quakeforge/libs
Bill Currie fbc1bd9f6e [renderer] Clean up entity_t to a certain extent
This is the first step towards component-based entities.

There's still some transform-related stuff in the struct that needs to
be moved, but it's all entirely client related (rather than renderer)
and will probably go into a "client" component. Also, the current
components are directly included structs rather than references as I
didn't want to deal with the object management at this stage.

As part of the process (because transforms use simd) this also starts
the process of moving QF to using simd for vectors and matrices. There's
now a mess of simd and sisd code mixed together, but it works
surprisingly well together.
2021-03-10 00:01:41 +09:00
..
audio [util] Plug a thread-safety hole in plists 2021-02-09 09:57:07 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
entity [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
gamecode [util] Make plists more const-correct 2021-02-25 11:55:25 +09:00
gib [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
image [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
models [test] Get the tests building again 2021-02-05 21:43:12 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [util] Plug a thread-safety hole in plists 2021-02-09 09:57:07 +09:00
util [util] Create simd quaternion to matrix function 2021-03-04 17:45:10 +09:00
video [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
Makemodule.am [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00