reaction/uifiles/ingame_matchmode_captain.menu

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#include "ui/menudef.h"
#include "ui/tabs.h"
////////////////////////////////////
//
// CONSTANTS
//
//
#define OPTION_COLOR 0 0 .1 1
#define Tab_Color1 0 0 0 1
#define Tab_Color2 0 0 .5 1
#define VSPACE 16
#define VSIZE 16
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define HINT_COLOR .25 .25 .25
#define HINT_FADE_TIME 125
#define TAB_HEIGHT 20
#define LINE_WIDTH 300
////////////////////////////////////
//
// MENU DEFINITION
//
//
{
menuDef {
name "ingame_matchmode_captain"
visible MENU_FALSE // Visible on open
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
rect 232 120 344 264
anglevectors 3 -87
style WINDOW_STYLE_EMPTY
popup
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onOOBClick { close _self ; }
onOpen {
play "sound/ui/whoosh3.wav" ;
uiScript readMMcaptainSettings ;
setitemcolor hints forecolor HINT_COLOR 1 ; hide "hints" ;
}
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onClose { open _prev ; }
onESC { close _self }
onOpenSpecial {
//normal items
ALPHA_FADE_FORE(fade_alpha, 1) ;
//icon - special alpha
ALPHA_FADE_FORE(icon, ICON_ALPHA) ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
ALPHA_FADE_BACK(line, LINE_ALPHA) ;
ACTIVATE_TAB(1) ;
}
itemDef {
name "paper,fade_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor .95 .94 .87 1
rect -8 -16 380 320
anglevectors 3 -87
visible 1
menuAnchor
decoration
}
itemDef {
renderpoint
name "title,fade_alpha"
text "Match Mode:"
forecolor .6 .0 .0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignrect paper ITEM_ALIGN_LEFT 32 32 240 36
visible 1
autowrapped
decoration
}
//Line
itemDef {
name "line,fade_alpha"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 48 LINE_WIDTH 2
visible 1
decoration
}
///////////////////////////////////////////////////////////
//
// Sub-options
//
//
// Status
ADD_TAB(
"^_S^_tatus.",
"S", 1, "group2,group3",
alignrect "title" ITEM_ALIGN_LEFT 2 28 40 TAB_HEIGHT
)
ADD_HINT("hint_tab1", "Become a captain and lead your team", "group2,group3")
//---------------------------------------------------------
// Settings
ADD_TAB(
"S^_e^_ttings.",
"E", 2, "group1,group3",
alignrect "tab1" ITEM_ALIGN_RIGHT -49 0 48 TAB_HEIGHT
)
ADD_HINT("hint_tab2", "Change match settings", "group1,group3")
//---------------------------------------------------------
// Referee
ADD_TAB(
"^_R^_eferee.",
"R", 3, "group1,group2",
alignrect "tab2" ITEM_ALIGN_RIGHT -45 0 44 TAB_HEIGHT
)
ADD_HINT("hint_tab3", "Nominate a player to be the match referee", "group1,group2")
/*
==========================================================
Group # 1 - Status
==========================================================
*/
itemDef {
name "allgroups,group1,gr1_ctrl1,fade_alpha"
subgroup "fade_fore_alpha"
text "> Become a ^_C^_aptain"
shortcutKey "C"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "line" ITEM_ALIGN_LEFT 72 42 160 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor 0 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "captain" }
ASSIGN_HINT("hint_captain")
}
itemDef {
name "ready"
group "fade_fore_alpha,group1,allgroups"
text "> Ready/Unready ^_T^_eam"
shortcutKey "T"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "gr1_ctrl1" ITEM_ALIGN_LEFT 0 24 160 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor 0 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "ready" }
ASSIGN_HINT("hint_ready")
}
ADD_HINT("hint_captain", "Become a captain, or click again to resign", "group1")
ADD_HINT("hint_ready", "Ready to start the match, or click again to pause the match in-progress", "group1")
/*
==========================================================
Group # 2 - Settings
==========================================================
*/
itemDef {
name "team_caption"
group "fade_fore_alpha,group2,allgroups"
style 0
text "Team Name:"
alignrect "line" ITEM_ALIGN_LEFT 8 24 208 20
textscale .225
textalign 0
textalignx 4
textaligny 16
forecolor OPTION_COLOR
visible 1
decoration
}
itemDef {
name "team_dots"
group "fade_fore_alpha,group2,allgroups"
style 0
text "........................................................"
alignrect "team_caption" ITEM_ALIGN_LEFT 80 0 168 20
textscale .225
textalign ITEM_ALIGN_LEFT
textaligny 20
forecolor OPTION_COLOR
visible 1
decoration
}
itemDef {
name "allgroups,group2,gr2_ctrl1,fade_alpha"
group "fade_fore_alpha,group2,allgroups"
alignrect "team_caption" ITEM_ALIGN_RIGHT -32 0 168 20
type ITEM_TYPE_EDITFIELD
style 0
text ""
cvar "ui_RQ3_teamName"
backcolor 0 0 0 .1
forecolor 0 0 0 1
textstyle 0
maxChars 32
maxPaintChars 18
textscale .225
textalign 0
textalignx 8
textaligny 16
visible 1
ASSIGN_HINT("hint_teamname")
}
itemdef {
name "allgroups,group2,gr2_ctrl2,fade_alpha"
group "fade_fore_alpha,group2,allgroups"
alignrect "team_caption" ITEM_ALIGN_LEFT 0 28 288 60
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 40
elementheight 40
elementtype LISTBOX_IMAGE
feeder FEEDER_MMHEADS
horizontalscroll
backcolor 0 0 0 1
forecolor 1 1 1 1
bordercolor 1 0 0 1
bordersize 2
visible 1
ASSIGN_HINT("hint_teammodel")
}
itemDef {
name "model_dots"
group "fade_fore_alpha,group2,allgroups"
style 0
text "...................................................."
alignrect "gr2_ctrl2" ITEM_ALIGN_LEFT 48 68 168 20
textscale .225
textalign ITEM_ALIGN_LEFT
textaligny 20
forecolor OPTION_COLOR
visible 1
decoration
}
itemDef {
name "allgroups,group2,gr2_ctrl3,fade_alpha"
group "fade_fore_alpha,group2,allgroups"
text "Model:"
cvar "ui_RQ3_teamModel"
textscale .225
alignrect "gr2_ctrl2" ITEM_ALIGN_LEFT 0 68 80 20
type ITEM_TYPE_EDITFIELD
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 0 0 0 1
visible 0
decoration
}
itemDef {
name "allgroups,group2,gr2_ctrl4,fade_alpha"
group "fade_fore_alpha,group2,allgroups"
text "> ^_A^_pply"
shortcutKey "A"
textscale .225
alignrect "gr2_ctrl3" ITEM_ALIGN_LEFT 232 0 56 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
forecolor 0 0 0 1
visible 1
action { play "sound/misc/menu1.wav" ; uiScript "captainSetTeamModel" }
ASSIGN_HINT("hint_apply")
}
itemDef {
name "allgroups,group2,gr2_ctrl5,fade_alpha"
subgroup "fade_fore_alpha"
text "> ^_M^_atch Settings..."
shortcutKey "M"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "gr2_ctrl4" ITEM_ALIGN_LEFT -56 28 104 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor 0 0 0 1
visible 1
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action { play "sound/ui/whoosh3.wav" ; openSpecial "ingame_matchmode_settings" }
ASSIGN_HINT("hint_settings")
}
ADD_HINT("hint_settings", "Change match rules", "group2")
ADD_HINT("hint_teamname", "Type in the name of your team", "group2")
ADD_HINT("hint_teammodel", "Change the appearance of your team", "group2")
itemDef {
text "Select"
name "hint_apply,allgroups,group2,hints,fade_alpha"
group "fade_fore_alpha,group2,allgroups"
cvar "ui_RQ3_teamModel"
type ITEM_TYPE_EDITFIELD
autowrapped
forecolor HINT_COLOR 1
textalign ITEM_ALIGN_LEFT
textalignx 6
textaligny 10
textscale .2
alignrect "line" ITEM_ALIGN_LEFT 0 8 288 40
style WINDOW_STYLE_EMPTY
visible 0
decoration
}
/*
==========================================================
Group # 3 - Referee
==========================================================
*/
itemDef {
name "allgroups,group3,gr3_ctrl1,fade_alpha"
subgroup "fade_fore_alpha"
LISTBOX_STYLE(.225, 8)
alignrect "line" ITEM_ALIGN_LEFT 4 32 188 124
feeder FEEDER_PLAYER_LIST
visible 1
ASSIGN_HINT("hint_nominate")
}
itemDef {
name "btn_kick,allgroups,group3"
subgroup "fade_fore_alpha"
alignrect "paper" ITEM_ALIGN_LEFT 240 224 36 14
text "> ^_O^_K <"
shortcutKey "O"
style WINDOW_STYLE_EMPTY
forecolor .5 0 0 1
textalignx 0
textaligny 12
textscale .225
visible 1
type ITEM_TYPE_BUTTON
action { play "sound/ui/whoosh3.wav" ; uiScript captainRef }
ASSIGN_HINT("hint_referee")
}
ADD_HINT("hint_nominate", "Nominate a player to be the match referee", "group3")
itemDef {
text "Nominate"
name "hint_referee,allgroups,group3,hints,fade_alpha"
group "fade_fore_alpha,group2,allgroups"
ownerdraw UI_SELECTEDPLAYER
autowrapped
forecolor HINT_COLOR 1
textalign ITEM_ALIGN_LEFT
textalignx 6
textaligny 10
textscale .2
alignrect "line" ITEM_ALIGN_LEFT 0 8 288 40
style WINDOW_STYLE_EMPTY
visible 0
decoration
}
}
}
#if 0
#include "ui/menudef.h"
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#define SECCOLOR1 1 1 1 0
#define SECCOLOR2 1 1 1 .2
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{
menuDef {
name "ingame_matchmode_captain"
visible 0
fullscreen 0
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//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open ingame_matchmode }
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rect 296 64 288 212
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
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onOpen { uiScript readMMcaptainSettings ; hide grpCaptain ; show status
setitemcolor grpSections backcolor SECCOLOR1;
timeFade sectionStatus backColor SECCOLOR2 0 250
setFocus sectionStatus }
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//Window
itemDef {
rect 0 0 80 212
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemDef {
rect 79 0 207 212
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemDef {
rect 169 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
decoration
}
itemDef {
rect 169 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Captain"
visible 1
decoration
}
//Sub-sections
itemDef {
name sectionStatus
group grpSections
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text "Status. 1"
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shortcutKey "1"
type ITEM_TYPE_BUTTON
textscale .225
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style WINDOW_STYLE_FILLED
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rect 0 44 80 16
textalign ITEM_ALIGN_RIGHT
textalignx 72
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
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backcolor SECCOLOR1
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visible 1
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action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show status ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
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}
itemDef {
name sectionSettings
group grpSections
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text "Settings. 2"
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shortcutKey "2"
type ITEM_TYPE_BUTTON
textscale .225
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style WINDOW_STYLE_FILLED
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rect 0 68 80 16
textalign ITEM_ALIGN_RIGHT
textalignx 72
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
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backcolor SECCOLOR1
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visible 1
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action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show settings ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
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}
itemDef {
name sectionRef
group grpSections
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text "Referee. 3"
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shortcutKey "3"
type ITEM_TYPE_BUTTON
textscale .225
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style WINDOW_STYLE_FILLED
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rect 0 92 80 16
textalign ITEM_ALIGN_RIGHT
textalignx 72
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
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backcolor SECCOLOR1
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visible 1
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action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show ref ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
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}
//=======================
// STATUS //
itemDef {
name status
group grpCaptain
text "Become a captain"
shortcutKey "B"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 100 76 160 20
textalign ITEM_ALIGN_CENTER
textalignx 80
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "captain"; uiScript closeingame }
}
itemDef {
name status
group grpCaptain
text "Ready / Unready team"
shortcutKey "R"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 100 96 160 20
textalign ITEM_ALIGN_CENTER
textalignx 80
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ready"; uiScript closeingame }
}
// REF //
itemDef {
name ref
group grpCaptain
text "Vote Referee:"
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textscale .225
rect 92 32 80 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name ref
group grpCaptain
rect 92 52 180 124
style WINDOW_STYLE_FILLED
type ITEM_TYPE_LISTBOX
elementwidth 120
elementheight 15
textscale .225
elementtype LISTBOX_TEXT
feeder FEEDER_PLAYER_LIST
border 1
bordercolor .25 .25 .25 1
forecolor 1 1 1 1
backcolor 0 0 0 .25
outlinecolor .75 .75 1 .25
visible 0
}
// Scrollbar separator //
itemDef {
name ref
group grpCaptain
rect 254 52 18 124
style WINDOW_STYLE_EMPTY
border 1
borderSize 1
bordercolor .25 .25 .25 1
visible 0
decoration
}
itemDef {
name ref
text "OK"
shortcutKey "O"
type 1
textscale .225
group grpCaptain
style WINDOW_STYLE_FILLED
rect 224 180 48 20
textalign 1
textalignx 24
textaligny 14
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript captainRef ; uiScript closeingame }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
// SETTINGS //
itemDef {
name settings
group grpCaptain
text "Match Settings..."
shortcutKey "M"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 88 44 188 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; close ingame_matchmode_captain ; open ingame_matchmode_settings }
}
itemDef {
name settings
group grpCaptain
text "Team Name:"
textscale .225
rect 88 72 80 20
type ITEM_TYPE_TEXT
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
decoration
}
itemdef {
name settings
group grpCaptain
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_FILLED
text ""
cvar "ui_RQ3_teamName"
rect 88 92 148 16
maxPaintChars 8
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
textscale .225
outlinecolor 1 .5 .5 .5
forecolor 1 1 1 1
border 1
bordercolor .25 .25 .25 1
backcolor 1 1 1 .05
visible 0
onfocus { setcolor backcolor 1 1 1 .15 }
leavefocus { setcolor backcolor 1 1 1 .05 }
}
itemDef {
name settings
group grpCaptain
text "Set"
shortcutKey "S"
textscale .225
rect 240 92 40 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript "captainSetTeamName" ; uiScript closeingame }
}
itemDef {
name settings
group grpCaptain
text "Model:"
cvar "ui_RQ3_teamModel"
textscale .225
rect 88 128 80 20
type ITEM_TYPE_EDITFIELD
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name settings
group grpCaptain
text "Set"
shortcutKey "S"
textscale .225
rect 240 128 40 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript "captainSetTeamModel" ; uiScript closeingame }
}
itemdef {
name settings
group grpCaptain
rect 88 148 188 52
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 26
elementheight 26
elementtype LISTBOX_IMAGE
feeder FEEDER_MMHEADS
horizontalscroll
backcolor 0 0 0 1
border 0
bordercolor Ig_Window_BorderColor
forecolor 1 1 1 1
visible 1
}
}
}
#endif