Tiny v14 fix (from SmileTheory)

This commit is contained in:
Andrei Drexler 2011-04-19 02:28:47 +00:00
parent c8bc9f8bb2
commit 411ad75550

View file

@ -1318,7 +1318,7 @@ static void ForwardDlightVBOGLSL( void ) {
//if (pStage->glslShaderGroup == tr.lightallShader)
{
sp = &tr.lightallShader[pStage->glslShaderIndex & ~LIGHTDEF_USE_LIGHTMAP];
sp = &tr.lightallShader[pStage->glslShaderIndex & ~(LIGHTDEF_USE_LIGHTMAP | LIGHTDEF_USE_DELUXEMAP)];
}
backEnd.pc.c_lightallDraws++;