quakeforge/nq
Bill Currie ee51d06aa3 [renderer] Clean up a lot of recalc_refdef use
I think the widespread use of recalc_refdef (and force_fullscreen) was
the result of a rushed merge of the renderer and video code (I do seem
to remember sprinkling them around). This cleans the two out of the
client code.
2022-03-19 00:56:30 +09:00
..
include [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
source [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00