This commit is contained in:
Andrei Drexler 2002-08-30 15:09:43 +00:00
parent 07161ae77f
commit 733a64893a
7 changed files with 1172 additions and 29 deletions

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.8 2002/08/30 15:09:43 makro
// MM UI
//
// Revision 1.7 2002/08/26 00:41:52 makro
// Presets menu + editor
//
@ -92,6 +95,8 @@
#define FEEDER_CINEMATICS 0x0f // cinematics
//Makro - improved in-game server info screen
#define FEEDER_INGAME_SERVERINFO 0x10
//Makro - for the captains' ingame menu
#define FEEDER_MMHEADS 0x11
// display flags
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001

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@ -3,34 +3,16 @@
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
cgamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
qagamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP841.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2AC.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP841.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP842.tmp" with contents
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2AC.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2AD.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj
@ -44,10 +26,10 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP842.tmp" with conte
.\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP842.tmp"
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2AD.tmp"
<h3>Output Window</h3>
Compiling...
ui_shared.c
ui_main.c
Linking...
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.19 2002/08/30 15:09:43 makro
// MM UI
//
// Revision 1.18 2002/08/26 00:41:52 makro
// Presets menu + editor
//
@ -229,6 +232,13 @@ extern vmCvar_t ui_RQ3_demoName;
//Makro - in-game server info
extern vmCvar_t ui_RQ3_ingameDetails;
//Makro - ref pass
extern vmCvar_t ui_RQ3_refPassword;
//Makro - captain cvars
extern vmCvar_t ui_RQ3_teamName;
extern vmCvar_t ui_RQ3_teamModel;
//
// ui_qmenu.c
//

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.47 2002/08/30 15:09:43 makro
// MM UI
//
// Revision 1.46 2002/08/26 00:41:52 makro
// Presets menu + editor
//
@ -4078,6 +4081,31 @@ static void UI_RunMenuScript(char **args)
} else {
trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid.");
}
//Makro - ref command - map
} else if (Q_stricmp(name, "refMap") == 0) {
if (ui_currentNetMap.integer >= 0 && ui_currentNetMap.integer < uiInfo.mapCount) {
trap_Cmd_ExecuteText(EXEC_APPEND,
va("ref map %s\n",
uiInfo.mapList[ui_currentNetMap.integer].mapLoadName));
}
//Makro - ref command - kick
} else if (Q_stricmp(name, "refKick") == 0) {
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
trap_Cmd_ExecuteText(EXEC_APPEND,
va("ref kick %s\n", uiInfo.playerNames[uiInfo.playerIndex]));
}
//Makro - captain command - referee
} else if (Q_stricmp(name, "captainRef") == 0) {
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
trap_Cmd_ExecuteText(EXEC_APPEND,
va("referee %s\n", uiInfo.playerNames[uiInfo.playerIndex]));
}
//Makro - ref login
} else if (Q_stricmp(name, "refLogin") == 0) {
trap_Cmd_ExecuteText(EXEC_APPEND, va("reflogin %s\n", ui_RQ3_refPassword.string));
//Makro - read MM captain team settings
} else if (Q_stricmp(name, "readMMcaptainSettings") == 0) {
trap_Cvar_Set("ui_RQ3_teamName", "");
//Makro - send the matchmode settings to the server
} else if (Q_stricmp(name, "sendMMsettings") == 0) {
trap_Cmd_ExecuteText(EXEC_APPEND, va("settings %i %i %i %i %i %i %i %i %i\n",
@ -4090,6 +4118,12 @@ static void UI_RunMenuScript(char **args)
ui_RQ3_limchasecam.integer,
ui_RQ3_tgren.integer,
ui_RQ3_friendlyFire.integer));
//Makro - captain command - teamname
} else if (Q_stricmp(name, "captainSetTeamName") == 0) {
trap_Cmd_ExecuteText(EXEC_APPEND, va("teamname \"%s\"\n", ui_RQ3_teamName.string));
//Makro - captain command - teammodel
} else if (Q_stricmp(name, "captainSetTeamModel") == 0) {
trap_Cmd_ExecuteText(EXEC_APPEND, va("teammodel \"%s\"\n", ui_RQ3_teamModel.string));
//Makro - sync ui MM cvars with the real ones
} else if (Q_stricmp(name, "readMMsettings") == 0) {
trap_Cvar_SetValue("ui_RQ3_timelimit", trap_Cvar_VariableValue("cg_RQ3_timelimit"));
@ -4338,13 +4372,13 @@ static void UI_RunMenuScript(char **args)
trap_Cmd_ExecuteText(EXEC_APPEND,
va("callvote kick %s\n", uiInfo.playerNames[uiInfo.playerIndex]));
}
//Makro - ignore command
//Makro - ignore command
} else if (Q_stricmp(name, "ignore") == 0) {
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
trap_Cmd_ExecuteText(EXEC_APPEND,
va("ignore %s\n", uiInfo.playerNames[uiInfo.playerIndex]));
}
//...and unignore
//...and unignore
} else if (Q_stricmp(name, "unignore") == 0) {
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
trap_Cmd_ExecuteText(EXEC_APPEND,
@ -5222,7 +5256,8 @@ static int UI_FeederCount(float feederID)
{
if (feederID == FEEDER_HEADS) {
return UI_HeadCountByTeam();
} else if (feederID == FEEDER_Q3HEADS) {
//Makro - added FEEDER_MMHEADS
} else if (feederID == FEEDER_Q3HEADS || feederID == FEEDER_MMHEADS) {
return uiInfo.q3HeadCount;
} else if (feederID == FEEDER_CINEMATICS) {
return uiInfo.movieCount;
@ -5351,7 +5386,8 @@ static const char *UI_FeederItemText(float feederID, int index, int column, qhan
int actual;
return UI_SelectedHead(index, &actual);
} else if (feederID == FEEDER_Q3HEADS) {
//Makro - added FEEDER_MMHEADS
} else if (feederID == FEEDER_Q3HEADS || feederID == FEEDER_MMHEADS) {
if (index >= 0 && index < uiInfo.q3HeadCount) {
return uiInfo.q3HeadNames[index];
}
@ -5476,7 +5512,8 @@ static qhandle_t UI_FeederItemImage(float feederID, int index)
}
return uiInfo.characterList[index].headImage;
}
} else if (feederID == FEEDER_Q3HEADS) {
//Makro - added FEEDER_MMHEADS
} else if (feederID == FEEDER_Q3HEADS || feederID == FEEDER_MMHEADS) {
if (index >= 0 && index < uiInfo.q3HeadCount) {
return uiInfo.q3HeadIcons[index];
}
@ -5510,6 +5547,11 @@ static void UI_FeederSelection(float feederID, int index)
trap_Cvar_Set("headmodel", va("*%s", uiInfo.characterList[index].name));
updateModel = qtrue;
}
//Makro - added FEEDER_MMHEADS
} else if (feederID == FEEDER_MMHEADS) {
if (index >= 0 && index < uiInfo.q3HeadCount) {
trap_Cvar_Set("ui_RQ3_teamModel", uiInfo.q3HeadNames[index]);
}
} else if (feederID == FEEDER_Q3HEADS) {
if (index >= 0 && index < uiInfo.q3HeadCount) {
trap_Cvar_Set("model", uiInfo.q3HeadNames[index]);
@ -6903,6 +6945,11 @@ vmCvar_t ui_RQ3_tgren;
vmCvar_t ui_RQ3_friendlyFire;
//Makro - in-game server info
vmCvar_t ui_RQ3_ingameDetails;
//Makro - ref pass
vmCvar_t ui_RQ3_refPassword;
//Makro - captain cvars
vmCvar_t ui_RQ3_teamName;
vmCvar_t ui_RQ3_teamModel;
//Makro - radio presets menu cvars
//1
vmCvar_t ui_RQ3_radioPreset1Desc;
@ -7085,6 +7132,11 @@ static cvarTable_t cvarTable[] = {
{&ui_RQ3_friendlyFire, "ui_RQ3_friendlyFire", "0", 0},
//Makro - in-game server info
{&ui_RQ3_ingameDetails, "ui_RQ3_ingameDetails", "0", CVAR_ARCHIVE},
//Makro - ref pass
{&ui_RQ3_refPassword, "ui_RQ3_refPassword", "", 0},
//Makro - captain cvars
{&ui_RQ3_teamName, "ui_RQ3_teamName", "", CVAR_ARCHIVE},
{&ui_RQ3_teamModel, "ui_RQ3_teamModel", "", CVAR_ARCHIVE},
//Makro - radio presets menu cvars
//1
{&ui_RQ3_radioPreset1Desc, "ui_RQ3_radioPreset1Desc", "Enemy spotted", CVAR_ARCHIVE},

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@ -0,0 +1,362 @@
#include "ui/menudef.h"
{
menuDef {
name "ingame_matchmode_captain"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 296 64 288 212
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { uiScript readMMcaptainSettings ; hide grpCaptain ; show status }
//Window
itemDef {
rect 0 0 80 212
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemDef {
rect 79 0 207 212
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemDef {
rect 169 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
decoration
}
itemDef {
rect 169 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Captain"
visible 1
decoration
}
//Sub-sections
itemDef {
name sectionStatus
group grpSections
text "1. Status"
shortcutKey "1"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
rect 0 44 80 16
textalign ITEM_ALIGN_RIGHT
textalignx 72
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show status }
}
itemDef {
name sectionSettings
group grpSections
text "2. Settings"
shortcutKey "2"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
rect 0 68 80 16
textalign ITEM_ALIGN_RIGHT
textalignx 72
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show settings }
}
itemDef {
name sectionRef
group grpSections
text "3. Referee"
shortcutKey "3"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
rect 0 92 80 16
textalign ITEM_ALIGN_RIGHT
textalignx 72
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show ref }
}
//=======================
// STATUS //
itemDef {
name status
group grpCaptain
text "Become a captain"
shortcutKey "B"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 100 76 160 20
textalign ITEM_ALIGN_CENTER
textalignx 80
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "captain"; uiScript closeingame }
}
itemDef {
name status
group grpCaptain
text "Ready / Unready team"
shortcutKey "R"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 100 96 160 20
textalign ITEM_ALIGN_CENTER
textalignx 80
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ready"; uiScript closeingame }
}
// REF //
itemDef {
name ref
group grpCaptain
text "Referee:"
textscale .225
rect 92 32 80 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name ref
group grpCaptain
rect 92 52 180 124
style WINDOW_STYLE_FILLED
type ITEM_TYPE_LISTBOX
elementwidth 120
elementheight 15
textscale .225
elementtype LISTBOX_TEXT
feeder FEEDER_PLAYER_LIST
border 1
bordercolor .25 .25 .25 1
forecolor 1 1 1 1
backcolor 0 0 0 .25
outlinecolor .75 .75 1 .25
visible 0
}
// Scrollbar separator //
itemDef {
name ref
group grpCaptain
rect 254 52 18 124
style WINDOW_STYLE_EMPTY
border 1
borderSize 1
bordercolor .25 .25 .25 1
visible 0
decoration
}
itemDef {
name ref
text "OK"
shortcutKey "O"
type 1
textscale .225
group grpCaptain
style WINDOW_STYLE_FILLED
rect 224 180 48 20
textalign 1
textalignx 24
textaligny 14
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript captainRef ; uiScript closeingame }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
// SETTINGS //
itemDef {
name settings
group grpCaptain
text "Match Settings..."
shortcutKey "M"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 88 44 188 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; close ingame_matchmode_captain ; open ingame_matchmode_settings }
}
itemDef {
name settings
group grpCaptain
text "Team Name:"
textscale .225
rect 88 72 80 20
type ITEM_TYPE_TEXT
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
decoration
}
itemdef {
name settings
group grpCaptain
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_FILLED
text ""
cvar "ui_RQ3_teamName"
rect 88 92 148 16
maxPaintChars 8
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
textscale .225
outlinecolor 1 .5 .5 .5
forecolor 1 1 1 1
border 1
bordercolor .25 .25 .25 1
backcolor 1 1 1 .05
visible 0
onfocus { setcolor backcolor 1 1 1 .15 }
leavefocus { setcolor backcolor 1 1 1 .05 }
}
itemDef {
name settings
group grpCaptain
text "Set"
shortcutKey "S"
textscale .225
rect 240 92 40 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript "captainSetTeamName" ; uiScript closeingame }
}
itemDef {
name settings
group grpCaptain
text "Model:"
cvar "ui_RQ3_teamModel"
textscale .225
rect 88 128 80 20
type ITEM_TYPE_EDITFIELD
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name settings
group grpCaptain
text "Set"
shortcutKey "S"
textscale .225
rect 240 128 40 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript "captainSetTeamModel" ; uiScript closeingame }
}
itemdef {
name settings
group grpCaptain
rect 88 148 188 52
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 26
elementheight 26
elementtype LISTBOX_IMAGE
feeder FEEDER_MMHEADS
horizontalscroll
backcolor 0 0 0 1
border 0
bordercolor Ig_Window_BorderColor
forecolor 1 1 1 1
visible 1
}
}
}

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@ -0,0 +1,487 @@
#include "ui/menudef.h"
{
menuDef {
name "ingame_matchmode_referee"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 296 64 288 212
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { uiScript loadArenas ; hide grpReferee ; show login }
//Window
itemDef {
rect 0 0 72 212
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemDef {
rect 71 0 215 212
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemDef {
rect 169 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
decoration
}
itemDef {
rect 169 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Referee"
visible 1
decoration
}
//Sub-sections
itemDef {
name sectionLogin
group grpSections
text "1. Login"
shortcutKey "1"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
rect 0 40 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show login }
}
itemDef {
name sectionMap
group grpSections
text "2. Map"
shortcutKey "2"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
rect 0 64 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show map }
}
itemDef {
name sectionKick
group grpSections
text "3. Kick"
shortcutKey "3"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
rect 0 88 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show kick }
}
itemDef {
name sectionMatch
group grpSections
text "4. Match"
shortcutKey "4"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
rect 0 112 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; hide grpReferee ; show match }
}
//=======================
// LOGIN //
itemDef {
name login
group grpReferee
text "Password"
textscale .225
rect 88 56 80 20
type ITEM_TYPE_TEXT
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
decoration
}
itemdef {
name login
group grpReferee
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_FILLED
text ""
cvar "ui_RQ3_refPassword"
rect 88 76 180 16
maxPaintChars 8
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
textscale .225
outlinecolor 1 .5 .5 .5
forecolor 1 1 1 1
border 1
bordercolor .25 .25 .25 1
backcolor 1 1 1 .05
visible 0
onfocus { setcolor backcolor 1 1 1 .15 }
leavefocus { setcolor backcolor 1 1 1 .05 }
}
itemDef {
name login
group grpReferee
text "Resign"
shortcutKey "R"
textscale .225
rect 88 160 80 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "refresign" ; uiScript closeingame }
}
itemDef {
name login
group grpReferee
text "Login"
shortcutKey "L"
textscale .225
rect 188 160 80 20
type 1
textalign ITEM_ALIGN_RIGHT
textalignx 76
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript refLogin ; uiScript closeingame }
}
// NEW MAP //
itemDef {
name map
group grpReferee
text "New Map:"
ownerdraw UI_ALLMAPS_SELECTION
textscale .225
rect 84 32 80 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name map
group grpReferee
rect 84 52 188 124
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 15
textscale .225
elementtype LISTBOX_TEXT
feeder FEEDER_ALLMAPS
border 1
bordercolor .25 .25 .25 1
forecolor 1 1 1 1
backcolor 0 0 0 .25
outlinecolor .75 .75 1 .25
visible 0
}
// Scrollbar separator //
itemDef {
name map
group grpReferee
rect 254 52 18 124
style WINDOW_STYLE_EMPTY
border 1
borderSize 1
bordercolor .25 .25 .25 1
visible 0
decoration
}
itemDef {
name map
group grpReferee
text "Next Map"
shortcutKey "N"
textscale .225
rect 84 184 60 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref cyclemap" ; uiScript closeingame }
}
itemDef {
name map
group grpReferee
text "Restart"
shortcutKey "R"
textscale .225
rect 158 184 60 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref map_restart" ; uiScript closeingame }
}
itemDef {
name map
text "OK"
shortcutKey "O"
type 1
textscale .225
group grpReferee
style WINDOW_STYLE_FILLED
rect 224 184 48 20
textalign 1
textalignx 24
textaligny 14
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript refMap ; uiScript closeingame }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
// KICK PLAYER //
itemDef {
name kick
group grpReferee
text "Kick Player:"
textscale .225
rect 84 32 80 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name kick
group grpReferee
rect 84 52 188 124
style WINDOW_STYLE_FILLED
type ITEM_TYPE_LISTBOX
elementwidth 120
elementheight 15
textscale .225
elementtype LISTBOX_TEXT
feeder FEEDER_PLAYER_LIST
border 1
bordercolor .25 .25 .25 1
forecolor 1 1 1 1
backcolor 0 0 0 .25
outlinecolor .75 .75 1 .25
visible 0
}
// Scrollbar separator //
itemDef {
name kick
group grpReferee
rect 254 52 18 124
style WINDOW_STYLE_EMPTY
border 1
borderSize 1
bordercolor .25 .25 .25 1
visible 0
decoration
}
itemDef {
name kick
text "OK"
shortcutKey "O"
type 1
textscale .225
group grpReferee
style WINDOW_STYLE_FILLED
rect 224 184 48 20
textalign 1
textalignx 24
textaligny 14
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript refKick ; uiScript closeingame }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
// Match //
itemDef {
name match
group grpReferee
text "Pause / Resume"
shortcutKey "P"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 84 56 188 20
textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref pause"; uiScript closeingame }
}
itemDef {
name match
group grpReferee
text "Clear Scores"
shortcutKey "C"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 84 76 188 20
textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref clearscores"; uiScript closeingame }
}
itemDef {
name match
group grpReferee
text "Lock Settings"
shortcutKey "L"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 84 96 188 20
textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref locksettings"; uiScript closeingame }
}
itemDef {
name match
group grpReferee
text "Reset Match"
shortcutKey "R"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 84 116 188 20
textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref resetmatch"; uiScript closeingame }
}
itemDef {
name match
group grpReferee
text "Settings..."
shortcutKey "S"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 84 156 188 20
textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; close ingame_matchmode_referee ; open ingame_matchmode_settings }
}
}
}

View File

@ -0,0 +1,245 @@
#include "ui/menudef.h"
{
menuDef {
name "ingame_matchmode_settings"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 296 64 216 264
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items
style 1
shadowStyle 1
onOpen { play "sound/misc/menu1.wav" ; uiScript "readMMsettings" }
//Window
itemdef {
rect 0 0 216 264
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemdef {
rect 97 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
decoration
}
itemdef {
rect 97 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "MM settings"
visible 1
decoration
}
//Objects
// SETTINGS //
// Time limit
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Time Limit:"
cvar "ui_RQ3_timelimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 48 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Round limit
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Round Limit:"
cvar "ui_RQ3_roundlimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 68 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Round time limit
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Round Time Limit:"
cvar "ui_RQ3_roundtimelimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 88 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Frag limit
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Frag Limit:"
cvar "ui_RQ3_fraglimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 108 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Max players
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Max Players:"
cvar "ui_RQ3_maxplayers"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 128 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Force team talk
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Force Team Talk:"
cvar "ui_RQ3_forceteamtalk"
cvarFloatList { "Off" 0 "Match only" 1 "Always" 2 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 148 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Limit chase cam
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Limit Chase Cam:"
cvar "ui_RQ3_limchasecam"
cvarFloatList { "No" 0 "Team only" 1 "Eyes only" 2 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 168 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Tgren
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Bandolier Grenades:"
cvar "ui_RQ3_tgren"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 188 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Friendly fire
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Friendly Fire:"
cvar "ui_RQ3_friendlyFire"
cvarFloatList { "On" 1 "Knockback" 2 "Off" 0 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 208 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// OK //
itemdef {
name ok
rect 136 232 64 20
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 32
textaligny 14
text "Ok"
shortcutKey "O"
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; uiScript "sendMMsettings" ; uiScript closeingame }
//action { exec "screenshotJPEG" }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
}
}