mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 16:37:30 +00:00
fbc1bd9f6e
This is the first step towards component-based entities. There's still some transform-related stuff in the struct that needs to be moved, but it's all entirely client related (rather than renderer) and will probably go into a "client" component. Also, the current components are directly included structs rather than references as I didn't want to deal with the object management at this stage. As part of the process (because transforms use simd) this also starts the process of moving QF to using simd for vectors and matrices. There's now a mess of simd and sisd code mixed together, but it works surprisingly well together.
873 lines
23 KiB
C
873 lines
23 KiB
C
/*
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sw32_rmain.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#define NH_DEFINE
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#include "namehack.h"
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <math.h>
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/entity.h"
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#include "QF/locs.h"
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#include "QF/mathlib.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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//define PASSAGES
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static vec3_t viewlightvec;
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static alight_t r_viewlighting = { 128, 192, viewlightvec };
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int sw32_r_numallocatededges;
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qboolean sw32_r_drawpolys;
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qboolean sw32_r_drawculledpolys;
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qboolean sw32_r_worldpolysbacktofront;
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int sw32_r_pixbytes = 1;
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float sw32_r_aliasuvscale = 1.0;
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int sw32_r_outofsurfaces;
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int sw32_r_outofedges;
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qboolean sw32_r_dowarp, sw32_r_dowarpold, sw32_r_viewchanged;
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int sw32_c_surf;
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int sw32_r_maxsurfsseen, sw32_r_maxedgesseen;
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static int r_cnumsurfs;
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static qboolean r_surfsonstack;
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int sw32_r_clipflags;
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byte *sw32_r_warpbuffer;
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static byte *r_stack_start;
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// screen size info
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float sw32_xcenter, sw32_ycenter;
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float sw32_xscale, sw32_yscale;
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float sw32_xscaleinv, sw32_yscaleinv;
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float sw32_xscaleshrink, sw32_yscaleshrink;
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float sw32_aliasxscale, sw32_aliasyscale, sw32_aliasxcenter, sw32_aliasycenter;
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int sw32_screenwidth;
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float sw32_pixelAspect;
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static float screenAspect;
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static float verticalFieldOfView;
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static float xOrigin, yOrigin;
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plane_t sw32_screenedge[4];
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// refresh flags
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int sw32_r_polycount;
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int sw32_r_drawnpolycount;
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int *sw32_pfrustum_indexes[4];
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int sw32_r_frustum_indexes[4 * 6];
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float sw32_r_aliastransition, sw32_r_resfudge;
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static float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
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static float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
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void
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sw32_R_Textures_Init (void)
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{
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int x, y, m;
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byte *dest;
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// create a simple checkerboard texture for the default
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r_notexture_mip =
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Hunk_AllocName (sizeof (texture_t) + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2,
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"notexture");
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r_notexture_mip->width = r_notexture_mip->height = 16;
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r_notexture_mip->offsets[0] = sizeof (texture_t);
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r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16 * 16;
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r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8 * 8;
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r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4 * 4;
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for (m = 0; m < 4; m++) {
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dest = (byte *) r_notexture_mip + r_notexture_mip->offsets[m];
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for (y = 0; y < (16 >> m); y++)
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for (x = 0; x < (16 >> m); x++) {
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if ((y < (8 >> m)) ^ (x < (8 >> m)))
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*dest++ = 0;
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else
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*dest++ = 0xff;
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}
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}
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}
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void
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sw32_R_Init (void)
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{
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int dummy;
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// get stack position so we can guess if we are going to overflow
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r_stack_start = (byte *) & dummy;
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R_Init_Cvars ();
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sw32_R_Particles_Init_Cvars ();
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sw32_Draw_Init ();
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SCR_Init ();
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sw32_R_InitTurb ();
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Cmd_AddCommand ("timerefresh", sw32_R_TimeRefresh_f, "Tests the current "
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"refresh rate for the current location");
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Cmd_AddCommand ("pointfile", sw32_R_ReadPointFile_f, "Load a pointfile to "
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"determine map leaks");
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Cmd_AddCommand ("loadsky", sw32_R_LoadSky_f, "Load a skybox");
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Cvar_SetValue (r_maxedges, (float) NUMSTACKEDGES);
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Cvar_SetValue (r_maxsurfs, (float) NUMSTACKSURFACES);
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sw32_view_clipplanes[0].leftedge = true;
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sw32_view_clipplanes[1].rightedge = true;
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sw32_view_clipplanes[1].leftedge = sw32_view_clipplanes[2].leftedge =
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sw32_view_clipplanes[3].leftedge = false;
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sw32_view_clipplanes[0].rightedge = sw32_view_clipplanes[2].rightedge =
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sw32_view_clipplanes[3].rightedge = false;
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r_refdef.xOrigin = XCENTERING;
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r_refdef.yOrigin = YCENTERING;
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sw32_D_Init ();
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Skin_Init ();
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}
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void
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sw32_R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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{
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int i;
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mod_brush_t *brush = &worldmodel->brush;
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memset (&r_worldentity, 0, sizeof (r_worldentity));
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r_worldentity.renderer.model = worldmodel;
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R_FreeAllEntities ();
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// clear out efrags in case the level hasn't been reloaded
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// FIXME: is this one short?
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for (i = 0; i < brush->numleafs; i++)
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brush->leafs[i].efrags = NULL;
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if (brush->skytexture)
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sw32_R_InitSky (brush->skytexture);
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// Force a vis update
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r_viewleaf = NULL;
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R_MarkLeaves ();
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sw32_R_ClearParticles ();
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r_cnumsurfs = r_maxsurfs->int_val;
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if (r_cnumsurfs <= MINSURFACES)
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r_cnumsurfs = MINSURFACES;
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if (r_cnumsurfs > NUMSTACKSURFACES) {
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sw32_surfaces = Hunk_AllocName (r_cnumsurfs * sizeof (surf_t), "surfaces");
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sw32_surface_p = sw32_surfaces;
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sw32_surf_max = &sw32_surfaces[r_cnumsurfs];
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r_surfsonstack = false;
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// surface 0 doesn't really exist; it's just a dummy because index 0
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// is used to indicate no edge attached to surface
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sw32_surfaces--;
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} else {
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r_surfsonstack = true;
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}
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sw32_r_maxedgesseen = 0;
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sw32_r_maxsurfsseen = 0;
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sw32_r_numallocatededges = r_maxedges->int_val;
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if (sw32_r_numallocatededges < MINEDGES)
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sw32_r_numallocatededges = MINEDGES;
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if (sw32_r_numallocatededges <= NUMSTACKEDGES) {
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sw32_auxedges = NULL;
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} else {
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sw32_auxedges = Hunk_AllocName (sw32_r_numallocatededges * sizeof (edge_t),
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"edges");
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}
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sw32_r_dowarpold = false;
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sw32_r_viewchanged = false;
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}
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/*
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R_ViewChanged
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Called every time the vid structure or r_refdef changes.
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Guaranteed to be called before the first refresh
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*/
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void
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sw32_R_ViewChanged (float aspect)
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{
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int i;
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float res_scale;
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sw32_r_viewchanged = true;
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r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x / 360 * M_PI);
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r_refdef.fvrectx = (float) r_refdef.vrect.x;
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r_refdef.fvrectx_adj = (float) r_refdef.vrect.x - 0.5;
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r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x << 20) + (1 << 19) - 1;
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r_refdef.fvrecty = (float) r_refdef.vrect.y;
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r_refdef.fvrecty_adj = (float) r_refdef.vrect.y - 0.5;
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r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
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r_refdef.vrectright_adj_shift20 =
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(r_refdef.vrectright << 20) + (1 << 19) - 1;
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r_refdef.fvrectright = (float) r_refdef.vrectright;
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r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5;
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r_refdef.vrectrightedge = (float) r_refdef.vrectright - 0.99;
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r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
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r_refdef.fvrectbottom = (float) r_refdef.vrectbottom;
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r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5;
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r_refdef.aliasvrect.x = (int) (r_refdef.vrect.x * sw32_r_aliasuvscale);
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r_refdef.aliasvrect.y = (int) (r_refdef.vrect.y * sw32_r_aliasuvscale);
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r_refdef.aliasvrect.width = (int) (r_refdef.vrect.width * sw32_r_aliasuvscale);
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r_refdef.aliasvrect.height = (int) (r_refdef.vrect.height *
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sw32_r_aliasuvscale);
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r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
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r_refdef.aliasvrect.width;
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r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
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r_refdef.aliasvrect.height;
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sw32_pixelAspect = aspect;
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xOrigin = r_refdef.xOrigin;
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yOrigin = r_refdef.yOrigin;
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screenAspect = r_refdef.vrect.width * sw32_pixelAspect / r_refdef.vrect.height;
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// 320*200 1.0 sw32_pixelAspect = 1.6 screenAspect
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// 320*240 1.0 sw32_pixelAspect = 1.3333 screenAspect
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// proper 320*200 sw32_pixelAspect = 0.8333333
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verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
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// values for perspective projection
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// if math were exact, the values would range from 0.5 to to range+0.5
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// hopefully they wll be in the 0.000001 to range+.999999 and truncate
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// the polygon rasterization will never render in the first row or column
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// but will definately render in the [range] row and column, so adjust the
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// buffer origin to get an exact edge to edge fill
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sw32_xcenter = ((float) r_refdef.vrect.width * XCENTERING) +
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r_refdef.vrect.x - 0.5;
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sw32_aliasxcenter = sw32_xcenter * sw32_r_aliasuvscale;
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sw32_ycenter = ((float) r_refdef.vrect.height * YCENTERING) +
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r_refdef.vrect.y - 0.5;
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sw32_aliasycenter = sw32_ycenter * sw32_r_aliasuvscale;
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sw32_xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
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sw32_aliasxscale = sw32_xscale * sw32_r_aliasuvscale;
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sw32_xscaleinv = 1.0 / sw32_xscale;
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sw32_yscale = sw32_xscale * sw32_pixelAspect;
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sw32_aliasyscale = sw32_yscale * sw32_r_aliasuvscale;
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sw32_yscaleinv = 1.0 / sw32_yscale;
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sw32_xscaleshrink = (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView;
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sw32_yscaleshrink = sw32_xscaleshrink * sw32_pixelAspect;
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// left side clip
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sw32_screenedge[0].normal[0] = -1.0 / (xOrigin *
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r_refdef.horizontalFieldOfView);
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sw32_screenedge[0].normal[1] = 0;
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sw32_screenedge[0].normal[2] = 1;
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sw32_screenedge[0].type = PLANE_ANYZ;
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// right side clip
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sw32_screenedge[1].normal[0] = 1.0 / ((1.0 - xOrigin) *
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r_refdef.horizontalFieldOfView);
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sw32_screenedge[1].normal[1] = 0;
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sw32_screenedge[1].normal[2] = 1;
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sw32_screenedge[1].type = PLANE_ANYZ;
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// top side clip
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sw32_screenedge[2].normal[0] = 0;
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sw32_screenedge[2].normal[1] = -1.0 / (yOrigin * verticalFieldOfView);
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sw32_screenedge[2].normal[2] = 1;
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sw32_screenedge[2].type = PLANE_ANYZ;
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// bottom side clip
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sw32_screenedge[3].normal[0] = 0;
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sw32_screenedge[3].normal[1] = 1.0 / ((1.0 - yOrigin) * verticalFieldOfView);
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sw32_screenedge[3].normal[2] = 1;
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sw32_screenedge[3].type = PLANE_ANYZ;
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for (i = 0; i < 4; i++)
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VectorNormalize (sw32_screenedge[i].normal);
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res_scale = sqrt ((double) (r_refdef.vrect.width * r_refdef.vrect.height) /
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(320.0 * 152.0)) * (2.0 /
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r_refdef.horizontalFieldOfView);
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sw32_r_aliastransition = r_aliastransbase->value * res_scale;
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sw32_r_resfudge = r_aliastransadj->value * res_scale;
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sw32_D_ViewChanged ();
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}
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static void
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R_DrawEntitiesOnList (void)
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{
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int j;
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unsigned int lnum;
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alight_t lighting;
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entity_t *ent;
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// FIXME: remove and do real lighting
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float lightvec[3] = { -1, 0, 0 };
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vec3_t dist;
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float add;
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float minlight;
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if (!r_drawentities->int_val)
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return;
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for (ent = r_ent_queue; ent; ent = ent->next) {
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currententity = ent;
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switch (currententity->renderer.model->type) {
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case mod_sprite:
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VectorCopy (currententity->origin, r_entorigin);
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VectorSubtract (r_origin, r_entorigin, modelorg);
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sw32_R_DrawSprite ();
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break;
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case mod_alias:
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case mod_iqm:
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VectorCopy (currententity->origin, r_entorigin);
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VectorSubtract (r_origin, r_entorigin, modelorg);
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minlight = max (currententity->renderer.min_light,
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currententity->renderer.model->min_light);
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// see if the bounding box lets us trivially reject, also
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// sets trivial accept status
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currententity->visibility.trivial_accept = 0; //FIXME
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if (currententity->renderer.model->type == mod_iqm//FIXME
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|| sw32_R_AliasCheckBBox ()) {
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// 128 instead of 255 due to clamping below
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j = max (R_LightPoint (&r_worldentity.renderer.model->brush,
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currententity->origin),
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minlight * 128);
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lighting.ambientlight = j;
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lighting.shadelight = j;
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lighting.plightvec = lightvec;
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for (lnum = 0; lnum < r_maxdlights; lnum++) {
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if (r_dlights[lnum].die >= vr_data.realtime) {
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VectorSubtract (currententity->origin,
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r_dlights[lnum].origin, dist);
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add = r_dlights[lnum].radius - VectorLength (dist);
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if (add > 0)
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lighting.ambientlight += add;
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}
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}
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// clamp lighting so it doesn't overbright as much
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if (lighting.ambientlight > 128)
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lighting.ambientlight = 128;
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if (lighting.ambientlight + lighting.shadelight > 192)
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lighting.shadelight = 192 - lighting.ambientlight;
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if (currententity->renderer.model->type == mod_iqm)
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sw32_R_IQMDrawModel (&lighting);
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else
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sw32_R_AliasDrawModel (&lighting);
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}
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break;
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default:
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break;
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}
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}
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}
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static void
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R_DrawViewModel (void)
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{
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// FIXME: remove and do real lighting
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float lightvec[3] = { -1, 0, 0 };
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int j;
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unsigned int lnum;
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vec3_t dist;
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float add;
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float minlight;
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dlight_t *dl;
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if (vr_data.inhibit_viewmodel || !r_drawviewmodel->int_val
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|| !r_drawentities->int_val)
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return;
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currententity = vr_data.view_model;
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if (!currententity->renderer.model)
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return;
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VectorCopy (currententity->origin, r_entorigin);
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VectorSubtract (r_origin, r_entorigin, modelorg);
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VectorCopy (vup, viewlightvec);
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VectorNegate (viewlightvec, viewlightvec);
|
|
|
|
minlight = max (currententity->renderer.min_light,
|
|
currententity->renderer.model->min_light);
|
|
|
|
j = max (R_LightPoint (&r_worldentity.renderer.model->brush,
|
|
currententity->origin), minlight * 128);
|
|
|
|
r_viewlighting.ambientlight = j;
|
|
r_viewlighting.shadelight = j;
|
|
|
|
// add dynamic lights
|
|
for (lnum = 0; lnum < r_maxdlights; lnum++) {
|
|
dl = &r_dlights[lnum];
|
|
if (!dl->radius)
|
|
continue;
|
|
if (!dl->radius)
|
|
continue;
|
|
if (dl->die < vr_data.realtime)
|
|
continue;
|
|
|
|
VectorSubtract (currententity->origin, dl->origin, dist);
|
|
add = dl->radius - VectorLength (dist);
|
|
if (add > 0)
|
|
r_viewlighting.ambientlight += add;
|
|
}
|
|
|
|
// clamp lighting so it doesn't overbright as much
|
|
if (r_viewlighting.ambientlight > 128)
|
|
r_viewlighting.ambientlight = 128;
|
|
if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
|
|
r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
|
|
|
|
r_viewlighting.plightvec = lightvec;
|
|
|
|
sw32_R_AliasDrawModel (&r_viewlighting);
|
|
}
|
|
|
|
static int
|
|
R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
|
|
{
|
|
int i, *pindex, clipflags;
|
|
vec3_t acceptpt, rejectpt;
|
|
double d;
|
|
mat4f_t mat;
|
|
|
|
clipflags = 0;
|
|
|
|
Transform_GetWorldMatrix (currententity->transform, mat);
|
|
if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) {
|
|
for (i = 0; i < 4; i++) {
|
|
d = DotProduct (currententity->origin, sw32_view_clipplanes[i].normal);
|
|
d -= sw32_view_clipplanes[i].dist;
|
|
|
|
if (d <= -clmodel->radius)
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
if (d <= clmodel->radius)
|
|
clipflags |= (1 << i);
|
|
}
|
|
} else {
|
|
for (i = 0; i < 4; i++) {
|
|
// generate accept and reject points
|
|
// FIXME: do with fast look-ups or integer tests based on the
|
|
// sign bit of the floating point values
|
|
|
|
pindex = sw32_pfrustum_indexes[i];
|
|
|
|
rejectpt[0] = minmaxs[pindex[0]];
|
|
rejectpt[1] = minmaxs[pindex[1]];
|
|
rejectpt[2] = minmaxs[pindex[2]];
|
|
|
|
d = DotProduct (rejectpt, sw32_view_clipplanes[i].normal);
|
|
d -= sw32_view_clipplanes[i].dist;
|
|
|
|
if (d <= 0)
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
acceptpt[0] = minmaxs[pindex[3 + 0]];
|
|
acceptpt[1] = minmaxs[pindex[3 + 1]];
|
|
acceptpt[2] = minmaxs[pindex[3 + 2]];
|
|
|
|
d = DotProduct (acceptpt, sw32_view_clipplanes[i].normal);
|
|
d -= sw32_view_clipplanes[i].dist;
|
|
|
|
if (d <= 0)
|
|
clipflags |= (1 << i);
|
|
}
|
|
}
|
|
|
|
return clipflags;
|
|
}
|
|
|
|
static void
|
|
R_DrawBEntitiesOnList (void)
|
|
{
|
|
int j, clipflags;
|
|
unsigned int k;
|
|
vec3_t oldorigin;
|
|
model_t *clmodel;
|
|
float minmaxs[6];
|
|
entity_t *ent;
|
|
|
|
if (!r_drawentities->int_val)
|
|
return;
|
|
|
|
VectorCopy (modelorg, oldorigin);
|
|
insubmodel = true;
|
|
|
|
for (ent = r_ent_queue; ent; ent = ent->next) {
|
|
currententity = ent;
|
|
|
|
switch (currententity->renderer.model->type) {
|
|
case mod_brush:
|
|
clmodel = currententity->renderer.model;
|
|
|
|
// see if the bounding box lets us trivially reject, also
|
|
// sets trivial accept status
|
|
for (j = 0; j < 3; j++) {
|
|
minmaxs[j] = currententity->origin[j] + clmodel->mins[j];
|
|
minmaxs[3 + j] = currententity->origin[j] +
|
|
clmodel->maxs[j];
|
|
}
|
|
|
|
clipflags = R_BmodelCheckBBox (clmodel, minmaxs);
|
|
|
|
if (clipflags != BMODEL_FULLY_CLIPPED) {
|
|
mod_brush_t *brush = &clmodel->brush;
|
|
VectorCopy (currententity->origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
|
|
// FIXME: is this needed?
|
|
VectorCopy (modelorg, sw32_r_worldmodelorg);
|
|
r_pcurrentvertbase = brush->vertexes;
|
|
|
|
// FIXME: stop transforming twice
|
|
sw32_R_RotateBmodel ();
|
|
|
|
// calculate dynamic lighting for bmodel if it's not an
|
|
// instanced model
|
|
if (brush->firstmodelsurface != 0) {
|
|
vec3_t lightorigin;
|
|
|
|
for (k = 0; k < r_maxdlights; k++) {
|
|
if ((r_dlights[k].die < vr_data.realtime) ||
|
|
(!r_dlights[k].radius)) continue;
|
|
|
|
VectorSubtract (r_dlights[k].origin,
|
|
currententity->origin,
|
|
lightorigin);
|
|
R_RecursiveMarkLights (brush, lightorigin,
|
|
&r_dlights[k], k,
|
|
brush->nodes
|
|
+ brush->hulls[0].firstclipnode);
|
|
}
|
|
}
|
|
// if the driver wants polygons, deliver those.
|
|
// Z-buffering is on at this point, so no clipping to the
|
|
// world tree is needed, just frustum clipping
|
|
if (sw32_r_drawpolys | sw32_r_drawculledpolys) {
|
|
sw32_R_ZDrawSubmodelPolys (clmodel);
|
|
} else {
|
|
if (currententity->visibility.topnode) {
|
|
mnode_t *topnode
|
|
= currententity->visibility.topnode;
|
|
|
|
if (topnode->contents >= 0) {
|
|
// not a leaf; has to be clipped to the world
|
|
// BSP
|
|
sw32_r_clipflags = clipflags;
|
|
sw32_R_DrawSolidClippedSubmodelPolygons (clmodel);
|
|
} else {
|
|
// falls entirely in one leaf, so we just put
|
|
// all the edges in the edge list and let 1/z
|
|
// sorting handle drawing order
|
|
sw32_R_DrawSubmodelPolygons (clmodel, clipflags);
|
|
}
|
|
}
|
|
}
|
|
|
|
// put back world rotation and frustum clipping
|
|
// FIXME: sw32_R_RotateBmodel should just work off base_vxx
|
|
VectorCopy (base_vpn, vpn);
|
|
VectorCopy (base_vup, vup);
|
|
VectorCopy (base_vright, vright);
|
|
VectorCopy (base_modelorg, modelorg);
|
|
VectorCopy (oldorigin, modelorg);
|
|
sw32_R_TransformFrustum ();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
insubmodel = false;
|
|
}
|
|
|
|
static void
|
|
R_PrintDSpeeds (void)
|
|
{
|
|
float ms, dp_time, r_time2, rw_time, db_time, se_time, de_time,
|
|
|
|
dv_time;
|
|
|
|
r_time2 = Sys_DoubleTime ();
|
|
|
|
dp_time = (dp_time2 - dp_time1) * 1000;
|
|
rw_time = (rw_time2 - rw_time1) * 1000;
|
|
db_time = (db_time2 - db_time1) * 1000;
|
|
se_time = (se_time2 - se_time1) * 1000;
|
|
de_time = (de_time2 - de_time1) * 1000;
|
|
dv_time = (dv_time2 - dv_time1) * 1000;
|
|
ms = (r_time2 - r_time1) * 1000;
|
|
|
|
Sys_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n",
|
|
(int) ms, dp_time, (int) rw_time, db_time, (int) se_time,
|
|
de_time, dv_time);
|
|
}
|
|
|
|
static void
|
|
R_EdgeDrawing (void)
|
|
{
|
|
edge_t ledges[NUMSTACKEDGES +
|
|
((CACHE_SIZE - 1) / sizeof (edge_t)) + 1];
|
|
surf_t lsurfs[NUMSTACKSURFACES +
|
|
((CACHE_SIZE - 1) / sizeof (surf_t)) + 1];
|
|
|
|
if (sw32_auxedges) {
|
|
sw32_r_edges = sw32_auxedges;
|
|
} else {
|
|
sw32_r_edges = (edge_t *)
|
|
(((intptr_t) &ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
}
|
|
|
|
if (r_surfsonstack) {
|
|
sw32_surfaces = (surf_t *)
|
|
(((intptr_t) &lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
sw32_surf_max = &sw32_surfaces[r_cnumsurfs];
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
sw32_surfaces--;
|
|
}
|
|
|
|
sw32_R_BeginEdgeFrame ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
rw_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
sw32_R_RenderWorld ();
|
|
|
|
if (sw32_r_drawculledpolys)
|
|
sw32_R_ScanEdges ();
|
|
|
|
// only the world can be drawn back to front with no z reads or compares,
|
|
// just z writes, so have the driver turn z compares on now
|
|
sw32_D_TurnZOn ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
rw_time2 = Sys_DoubleTime ();
|
|
db_time1 = rw_time2;
|
|
}
|
|
|
|
R_DrawBEntitiesOnList ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
db_time2 = Sys_DoubleTime ();
|
|
se_time1 = db_time2;
|
|
}
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (!(sw32_r_drawpolys | sw32_r_drawculledpolys))
|
|
sw32_R_ScanEdges ();
|
|
}
|
|
|
|
// LordHavoc: took out of stack and made 4x size for 32bit capacity
|
|
static byte warpbuffer[WARP_WIDTH * WARP_HEIGHT * 4];
|
|
|
|
/*
|
|
R_RenderView
|
|
|
|
r_refdef must be set before the first call
|
|
*/
|
|
static void
|
|
R_RenderView_ (void)
|
|
{
|
|
if (r_norefresh->int_val)
|
|
return;
|
|
|
|
sw32_r_warpbuffer = warpbuffer;
|
|
|
|
if (r_timegraph->int_val || r_speeds->int_val || r_dspeeds->int_val)
|
|
r_time1 = Sys_DoubleTime ();
|
|
|
|
sw32_R_SetupFrame ();
|
|
|
|
#ifdef PASSAGES
|
|
SetVisibilityByPassages ();
|
|
#else
|
|
R_MarkLeaves (); // done here so we know if we're in water
|
|
#endif
|
|
R_PushDlights (vec3_origin);
|
|
|
|
if (!r_worldentity.renderer.model)
|
|
Sys_Error ("R_RenderView: NULL worldmodel");
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
R_EdgeDrawing ();
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (r_dspeeds->int_val) {
|
|
se_time2 = Sys_DoubleTime ();
|
|
de_time1 = se_time2;
|
|
}
|
|
|
|
R_DrawEntitiesOnList ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
de_time2 = Sys_DoubleTime ();
|
|
dv_time1 = de_time2;
|
|
}
|
|
|
|
R_DrawViewModel ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
dv_time2 = Sys_DoubleTime ();
|
|
dp_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
sw32_R_DrawParticles ();
|
|
|
|
if (r_dspeeds->int_val)
|
|
dp_time2 = Sys_DoubleTime ();
|
|
|
|
if (sw32_r_dowarp)
|
|
sw32_D_WarpScreen ();
|
|
|
|
if (r_timegraph->int_val)
|
|
R_TimeGraph ();
|
|
|
|
if (r_zgraph->int_val)
|
|
R_ZGraph ();
|
|
|
|
if (r_aliasstats->int_val)
|
|
sw32_R_PrintAliasStats ();
|
|
|
|
if (r_speeds->int_val)
|
|
sw32_R_PrintTimes ();
|
|
|
|
if (r_dspeeds->int_val)
|
|
R_PrintDSpeeds ();
|
|
|
|
if (r_reportsurfout->int_val && sw32_r_outofsurfaces)
|
|
Sys_Printf ("Short %d surfaces\n", sw32_r_outofsurfaces);
|
|
|
|
if (r_reportedgeout->int_val && sw32_r_outofedges)
|
|
Sys_Printf ("Short roughly %d edges\n", sw32_r_outofedges * 2 / 3);
|
|
}
|
|
|
|
void
|
|
sw32_R_RenderView (void)
|
|
{
|
|
int dummy;
|
|
int delta;
|
|
|
|
delta = (byte *) & dummy - r_stack_start;
|
|
if (delta < -10000 || delta > 10000)
|
|
Sys_Error ("R_RenderView: called without enough stack");
|
|
|
|
if (Hunk_LowMark () & 3)
|
|
Sys_Error ("Hunk is missaligned");
|
|
|
|
if ((intptr_t) (&dummy) & 3)
|
|
Sys_Error ("Stack is missaligned");
|
|
|
|
if ((intptr_t) (&sw32_r_warpbuffer) & 3)
|
|
Sys_Error ("Globals are missaligned");
|
|
|
|
R_RenderView_ ();
|
|
}
|
|
|
|
void
|
|
sw32_R_InitTurb (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAXWIDTH; i++) {
|
|
sw32_sintable[i] = AMP + sin (i * 3.14159 * 2 / CYCLE) * AMP;
|
|
sw32_intsintable[i] = AMP2 + sin (i * 3.14159 * 2 / CYCLE) * AMP2;
|
|
// AMP2 not 20
|
|
}
|
|
}
|
|
|
|
void
|
|
sw32_R_ClearState (void)
|
|
{
|
|
R_ClearEfrags ();
|
|
R_ClearDlights ();
|
|
sw32_R_ClearParticles ();
|
|
}
|