933 Richard Allen 2011-05-18 00:21:14 +0000
  • 9957d68ba5 IOQ3 commit 1932 Richard Allen 2011-05-18 00:20:01 +0000
  • 0ada47a900 IOQ3 commit 1930 Richard Allen 2011-05-18 00:13:52 +0000
  • 91d1e4347b IOQ3 commit 1929 Richard Allen 2011-05-18 00:10:17 +0000
  • c73a3b133f IOQ3 commit 1927 Richard Allen 2011-05-18 00:09:10 +0000
  • ce2fd9dc57 IOQ3 commit 1924 Richard Allen 2011-05-18 00:06:35 +0000
  • 9cc8f7b276 IOQ3 commit 1923 Richard Allen 2011-05-18 00:04:23 +0000
  • df219f819b IOQ3 commit 1921 Richard Allen 2011-05-18 00:00:55 +0000
  • 1fc197a557 Makefile changes for jpeg8 Richard Allen 2011-05-17 23:56:13 +0000
  • e96ef7be1f IOQ3 commit 1920 Richard Allen 2011-05-17 23:52:09 +0000
  • d359ce715f IOQ3 commit 1919 Richard Allen 2011-05-17 23:40:18 +0000
  • 27355afd3b IOQ3 commit 1918 Richard Allen 2011-05-17 23:36:37 +0000
  • 3baaf13ac0 IOQ3 commit 1916 Richard Allen 2011-05-17 23:25:38 +0000
  • 587d91c6fe Update to jpeg library 8c Richard Allen 2011-05-17 23:08:14 +0000
  • 576880a5b2 - 4085 fix Jonathan Barkley 2011-04-20 01:21:33 +0000
  • 2335b0ebb1 Missing {}, Andrei Drexler 2011-04-19 23:50:51 +0000
  • 55e90b48d3 Replaced __cdecl with ALCAPIENTRY Andrei Drexler 2011-04-19 23:37:01 +0000
  • 956f17c366 Changed 's_alDumpCustInfoParms' and 's_alDumpSoundShader' to 'writecustinfoparms' and 'writesoundshader'. Andrei Drexler 2011-04-19 21:38:17 +0000
  • 411ad75550 Tiny v14 fix (from SmileTheory) Andrei Drexler 2011-04-19 02:28:47 +0000
  • c8bc9f8bb2 . Andrei Drexler 2011-04-19 02:27:23 +0000
  • 8a4e3f6942 OpenAL special effects Andrei Drexler 2011-04-19 02:25:38 +0000
  • 84a674813e OpenAL special effects Andrei Drexler 2011-04-19 02:24:54 +0000
  • 6d65ca4c38 Tiny weapon sound change (in order to have reverb effect applied) Andrei Drexler 2011-04-19 02:10:06 +0000
  • 0619ab4a27 Changed to play nice with VBOGLSL v14 Andrei Drexler 2011-04-19 02:04:42 +0000
  • cb12d2ca68 VBOS-GLSL patch V14 Richard Allen 2011-04-19 01:39:02 +0000
  • 43fece54e0 - Fixed a bug with knife activate animation Jonathan Barkley 2011-04-14 23:31:58 +0000
  • 2fec95c414 - Slight modification in the weapon animation code; rather than always resetting oldFrame on new animation, only do it on activation. I didn't like the jerkiness on animations :) Jonathan Barkley 2011-04-12 16:01:18 +0000
  • 1d54461fbf Version 13 of the VBO and GLSL patch Richard Allen 2011-04-11 17:59:37 +0000
  • 8153444877 Fixing UI .so/dll loading Richard Allen 2011-04-09 21:13:54 +0000
  • f06d516e19 Minor thingy. Andrei Drexler 2011-04-06 06:37:16 +0000
  • f7c26897c9 Performance fix. Andrei Drexler 2011-04-06 06:15:10 +0000
  • 8412c44281 ? Andrei Drexler 2011-04-06 04:56:10 +0000
  • 5bed614bd0 Fix diffuse lighting on models. James Canete 2011-04-04 13:09:59 +0000
  • ba1da1cc7a Fixing ladder climbing bug. This is a temporary fix (but it does fix the problem). I'm going to try to fix the underlying issue without using the temporary fix. Nerius Landys 2011-04-03 19:48:18 +0000
  • 10a96d467b Items are placed on the ground using their actual bounding box, not magic numbers. Added cg_RQ3_strobeColor cvar (defaults to 1 - red). Andrei Drexler 2011-04-02 21:44:28 +0000
  • 03a12dc526 cg_RQ3_strobe changes Andrei Drexler 2011-04-01 23:28:34 +0000
  • a350a527c7 Warning fixes Richard Allen 2011-04-01 16:38:50 +0000
  • 8d7859931b 500 ms transition for underwater blur Andrei Drexler 2011-04-01 14:49:43 +0000
  • 391b404134 Damn you, AGEN_SKIP. James Canete 2011-04-01 09:30:14 +0000
  • 6f38e3d027 IR vision Andrei Drexler 2011-03-31 20:06:54 +0000
  • bbab825cf3 Fixing up v12 patch left-overs. Andrei Drexler 2011-03-31 19:57:38 +0000
  • 23fb28d4c9 Appying the differences between v11 and v12 renderers Richard Allen 2011-03-31 18:11:49 +0000
  • e8c2e6ba5b Fade-in Andrei Drexler 2011-03-31 05:58:03 +0000
  • 8e786adc86 testSunFlare dev command Andrei Drexler 2011-03-30 20:36:27 +0000
  • 9a99929768 testSunFlare dev command Andrei Drexler 2011-03-30 20:36:00 +0000
  • 4c7007f694 Underwater / dead / hit / UI blur. Frustum culling for the sun flare. Andrei Drexler 2011-03-30 20:34:34 +0000
  • 61f08e2ddd NV fixes. Andrei Drexler 2011-03-27 14:56:06 +0000
  • bf7eadf929 Overbright bits hack. FP16 FBO's with r_ext_framebuffer_object 2. Occlusion query for god rays. Andrei Drexler 2011-03-26 23:10:01 +0000
  • 5df45cf52b Overbright bits hack. FP16 FBO's with r_ext_framebuffer_object 2. Occlusion query for god rays. Andrei Drexler 2011-03-26 23:01:47 +0000
  • 3a6ad64407 Explosion screen shake. Andrei Drexler 2011-03-24 11:59:05 +0000
  • 43abda6afa Players now only get their YAW adjusted when sitting on a rotating entity. Andrei Drexler 2011-03-23 16:36:08 +0000
  • 50f6027d24 Noclippers/spectators/dead people can no longer block movers. Added "frequency" field and Y_AXIS spawnflag for pendulums. Disabled pushing code for func_bobbing/func_pendulums (needs to be rewritten). Andrei Drexler 2011-03-23 16:24:47 +0000
  • 6d78dc650d Remove bad triangles when parsing MST_TRIANGLE_SOUP surfaces. James Canete 2011-03-23 02:57:08 +0000
  • b1f4991a2d added bash script to compile source and create pk3 files Kyle Ross 2011-03-16 19:17:55 +0000
  • 283cd95b92 Tweaks Andrei Drexler 2011-03-16 11:39:09 +0000
  • 6cfaa9c14a Tweaks Andrei Drexler 2011-03-16 11:38:35 +0000
  • 2ed5d524c8 Handle AGEN_SKIP properly. James Canete 2011-03-16 10:16:18 +0000
  • 50e46c30f2 God rays tweaks. Andrei Drexler 2011-03-16 00:18:12 +0000
  • 7b882ae08f God rays tweaks. Also made it so that FBO's are now used everywhere and not just for the level rendering. Andrei Drexler 2011-03-15 18:28:58 +0000
  • 2fff41d467 Windowed r_mode -2 now allowed Andrei Drexler 2011-03-15 13:07:54 +0000
  • 71398275bf [21:20] <TTI> Makro: possibly another bug -- muzzle flashes don't appear from time to time Andrei Drexler 2011-03-15 08:24:48 +0000