quakeforge/nq/source
Bill Currie ee51d06aa3 [renderer] Clean up a lot of recalc_refdef use
I think the widespread use of recalc_refdef (and force_fullscreen) was
the result of a rushed merge of the renderer and video code (I do seem
to remember sprinkling them around). This cleans the two out of the
client code.
2022-03-19 00:56:30 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cmd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_demo.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_ents.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
cl_input.c [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00
cl_main.c [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
cl_parse.c [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
cl_screen.c [renderer] Get timegraph and zgraph working 2022-03-15 15:42:43 +09:00
game.c [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
host.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
host_cmd.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
Makemodule.am [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
sbar.c [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_cl_phys.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sv_cvar.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_ded.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
sv_main.c [gamecode] Run an audit of progs parameter setup 2022-01-22 16:00:04 +09:00
sv_move.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_phys.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_pr_cmds.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.c [nq,qw] Give the menu and server progs stacks 2022-02-04 21:53:37 +09:00
sv_user.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sys_sdl.c Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_unixd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_wind.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
world.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00