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This commit is contained in:
Andrei Drexler 2003-03-31 01:09:19 +00:00
parent f7acfb9f06
commit 1a5d5922e1
7 changed files with 396 additions and 67 deletions

View file

@ -1,5 +1,8 @@
#include "ui/menudef.h"
#define SECCOLOR1 1 1 1 0
#define SECCOLOR2 1 1 1 .2
{
//----------------//
// CALL VOTE MENU //
@ -15,7 +18,10 @@
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { uiScript loadVoteArenas ; hide grpcallVote ; show map }
onOpen { uiScript loadVoteArenas ; hide grpcallVote ; show map ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFade sectionMap backColor SECCOLOR2 0 250 ;
setfocus sectionMap }
//Window
@ -72,7 +78,7 @@
shortcutKey "M"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 44 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
@ -82,8 +88,11 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpCallVote ; show map }
action { play "sound/misc/menu1.wav" ; hide grpCallVote ; show map ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
}
itemDef {
@ -93,7 +102,7 @@
shortcutKey "K"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 68 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
@ -103,8 +112,11 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpCallVote ; show kick }
action { play "sound/misc/menu1.wav" ; hide grpCallVote ; show kick ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
}
itemDef {
@ -114,7 +126,7 @@
shortcutKey "T"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 92 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
@ -124,8 +136,11 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpCallVote ; show type }
action { play "sound/misc/menu1.wav" ; hide grpCallVote ; show type ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
}
//=======================
@ -178,7 +193,7 @@
bordercolor .25 .25 .25 1
visible 0
decoration
}
}
itemDef {
name map

View file

@ -1,5 +1,8 @@
#include "ui/menudef.h"
#define SECCOLOR1 1 1 1 0
#define SECCOLOR2 1 1 1 .2
{
//----------//
// CONTROLS //
@ -16,7 +19,10 @@
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { play "sound/misc/menu1.wav" ; hide grpControls ; show look ; setfocus sectionLook }
onOpen { play "sound/misc/menu1.wav" ; hide grpControls ; show look ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFade sectionLook backColor SECCOLOR2 0 250 ;
setfocus sectionLook }
//Window
@ -72,6 +78,7 @@
name tabSystem
group grpTabs
text "System"
shortcutKey "S"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
@ -106,6 +113,7 @@
name tabGame
group grpTabs
text "Game"
shortcutKey "G"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
@ -124,10 +132,11 @@
itemdef {
name sectionLook
group grpSections
text "Look"
text "Look. 1"
shortcutKey "1"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 72 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
@ -137,17 +146,22 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpControls ; show look }
action { play "sound/misc/menu1.wav" ; hide grpControls ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 ;
show look }
}
itemdef {
name sectionMove
group grpSections
text "Move"
text "Move. 2"
shortcutKey "2"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 96 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
@ -157,17 +171,22 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpControls ; show move }
action { play "sound/misc/menu1.wav" ; hide grpControls ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 ;
show move }
}
itemdef {
name sectionWeapon
group grpSections
text "Weapons"
text "Weapons. 3"
shortcutKey "3"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 120 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
@ -177,17 +196,22 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpControls ; show weapon }
action { play "sound/misc/menu1.wav" ; hide grpControls ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 ;
show weapon }
}
itemdef {
name sectionMisc
group grpSections
text "Misc"
text "Misc. 4"
shortcutKey "4"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 144 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
@ -197,17 +221,22 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpControls ; show misc }
action { play "sound/misc/menu1.wav" ; hide grpControls ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 ;
show misc }
}
itemdef {
name sectionReaction
group grpSections
text "Reaction"
text "Reaction. 5"
shortcutKey "5"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 168 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
@ -217,8 +246,12 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpControls ; show reaction }
action { play "sound/misc/menu1.wav" ; hide grpControls ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 ;
show reaction }
}
//Keys

View file

@ -1,5 +1,8 @@
#include "ui/menudef.h"
#define SECCOLOR1 1 1 1 0
#define SECCOLOR2 1 1 1 .2
{
menuDef {
@ -12,7 +15,10 @@
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { uiScript readMMcaptainSettings ; hide grpCaptain ; show status }
onOpen { uiScript readMMcaptainSettings ; hide grpCaptain ; show status
setitemcolor grpSections backcolor SECCOLOR1;
timeFade sectionStatus backColor SECCOLOR2 0 250
setFocus sectionStatus }
//Window
@ -65,11 +71,11 @@
itemDef {
name sectionStatus
group grpSections
text "1. Status"
text "Status. 1"
shortcutKey "1"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 44 80 16
textalign ITEM_ALIGN_RIGHT
textalignx 72
@ -79,18 +85,21 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show status }
action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show status ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
}
itemDef {
name sectionSettings
group grpSections
text "2. Settings"
text "Settings. 2"
shortcutKey "2"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 68 80 16
textalign ITEM_ALIGN_RIGHT
textalignx 72
@ -100,18 +109,21 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show settings }
action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show settings ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
}
itemDef {
name sectionRef
group grpSections
text "3. Referee"
text "Referee. 3"
shortcutKey "3"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 92 80 16
textalign ITEM_ALIGN_RIGHT
textalignx 72
@ -121,8 +133,11 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show ref }
action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show ref ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
}
//=======================

View file

@ -1,5 +1,8 @@
#include "ui/menudef.h"
#define SECCOLOR1 1 1 1 0
#define SECCOLOR2 1 1 1 .2
{
menuDef {
@ -12,7 +15,10 @@
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { uiScript loadVoteArenas ; hide grpReferee ; show login }
onOpen { uiScript loadVoteArenas ; hide grpReferee ; show login ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFade sectionLogin backColor SECCOLOR2 0 250 ;
setfocus sectionLogin }
//Window
@ -65,11 +71,11 @@
itemDef {
name sectionLogin
group grpSections
text "1. Login"
text "Login. 1"
shortcutKey "1"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 40 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
@ -79,18 +85,21 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show login }
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show login ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
}
itemDef {
name sectionMap
group grpSections
text "2. Map"
text "Map. 2"
shortcutKey "2"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 64 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
@ -100,18 +109,21 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show map }
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show map ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
}
itemDef {
name sectionKick
group grpSections
text "3. Kick"
text "Kick. 3"
shortcutKey "3"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 88 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
@ -121,18 +133,21 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show kick }
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show kick ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
}
itemDef {
name sectionMatch
group grpSections
text "4. Match"
text "Match. 4"
shortcutKey "4"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 112 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
@ -142,8 +157,11 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show match }
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show match ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
}
//=======================

View file

@ -1,5 +1,8 @@
#include "ui/menudef.h"
#define SECCOLOR1 1 1 1 0
#define SECCOLOR2 1 1 1 .2
{
//--------------//
// GAME OPTIONS //
@ -16,7 +19,10 @@
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { play "sound/misc/menu1.wav" ; hide grpGame ; show page1 ; setfocus sectionPage1 }
onOpen { play "sound/misc/menu1.wav" ; hide grpGame ; show page1 ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFade sectionPage1 backColor SECCOLOR2 0 250 ;
setfocus sectionPage1 }
//Window
@ -70,6 +76,7 @@
name tabSystem
group grpTabs
text "System"
shortcutKey "S"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
@ -87,6 +94,7 @@
name tabControls
group grpTabs
text "Controls"
shortcutKey "C"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
@ -122,10 +130,12 @@
itemDef {
name sectionPage1
group grpSections
text "Settings"
text "Settings. 1"
shortcutKey "1"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
backcolor SECCOLOR1
rect 0 72 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
@ -136,16 +146,20 @@
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; hide grpGame ; show page1 }
action { play "sound/misc/menu1.wav" ; hide grpGame ; show page1 ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFade sectionPage1 backColor SECCOLOR2 0 250 }
}
itemDef {
name sectionPage2
group grpSections
text "Crosshair"
text "Crosshair. 2"
shortcutKey "2"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
backcolor SECCOLOR1
rect 0 96 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
@ -156,7 +170,33 @@
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; hide grpGame ; show page2 }
action { play "sound/misc/menu1.wav" ; hide grpGame ; show page2 ;
setitemcolor grpSections backcolor SECCOLOR1;timeFade sectionPage2 backColor SECCOLOR2 0 250 }
}
itemDef {
name sectionPage3
group grpSections
text "Models. 3"
shortcutKey "3"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_FILLED
backcolor SECCOLOR1
rect 0 120 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; hide grpGame ; show page3 ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFade sectionPage3 backColor SECCOLOR2 0 250 ;
uiScript buildReplacementList }
}
//Options
@ -568,5 +608,187 @@
decoration
}
}
// Page 3 //
//Background
itemdef {
name page3
group grpGame
rect 103 63 96 96
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-loadout"
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
//backcolor .5 .5 .5 .4
decoration
visible 1
}
//Preview
itemdef {
name page3
group grpGame
//type ITEM_TYPE_MODEL
ownerdraw UI_RQ3_REPLACEMENTMODEL
rect 103 63 96 96
/*
model_origin 28 0 0
model_fovx 60
model_fovy 60
//textscale .75
model_rotation 10
model_angles 270 0 90
*/
decoration
visible 1
}
// Text
//Name
itemDef {
name page3
group grpGame
style 1
//text "Gold akimbo"
ownerdraw UI_RQ3_REPLACEMENTNAME
rect 103 158 96 16
textalign ITEM_ALIGN_LEFT
textalignx 5
textaligny 12
textscale .18
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
visible 0
decoration
}
//Type
itemDef {
name page3
group grpGame
style 1
text "Replace:"
ownerdraw UI_RQ3_REPLACEMENTTYPE
rect 103 178 96 16
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
textscale .2
forecolor Ig_Sub_TextColor
visible 0
action { play "sound/misc/menu1.wav" }
}
//Sub-Type
itemDef {
name page3
group grpGame
style 1
text "Type:"
ownerdraw UI_RQ3_REPLACEMENTSUBTYPE
rect 103 194 96 16
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
textscale .2
forecolor Ig_Sub_TextColor
visible 0
action { play "sound/misc/menu1.wav" }
}
//Description
itemDef {
name page3
group grpGame
style 1
//text "Text goes here"
ownerdraw UI_RQ3_REPLACEMENTINFO
rect 208 64 156 96
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 14
textscale .225
forecolor Ig_Sub_TextColor
visible 0
decoration
}
//Prev model
itemDef {
name page3
group grpGame
rect 107 108 16 16
style WINDOW_STYLE_SHADER
background "ui/assets/arrow_left_white"
type ITEM_TYPE_BUTTON
visible 1
forecolor 1 1 1 .3
onFocus { timefadeSelf forecolor 1 1 1 1 0 250 }
leaveFocus { timefadeSelf forecolor 1 1 1 .3 0 250 }
action { play "sound/misc/menu1.wav" ; uiScript nextReplacement "-1" }
}
//Next model
itemDef {
name page3
group grpGame
rect 179 108 16 16
style WINDOW_STYLE_SHADER
background "ui/assets/arrow_right_white"
type ITEM_TYPE_BUTTON
visible 1
forecolor 1 1 1 .3
onFocus { timefadeSelf forecolor 1 1 1 1 0 250 }
leaveFocus { timefadeSelf forecolor 1 1 1 .3 0 250 }
action { play "sound/misc/menu1.wav" ; uiScript nextReplacement "1" }
}
//Note
itemDef {
name page3
group grpGame
style 1
text "Note: pressing the apply button will restart "
"Reaction Quake 3 in order to load the new "
"models and skins"
autowrapped
rect 112 256 232 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
textscale .225
forecolor Ig_Sub_TextColor
visible 0
decoration
}
//Apply button
itemDef {
name page3
group grpGame
text "Apply"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_FILLED
rect 284 304 64 16
textalign ITEM_ALIGN_CENTER
textalignx 32
textaligny 12
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 0
action { exec "vid_restart" }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
}

View file

@ -1,5 +1,8 @@
#include "ui/menudef.h"
#define SECCOLOR1 1 1 1 0
#define SECCOLOR2 1 1 1 .2
{
//----------------//
// SYSTEM OPTIONS //
@ -17,9 +20,10 @@
border 0
shadowStyle 1
onOpen { play "sound/misc/menu1.wav" ; hide grpSystem ;
//setitemcolor grpSections backcolor 0 0 0 0 ;
//setitemcolor sectionGraphics backcolor Ig_Window_Color ;
show graphics ; setfocus sectionGraphics }
show graphics ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFade sectionGraphics backColor SECCOLOR2 0 250 ;
setfocus sectionGraphics }
//Window
@ -91,6 +95,7 @@
name tabControls
group grpTabs
text "Controls"
shortcutKey "C"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
@ -108,6 +113,7 @@
name tabGame
group grpTabs
text "Game"
shortcutKey "G"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
@ -126,10 +132,11 @@
itemDef {
name sectionGraphics
group grpSections
text "Graphics"
text "Graphics. 1"
shortcutKey "1"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 72 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
@ -139,21 +146,24 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
//backcolor 0 0 0 0
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpSystem ;
//setitemcolor grpSections backcolor 0 0 0 0 ;
//setitemcolor sectionGraphics backcolor Ig_Window_Color ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 ;
show graphics }
}
itemDef {
name sectionDriver
group grpSections
text "Driver info"
text "Driver info. 2"
shortcutKey "2"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 96 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
@ -163,21 +173,24 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
//backcolor 0 0 0 0
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpSystem ;
//setitemcolor grpSections backcolor 0 0 0 0 ;
//setitemcolor sectionDriver backcolor Ig_Window_Color ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 ;
show driver }
}
itemDef {
name sectionOther
group grpSections
text "Other"
text "Other. 3"
shortcutKey "3"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
style WINDOW_STYLE_FILLED
rect 0 120 96 16
textalign ITEM_ALIGN_RIGHT
textalignx 88
@ -187,11 +200,13 @@
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
//backcolor 0 0 0 0
backcolor SECCOLOR1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpSystem ;
//setitemcolor grpSections backcolor 0 0 0 0 ;
//setitemcolor sectionOther backcolor Ig_Window_Color ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 ;
show Other }
}

View file

@ -70,6 +70,8 @@
#define FEEDER_INGAME_SERVERINFO 0x10
//Makro - for the captains' ingame menu
#define FEEDER_MMHEADS 0x11
//Makro - weapon replacements list
#define FEEDER_REPLACEMENTS 0x12
// display flags
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
@ -125,6 +127,8 @@
#define UI_SHOW_ITEM6 0x02000000
//Makro - toggle
#define UI_SHOW_TOGGLE 0x04000000
//Makro - hack !
#define UI_SHOW_REPLACEMENT 0x08000000
// owner draw types
@ -228,6 +232,13 @@
#define UI_RQ3_JOINTEAM1 161
#define UI_RQ3_JOINTEAM2 162
//Makro - replacement model info
#define UI_RQ3_REPLACEMENTINFO 163
#define UI_RQ3_REPLACEMENTNAME 164
#define UI_RQ3_REPLACEMENTMODEL 165
#define UI_RQ3_REPLACEMENTTYPE 166
#define UI_RQ3_REPLACEMENTSUBTYPE 167
#define UI_OWNERDRAW_BASE 200
#define UI_HANDICAP 200
#define UI_EFFECTS 201