quakeforge/libs/video/renderer/sw32
Bill Currie fbc1bd9f6e [renderer] Clean up entity_t to a certain extent
This is the first step towards component-based entities.

There's still some transform-related stuff in the struct that needs to
be moved, but it's all entirely client related (rather than renderer)
and will probably go into a "client" component. Also, the current
components are directly included structs rather than references as I
didn't want to deal with the object management at this stage.

As part of the process (because transforms use simd) this also starts
the process of moving QF to using simd for vectors and matrices. There's
now a mess of simd and sisd code mixed together, but it works
surprisingly well together.
2021-03-10 00:01:41 +09:00
..
d_edge.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
d_fill.c signed int viddef_t members 2012-10-21 09:00:50 +09:00
d_init.c Move vid callbacks into vid_internal 2019-07-08 13:40:29 +09:00
d_modech.c signed int viddef_t members 2012-10-21 09:00:50 +09:00
d_part.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
d_polyse.c Allow large skins in sw32. 2012-04-25 10:47:44 +09:00
d_scan.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00
d_sky.c Fix some potentially garbage assignments. 2018-09-09 09:54:16 +09:00
d_sprite.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
d_surf.c Remove viddef in favor of vid in the renderers. 2013-01-16 11:23:47 +09:00
d_vars.c signed int viddef_t members 2012-10-21 09:00:50 +09:00
d_zpoint.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
draw.c Move vid callbacks into vid_internal 2019-07-08 13:40:29 +09:00
namehack.h [renderer] Continue the job of merging SCR_UpdateScreen 2021-01-11 16:57:31 +09:00
screen.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
sw32_graph.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sw32_raclip.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sw32_ralias.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
sw32_rbsp.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
sw32_rdraw.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
sw32_redge.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sw32_riqm.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
sw32_rmain.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
sw32_rmisc.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
sw32_rpart.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
sw32_rsky.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sw32_rsprite.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
sw32_rsurf.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
vid_common_sw32.c Fix a pile of sizeof goofs. 2018-09-07 20:00:57 +09:00