quakeforge/libs/video/renderer
Bill Currie fbc1bd9f6e [renderer] Clean up entity_t to a certain extent
This is the first step towards component-based entities.

There's still some transform-related stuff in the struct that needs to
be moved, but it's all entirely client related (rather than renderer)
and will probably go into a "client" component. Also, the current
components are directly included structs rather than references as I
didn't want to deal with the object management at this stage.

As part of the process (because transforms use simd) this also starts
the process of moving QF to using simd for vectors and matrices. There's
now a mess of simd and sisd code mixed together, but it works
surprisingly well together.
2021-03-10 00:01:41 +09:00
..
gl [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
sw [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
sw32 [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
vulkan [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [build] Create static libs for render targets 2021-03-03 16:34:16 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_bsp.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_cvar.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_ent.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c [vulkan] Build brush model display lists 2021-01-21 02:13:40 +09:00
r_iqm.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_light.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_main.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
r_scrap.c [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
r_screen.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
vid_common.c Clean up vid access a little 2019-07-07 15:38:29 +09:00
vid_render_gl.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_glsl.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_sw.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
vid_render_sw32.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
vid_render_vulkan.c [vulkan] remove the fps printing 2021-03-03 18:16:27 +09:00