mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 13:10:34 +00:00
[gamecode] Run an audit of progs parameter setup
nq was just a bit of whitespace, but qw had an actual bug where the parameters were not being reset before writing to them. It really doesn't help that I don't know where to get progs suitable for testing (really don't what to have to write my own).
This commit is contained in:
parent
9e4ecc14e9
commit
234f2212d6
3 changed files with 3 additions and 4 deletions
|
@ -386,8 +386,7 @@ SV_DropClient (qboolean crash)
|
|||
// call the prog function for removing a client
|
||||
// this will set the body to a dead frame, among other things
|
||||
saveSelf = *sv_globals.self;
|
||||
*sv_globals.self =
|
||||
EDICT_TO_PROG (&sv_pr_state, host_client->edict);
|
||||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, host_client->edict);
|
||||
PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientDisconnect);
|
||||
*sv_globals.self = saveSelf;
|
||||
}
|
||||
|
|
|
@ -1087,8 +1087,7 @@ SV_SaveSpawnparms (void)
|
|||
continue;
|
||||
|
||||
// call the progs to get default spawn parms for the new client
|
||||
*sv_globals.self =
|
||||
EDICT_TO_PROG (&sv_pr_state, host_client->edict);
|
||||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, host_client->edict);
|
||||
PR_ExecuteProgram (&sv_pr_state, sv_funcs.SetChangeParms);
|
||||
for (j = 0; j < NUM_SPAWN_PARMS; j++)
|
||||
host_client->spawn_parms[j] = sv_globals.parms[j];
|
||||
|
|
|
@ -817,6 +817,7 @@ cpqw_user_cmd (void)
|
|||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
|
||||
|
||||
PR_PushFrame (pr);
|
||||
PR_RESET_PARAMS (pr);
|
||||
P_FLOAT (pr, 0) = argc;
|
||||
for (i = 1; i < argc + 1; i++)
|
||||
P_STRING (pr, i) = PR_SetTempString (pr, Cmd_Argv (i - 1));
|
||||
|
|
Loading…
Reference in a new issue