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1 changed files with 3 additions and 1 deletions
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@ -707,7 +707,9 @@ void UI_AddQuadToScene(qhandle_t hShader, const polyVert_t *verts);
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void UI_Render2DScene( void );
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void Rect_ToInnerCoords(rectDef_t *rect, float x, float y, float *resx, float *resy);
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#define UI_POLY_Z_OFFSET -0.00001f
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//#define UI_POLY_Z_OFFSET -0.00001f
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#define UI_POLY_Z_OFFSET 0.f
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//Makro - for all the lazy people
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#define IsBetween(a, min, max) ( (a) >= (min) && (a) <= (max) )
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#define PRINT_RECT(r) (r).x, (r).y, (r).w, (r).h
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