This commit is contained in:
Andrei Drexler 2011-04-19 02:27:23 +00:00
parent 8a4e3f6942
commit c8bc9f8bb2

View file

@ -707,7 +707,9 @@ void UI_AddQuadToScene(qhandle_t hShader, const polyVert_t *verts);
void UI_Render2DScene( void );
void Rect_ToInnerCoords(rectDef_t *rect, float x, float y, float *resx, float *resy);
#define UI_POLY_Z_OFFSET -0.00001f
//#define UI_POLY_Z_OFFSET -0.00001f
#define UI_POLY_Z_OFFSET 0.f
//Makro - for all the lazy people
#define IsBetween(a, min, max) ( (a) >= (min) && (a) <= (max) )
#define PRINT_RECT(r) (r).x, (r).y, (r).w, (r).h