mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 22:01:33 +00:00
[renderer] Pass in a camera transform
More r_data cleanup. Things could be better still, but this is a start.
This commit is contained in:
parent
ca9e8a3b68
commit
57dd4494cc
22 changed files with 134 additions and 84 deletions
|
@ -31,6 +31,7 @@
|
|||
#include <QF/qtypes.h>
|
||||
|
||||
struct sfx_s;
|
||||
struct transform_s;
|
||||
|
||||
typedef struct snd_render_funcs_s {
|
||||
void (*init) (void);
|
||||
|
@ -47,8 +48,7 @@ typedef struct snd_render_funcs_s {
|
|||
struct sfx_s *(*precache_sound) (const char *sample);
|
||||
struct sfx_s *(*load_sound) (const char *name);
|
||||
|
||||
void (*update) (const vec3_t origin, const vec3_t v_forward,
|
||||
const vec3_t v_right, const vec3_t v_up,
|
||||
void (*update) (struct transform_s *ear,
|
||||
const byte *ambient_sound_levels);
|
||||
void (*stop_all_sounds) (void);
|
||||
void (*extra_update) (void);
|
||||
|
|
|
@ -31,12 +31,15 @@
|
|||
|
||||
#include "QF/qtypes.h"
|
||||
|
||||
struct transform_s;
|
||||
|
||||
void SCR_Init_Cvars (void);
|
||||
void SCR_Init (void);
|
||||
|
||||
typedef void (*SCR_Func)(void);
|
||||
// scr_funcs is a null terminated array
|
||||
void SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs);
|
||||
void SCR_UpdateScreen (struct transform_s *camera, double realtime,
|
||||
SCR_Func *scr_funcs);
|
||||
|
||||
void SCR_SizeUp (void);
|
||||
void SCR_SizeDown (void);
|
||||
|
|
|
@ -34,6 +34,8 @@
|
|||
|
||||
#include "QF/mathlib.h"
|
||||
|
||||
struct transform_s;
|
||||
|
||||
/**
|
||||
\ingroup sound
|
||||
*/
|
||||
|
@ -129,16 +131,15 @@ void S_StopAllSounds(void);
|
|||
|
||||
/** Update the sound engine with the client's position and orientation and
|
||||
render some sound.
|
||||
\param origin 3d coords of the client
|
||||
\param ear Transform for the position and orientation of the stereo
|
||||
sound pickup.
|
||||
\param v_forward 3d vector of the client's facing direction
|
||||
\param v_right 3d vector of the client's rightward direction
|
||||
\param v_up 3d vector of the client's upward direction
|
||||
\param ambient_sound_level NUM_AMBIENTS bytes indicating current ambient
|
||||
sound levels
|
||||
*/
|
||||
void S_Update (const vec3_t origin, const vec3_t v_forward,
|
||||
const vec3_t v_right, const vec3_t v_up,
|
||||
const byte *ambient_sound_level);
|
||||
void S_Update (struct transform_s *ear, const byte *ambient_sound_level);
|
||||
|
||||
/** Render some more sound without updating the client's position/orientation.
|
||||
*/
|
||||
|
|
|
@ -103,6 +103,8 @@ typedef struct TEntContext_s {
|
|||
struct msg_s;
|
||||
struct entity_s;
|
||||
|
||||
extern struct scene_s *cl_scene;
|
||||
|
||||
void CL_TEnts_Init (void);
|
||||
void CL_Init_Entity (struct entity_s *ent);
|
||||
void CL_ClearTEnts (void);
|
||||
|
|
|
@ -45,6 +45,7 @@ typedef struct viewstate_s {
|
|||
vec4f_t punchangle;
|
||||
vec3_t angles;
|
||||
float frametime;
|
||||
struct transform_s *camera_transform;
|
||||
double time;
|
||||
float height;
|
||||
int weaponframe;
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
#include "QF/sound.h"
|
||||
#include "QF/zone.h"
|
||||
|
||||
struct transform_s;
|
||||
typedef struct portable_samplepair_s portable_samplepair_t;
|
||||
typedef struct snd_s snd_t;
|
||||
typedef struct wavinfo_s wavinfo_t;
|
||||
|
@ -363,8 +364,7 @@ void SND_AmbientOn (snd_t *snd);
|
|||
\param ambient_sound_level Pointer to 4 bytes indicating the levels at
|
||||
which to play the ambient sounds.
|
||||
*/
|
||||
void SND_SetListener (snd_t *snd, const vec3_t origin, const vec3_t v_forward,
|
||||
const vec3_t v_right, const vec3_t v_up,
|
||||
void SND_SetListener (snd_t *snd, struct transform_s *ear,
|
||||
const byte *ambient_sound_level);
|
||||
|
||||
/** Stop all sounds from playing.
|
||||
|
|
|
@ -47,6 +47,8 @@
|
|||
#include "QF/quakefs.h"
|
||||
#include "QF/sys.h"
|
||||
|
||||
#include "QF/scene/transform.h"
|
||||
|
||||
#include "snd_internal.h"
|
||||
|
||||
static channel_t *free_channels;
|
||||
|
@ -64,10 +66,10 @@ static sfx_t *ambient_sfx[NUM_AMBIENTS];
|
|||
|
||||
static vec_t sound_nominal_clip_dist = 1000.0;
|
||||
|
||||
static vec3_t listener_origin;
|
||||
static vec3_t listener_forward;
|
||||
static vec3_t listener_right;
|
||||
static vec3_t listener_up;
|
||||
static vec4f_t listener_origin;
|
||||
static vec4f_t listener_forward;
|
||||
static vec4f_t listener_right;
|
||||
static vec4f_t listener_up;
|
||||
|
||||
static cvar_t *snd_phasesep;
|
||||
static cvar_t *snd_volumesep;
|
||||
|
@ -245,7 +247,8 @@ s_play_f (void *_snd)
|
|||
dsprintf (name, "%s", Cmd_Argv (i));
|
||||
}
|
||||
sfx = SND_PrecacheSound (snd, name->str);
|
||||
SND_StartSound (snd, hash++, 0, sfx, listener_origin, 1.0, 1.0);
|
||||
//FIXME
|
||||
SND_StartSound (snd, hash++, 0, sfx, &listener_origin[0], 1.0, 1.0);
|
||||
i++;
|
||||
}
|
||||
dstring_delete (name);
|
||||
|
@ -270,7 +273,8 @@ s_playcenter_f (void *_snd)
|
|||
dsprintf (name, "%s", Cmd_Argv (i));
|
||||
}
|
||||
sfx = SND_PrecacheSound (snd, name->str);
|
||||
SND_StartSound (snd, viewent, 0, sfx, listener_origin, 1.0, 1.0);
|
||||
//FIXME
|
||||
SND_StartSound (snd, viewent, 0, sfx, &listener_origin[0], 1.0, 1.0);
|
||||
}
|
||||
dstring_delete (name);
|
||||
}
|
||||
|
@ -294,7 +298,8 @@ s_playvol_f (void *_snd)
|
|||
}
|
||||
sfx = SND_PrecacheSound (snd, name->str);
|
||||
vol = atof (Cmd_Argv (i + 1));
|
||||
SND_StartSound (snd, hash++, 0, sfx, listener_origin, vol, 1.0);
|
||||
//FIXME
|
||||
SND_StartSound (snd, hash++, 0, sfx, &listener_origin[0], vol, 1.0);
|
||||
i += 2;
|
||||
}
|
||||
dstring_delete (name);
|
||||
|
@ -539,17 +544,22 @@ s_combine_channel (channel_t *combine, channel_t *ch)
|
|||
}
|
||||
|
||||
void
|
||||
SND_SetListener (snd_t *snd, const vec3_t origin, const vec3_t forward,
|
||||
const vec3_t right, const vec3_t up,
|
||||
const byte *ambient_sound_level)
|
||||
SND_SetListener (snd_t *snd, transform_t *ear, const byte *ambient_sound_level)
|
||||
{
|
||||
int i, j;
|
||||
channel_t *combine, *ch;
|
||||
|
||||
VectorCopy (origin, listener_origin);
|
||||
VectorCopy (forward, listener_forward);
|
||||
VectorCopy (right, listener_right);
|
||||
VectorCopy (up, listener_up);
|
||||
if (ear) {
|
||||
listener_origin = Transform_GetWorldPosition (ear);
|
||||
listener_forward = Transform_Forward (ear);
|
||||
listener_right = Transform_Right (ear);
|
||||
listener_up = Transform_Up (ear);
|
||||
} else {
|
||||
listener_origin = (vec4f_t) { };
|
||||
listener_forward = (vec4f_t) {1, 0, 0, 0};
|
||||
listener_right = (vec4f_t) {0, -1, 0, 0};
|
||||
listener_up = (vec4f_t) {0, 0, 1, 0};
|
||||
}
|
||||
|
||||
// update general area ambient sound sources
|
||||
s_updateAmbientSounds (snd, ambient_sound_level);
|
||||
|
|
|
@ -211,8 +211,7 @@ s_update_ (void)
|
|||
Called once each time through the main loop
|
||||
*/
|
||||
static void
|
||||
s_update (const vec3_t origin, const vec3_t forward, const vec3_t right,
|
||||
const vec3_t up, const byte *ambient_sound_level)
|
||||
s_update (struct transform_s *ear, const byte *ambient_sound_level)
|
||||
{
|
||||
if (!sound_started || (snd_blocked > 0))
|
||||
return;
|
||||
|
@ -221,7 +220,7 @@ s_update (const vec3_t origin, const vec3_t forward, const vec3_t right,
|
|||
snd_output_funcs->on_update (&snd);
|
||||
}
|
||||
|
||||
SND_SetListener (&snd, origin, forward, right, up, ambient_sound_level);
|
||||
SND_SetListener (&snd, ear, ambient_sound_level);
|
||||
|
||||
if (snd_output_data->model == som_push) {
|
||||
// mix some sound
|
||||
|
|
|
@ -166,12 +166,10 @@ S_PrecacheSound (const char *sample)
|
|||
}
|
||||
|
||||
VISIBLE void
|
||||
S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
|
||||
const vec3_t v_up, const byte *ambient_sound_level)
|
||||
S_Update (struct transform_s *ear, const byte *ambient_sound_level)
|
||||
{
|
||||
if (snd_render_funcs)
|
||||
snd_render_funcs->update (origin, v_forward, v_right, v_up,
|
||||
ambient_sound_level);
|
||||
snd_render_funcs->update (ear, ambient_sound_level);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
|
|
|
@ -4,6 +4,7 @@ EXTRA_PROGRAMS += libs/audio/test/testsound
|
|||
|
||||
testaudio_libs= \
|
||||
libs/audio/libQFsound.la \
|
||||
libs/scene/libQFscene.la \
|
||||
libs/ruamoko/libQFruamoko.la \
|
||||
libs/util/libQFutil.la
|
||||
|
||||
|
|
|
@ -88,7 +88,7 @@ main (int argc, const char *argv[])
|
|||
while (1) {
|
||||
Cbuf_Execute_Stack (testsound_cbuf);
|
||||
|
||||
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin, 0);
|
||||
S_Update (0, 0);
|
||||
usleep(20 * 1000);
|
||||
}
|
||||
Sys_Quit ();
|
||||
|
|
|
@ -86,7 +86,7 @@ typedef struct tent_obj_s {
|
|||
|
||||
static PR_RESMAP (tent_t) temp_entities;
|
||||
static PR_RESMAP (tent_obj_t) tent_objects;
|
||||
static scene_t *scene;
|
||||
scene_t *cl_scene;
|
||||
static tent_obj_t *cl_beams;
|
||||
static tent_obj_t *cl_explosions;
|
||||
|
||||
|
@ -137,7 +137,7 @@ CL_TEnts_Precache (int phase)
|
|||
void
|
||||
CL_TEnts_Init (void)
|
||||
{
|
||||
scene = Scene_NewScene ();
|
||||
cl_scene = Scene_NewScene ();
|
||||
|
||||
QFS_GamedirCallback (CL_TEnts_Precache);
|
||||
CL_TEnts_Precache (1);
|
||||
|
@ -155,7 +155,7 @@ CL_Init_Entity (entity_t *ent)
|
|||
}
|
||||
memset (ent, 0, sizeof (*ent));
|
||||
|
||||
ent->transform = Transform_New (scene, 0);
|
||||
ent->transform = Transform_New (cl_scene, 0);
|
||||
ent->renderer.skin = 0;
|
||||
QuatSet (1.0, 1.0, 1.0, 1.0, ent->renderer.colormod);
|
||||
ent->animation.pose1 = ent->animation.pose2 = -1;
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
#include "client/entities.h"
|
||||
#include "client/hud.h"
|
||||
#include "client/input.h"
|
||||
#include "client/temp_entities.h"//FIXME for cl_scene
|
||||
#include "client/view.h"
|
||||
|
||||
/*
|
||||
|
@ -475,7 +476,7 @@ V_PrepBlend (viewstate_t *vs)
|
|||
static void
|
||||
CalcGunAngle (viewstate_t *vs)
|
||||
{
|
||||
vec4f_t rotation = r_data->refdef->viewrotation;
|
||||
vec4f_t rotation = Transform_GetWorldRotation (vs->camera_transform);
|
||||
//FIXME make child of camera
|
||||
Transform_SetWorldRotation (vs->weapon_entity->transform, rotation);
|
||||
}
|
||||
|
@ -483,7 +484,8 @@ CalcGunAngle (viewstate_t *vs)
|
|||
static void
|
||||
V_BoundOffsets (viewstate_t *vs)
|
||||
{
|
||||
vec4f_t offset = r_data->refdef->viewposition - vs->origin;
|
||||
vec4f_t offset = Transform_GetWorldPosition (vs->camera_transform);
|
||||
offset -= vs->origin;
|
||||
|
||||
// absolutely bound refresh reletive to entity clipping hull
|
||||
// so the view can never be inside a solid wall
|
||||
|
@ -491,7 +493,7 @@ V_BoundOffsets (viewstate_t *vs)
|
|||
offset[0] = bound (-14, offset[0], 14);
|
||||
offset[1] = bound (-14, offset[1], 14);
|
||||
offset[2] = bound (-22, offset[2], 30);
|
||||
r_data->refdef->viewposition = vs->origin + offset;
|
||||
Transform_SetWorldPosition (vs->camera_transform, vs->origin + offset);
|
||||
}
|
||||
|
||||
static vec4f_t
|
||||
|
@ -525,7 +527,8 @@ V_AddIdle (viewstate_t *vs)
|
|||
vec4f_t rot = normalf (qmulf (yaw, qmulf (pitch, roll)));
|
||||
|
||||
// rotate the view
|
||||
r_data->refdef->viewrotation = qmulf (rot, r_data->refdef->viewrotation);
|
||||
vec4f_t rotation = Transform_GetWorldRotation (vs->camera_transform);
|
||||
Transform_SetWorldRotation (vs->camera_transform, qmulf (rot, rotation));
|
||||
|
||||
// counter-rotate the weapon
|
||||
rot = qmulf (qconjf (rot),
|
||||
|
@ -559,7 +562,8 @@ V_CalcViewRoll (viewstate_t *vs)
|
|||
|
||||
vec4f_t rot;
|
||||
AngleQuat (ang, &rot[0]);//FIXME
|
||||
r_data->refdef->viewrotation = qmulf (r_data->refdef->viewrotation, rot);
|
||||
vec4f_t rotation = Transform_GetWorldRotation (vs->camera_transform);
|
||||
Transform_SetWorldRotation (vs->camera_transform, qmulf (rotation, rot));
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -575,8 +579,8 @@ V_CalcIntermissionRefdef (viewstate_t *vs)
|
|||
// view is the weapon model (visible only from inside body)
|
||||
view = vs->weapon_entity;
|
||||
|
||||
r_data->refdef->viewposition = origin;
|
||||
r_data->refdef->viewrotation = rotation;
|
||||
Transform_SetWorldPosition (vs->camera_transform, origin);
|
||||
Transform_SetWorldRotation (vs->camera_transform, rotation);
|
||||
view->renderer.model = NULL;
|
||||
|
||||
// always idle in intermission
|
||||
|
@ -602,15 +606,17 @@ V_CalcRefdef (viewstate_t *vs)
|
|||
bob = V_CalcBob (vs);
|
||||
|
||||
// refresh position
|
||||
r_data->refdef->viewposition = origin;
|
||||
r_data->refdef->viewposition[2] += vs->height + bob;
|
||||
origin = origin;
|
||||
origin[2] += vs->height + bob;
|
||||
|
||||
// never let it sit exactly on a node line, because a water plane can
|
||||
// disappear when viewed with the eye exactly on it.
|
||||
// server protocol specifies to only 1/8 pixel, so add 1/16 in each axis
|
||||
r_data->refdef->viewposition += (vec4f_t) { 1.0/16, 1.0/16, 1.0/16, 0};
|
||||
origin += (vec4f_t) { 1.0/16, 1.0/16, 1.0/16, 0};
|
||||
|
||||
AngleQuat (vs->angles, &r_data->refdef->viewrotation[0]);//FIXME
|
||||
vec4f_t rotation;
|
||||
AngleQuat (vs->angles, &rotation[0]);//FIXME
|
||||
Transform_SetWorldRotation (vs->camera_transform, rotation);
|
||||
V_CalcViewRoll (vs);
|
||||
V_AddIdle (vs);
|
||||
|
||||
|
@ -621,7 +627,7 @@ V_CalcRefdef (viewstate_t *vs)
|
|||
// don't allow cheats in multiplayer
|
||||
// FIXME check for dead
|
||||
if (vs->voffs_enabled) {
|
||||
r_data->refdef->viewposition += scr_ofsx->value * forward
|
||||
origin += scr_ofsx->value * forward
|
||||
+ scr_ofsy->value * right
|
||||
+ scr_ofsz->value * up;
|
||||
}
|
||||
|
@ -629,23 +635,24 @@ V_CalcRefdef (viewstate_t *vs)
|
|||
V_BoundOffsets (vs);
|
||||
|
||||
// set up gun position
|
||||
vec4f_t gun_origin = vs->origin;
|
||||
CalcGunAngle (vs);
|
||||
|
||||
origin += (vec4f_t) { 0, 0, vs->height, 0 };
|
||||
origin += forward * bob * 0.4f + (vec4f_t) { 0, 0, bob, 0 };
|
||||
gun_origin += (vec4f_t) { 0, 0, vs->height, 0 };
|
||||
gun_origin += forward * bob * 0.4f + (vec4f_t) { 0, 0, bob, 0 };
|
||||
|
||||
// fudge position around to keep amount of weapon visible
|
||||
// roughly equal with different FOV
|
||||
if (hud_sbar->int_val == 0 && r_data->scr_viewsize->int_val >= 100) {
|
||||
;
|
||||
} else if (r_data->scr_viewsize->int_val == 110) {
|
||||
origin += (vec4f_t) { 0, 0, 1, 0};
|
||||
gun_origin += (vec4f_t) { 0, 0, 1, 0};
|
||||
} else if (r_data->scr_viewsize->int_val == 100) {
|
||||
origin += (vec4f_t) { 0, 0, 2, 0};
|
||||
gun_origin += (vec4f_t) { 0, 0, 2, 0};
|
||||
} else if (r_data->scr_viewsize->int_val == 90) {
|
||||
origin += (vec4f_t) { 0, 0, 1, 0};
|
||||
gun_origin += (vec4f_t) { 0, 0, 1, 0};
|
||||
} else if (r_data->scr_viewsize->int_val == 80) {
|
||||
origin += (vec4f_t) { 0, 0, 0.5, 0};
|
||||
gun_origin += (vec4f_t) { 0, 0, 0.5, 0};
|
||||
}
|
||||
|
||||
model_t *model = vs->weapon_model;
|
||||
|
@ -660,29 +667,30 @@ V_CalcRefdef (viewstate_t *vs)
|
|||
view->renderer.skin = 0;
|
||||
|
||||
// set up the refresh position
|
||||
r_data->refdef->viewrotation = qmulf (vs->punchangle,
|
||||
r_data->refdef->viewrotation);
|
||||
Transform_SetWorldRotation (vs->camera_transform,
|
||||
qmulf (vs->punchangle, rotation));
|
||||
|
||||
// smooth out stair step ups
|
||||
if ((vs->onground != -1) && (origin[2] - oldz > 0)) {
|
||||
if ((vs->onground != -1) && (gun_origin[2] - oldz > 0)) {
|
||||
float steptime;
|
||||
|
||||
steptime = vs->frametime;
|
||||
|
||||
oldz += steptime * 80;
|
||||
if (oldz > origin[2])
|
||||
oldz = origin[2];
|
||||
if (origin[2] - oldz > 12)
|
||||
oldz = origin[2] - 12;
|
||||
r_data->refdef->viewposition[2] += oldz - origin[2];
|
||||
origin[2] += oldz - origin[2];
|
||||
if (oldz > gun_origin[2])
|
||||
oldz = gun_origin[2];
|
||||
if (gun_origin[2] - oldz > 12)
|
||||
oldz = gun_origin[2] - 12;
|
||||
origin[2] += oldz - gun_origin[2];
|
||||
gun_origin[2] += oldz - gun_origin[2];
|
||||
} else {
|
||||
oldz = origin[2];
|
||||
oldz = gun_origin[2];
|
||||
}
|
||||
Transform_SetWorldPosition (vs->camera_transform, origin);
|
||||
{
|
||||
// FIXME sort out the alias model specific negation
|
||||
vec3_t ang = {-viewangles[0], viewangles[1], viewangles[2]};
|
||||
CL_TransformEntity (view, 1, ang, origin);
|
||||
CL_TransformEntity (view, 1, ang, gun_origin);
|
||||
}
|
||||
|
||||
if (vs->chase && chase_active->int_val) {
|
||||
|
@ -724,8 +732,9 @@ void
|
|||
V_RenderView (viewstate_t *vs)
|
||||
{
|
||||
if (!vs->active) {
|
||||
r_data->refdef->viewposition = (vec4f_t) { 0, 0, 0, 1 };
|
||||
r_data->refdef->viewrotation = (vec4f_t) { 0, 0, 0, 1 };
|
||||
vec4f_t base = { 0, 0, 0, 1 };
|
||||
Transform_SetWorldPosition (vs->camera_transform, base);
|
||||
Transform_SetWorldRotation (vs->camera_transform, base);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -752,6 +761,8 @@ V_Init (viewstate_t *viewstate)
|
|||
"currently being displayed.\n"
|
||||
"Used when you are underwater, hit, have the Ring of "
|
||||
"Shadows, or Quad Damage. (v_cshift r g b intensity)");
|
||||
|
||||
viewstate->camera_transform = Transform_New (cl_scene, 0);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
#include "QF/screen.h"
|
||||
#include "QF/sys.h"
|
||||
|
||||
#include "QF/scene/transform.h"
|
||||
#include "QF/ui/view.h"
|
||||
|
||||
#include "compat.h"
|
||||
|
@ -199,12 +200,20 @@ SCR_CalcRefdef (void)
|
|||
needs almost the entire 256k of stack space!
|
||||
*/
|
||||
void
|
||||
SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs)
|
||||
SCR_UpdateScreen (transform_t *camera, double realtime, SCR_Func *scr_funcs)
|
||||
{
|
||||
if (scr_skipupdate || !scr_initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (camera) {
|
||||
r_data->refdef->viewposition = Transform_GetWorldPosition (camera);
|
||||
r_data->refdef->viewrotation = Transform_GetWorldRotation (camera);
|
||||
} else {
|
||||
r_data->refdef->viewposition = (vec4f_t) { 0, 0, 0, 1 };
|
||||
r_data->refdef->viewrotation = (vec4f_t) { 0, 0, 0, 1 };
|
||||
}
|
||||
|
||||
r_data->realtime = realtime;
|
||||
scr_copytop = r_data->scr_copyeverything = 0;
|
||||
|
||||
|
|
|
@ -46,7 +46,6 @@ nq_cl_plugin_LIBS= \
|
|||
|
||||
nq_client_LIBFILES= \
|
||||
libs/gib/libQFgib_client.la \
|
||||
libs/scene/libQFscene.la \
|
||||
libs/audio/libQFcd.la \
|
||||
libs/audio/libQFsound.la
|
||||
|
||||
|
@ -55,6 +54,7 @@ nq_server_LIBFILES= \
|
|||
libs/models/libQFmodels.la
|
||||
|
||||
nq_common_LIBFILES= \
|
||||
libs/scene/libQFscene.la \
|
||||
libs/net/libnet_main.la \
|
||||
libs/console/libQFconsole.la \
|
||||
libs/image/libQFimage.la \
|
||||
|
|
|
@ -199,7 +199,9 @@ CL_ClearState (void)
|
|||
}
|
||||
|
||||
// wipe the entire cl structure
|
||||
__auto_type cam = cl.viewstate.camera_transform;
|
||||
memset (&cl, 0, sizeof (cl));
|
||||
cl.viewstate.camera_transform = cam;
|
||||
cl.viewstate.chase = 1;
|
||||
cl.viewstate.chasestate = &cl.chasestate;
|
||||
cl.watervis = 1;
|
||||
|
|
|
@ -46,6 +46,7 @@
|
|||
|
||||
#include "QF/plugin/vid_render.h"
|
||||
|
||||
#include "QF/scene/transform.h"
|
||||
#include "QF/ui/view.h"
|
||||
|
||||
#include "sbar.h"
|
||||
|
@ -75,9 +76,10 @@ SCR_CShift (void)
|
|||
int contents = CONTENTS_EMPTY;
|
||||
|
||||
if (cls.state == ca_active && cl.worldmodel) {
|
||||
vec4f_t origin;
|
||||
origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
|
||||
//FIXME
|
||||
leaf = Mod_PointInLeaf (&r_data->refdef->viewposition[0],
|
||||
cl.worldmodel);
|
||||
leaf = Mod_PointInLeaf (&origin[0], cl.worldmodel);
|
||||
contents = leaf->contents;
|
||||
}
|
||||
V_SetContentsColor (&cl.viewstate, contents);
|
||||
|
@ -167,5 +169,6 @@ CL_UpdateScreen (double realtime)
|
|||
cl.viewstate.intermission = cl.intermission != 0;
|
||||
V_PrepBlend (&cl.viewstate);
|
||||
V_RenderView (&cl.viewstate);
|
||||
SCR_UpdateScreen (realtime, scr_funcs[index]);
|
||||
SCR_UpdateScreen (cl.viewstate.camera_transform,
|
||||
realtime, scr_funcs[index]);
|
||||
}
|
||||
|
|
|
@ -54,6 +54,7 @@
|
|||
|
||||
#include "QF/plugin/console.h"
|
||||
#include "QF/plugin/vid_render.h"
|
||||
#include "QF/scene/transform.h"
|
||||
|
||||
#include "buildnum.h"
|
||||
#include "compat.h"
|
||||
|
@ -504,7 +505,9 @@ Host_ClearMemory (void)
|
|||
|
||||
cls.signon = 0;
|
||||
memset (&sv, 0, sizeof (sv));
|
||||
__auto_type cam = cl.viewstate.camera_transform;
|
||||
memset (&cl, 0, sizeof (cl));
|
||||
cl.viewstate.camera_transform = cam;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -606,15 +609,16 @@ Host_ClientFrame (void)
|
|||
if (cls.state == ca_active) {
|
||||
mleaf_t *l;
|
||||
byte *asl = 0;
|
||||
vec4f_t origin;
|
||||
|
||||
l = Mod_PointInLeaf (r_data->origin, cl.worldmodel);
|
||||
origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
|
||||
l = Mod_PointInLeaf (&origin[0], cl.worldmodel);//FIXME
|
||||
if (l)
|
||||
asl = l->ambient_sound_level;
|
||||
S_Update (r_data->origin, r_data->vpn, r_data->vright, r_data->vup,
|
||||
asl);
|
||||
S_Update (cl.viewstate.camera_transform, asl);
|
||||
r_funcs->R_DecayLights (host_frametime);
|
||||
} else
|
||||
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin, 0);
|
||||
S_Update (0, 0);
|
||||
|
||||
CDAudio_Update ();
|
||||
|
||||
|
|
|
@ -141,8 +141,7 @@ IN_ProcessEvents (void)
|
|||
}
|
||||
|
||||
void
|
||||
S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
|
||||
const vec3_t v_up, const byte *ambient_sound_level)
|
||||
S_Update (struct transform_s *ere, const byte *ambient_sound_level)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -90,6 +90,7 @@
|
|||
#include "QF/gib.h"
|
||||
|
||||
#include "QF/plugin/console.h"
|
||||
#include "QF/scene/transform.h"
|
||||
|
||||
#include "buildnum.h"
|
||||
#include "compat.h"
|
||||
|
@ -389,7 +390,9 @@ CL_ClearState (void)
|
|||
Info_Destroy (cl.serverinfo);
|
||||
if (cl.players)
|
||||
free (cl.players);
|
||||
__auto_type cam = cl.viewstate.camera_transform;
|
||||
memset (&cl, 0, sizeof (cl));
|
||||
cl.viewstate.camera_transform = cam;
|
||||
cl.players = calloc (MAX_CLIENTS, sizeof (player_info_t));
|
||||
r_data->force_fullscreen = 0;
|
||||
|
||||
|
@ -1714,15 +1717,16 @@ Host_Frame (float time)
|
|||
if (cls.state == ca_active) {
|
||||
mleaf_t *l;
|
||||
byte *asl = 0;
|
||||
vec4f_t origin;
|
||||
|
||||
l = Mod_PointInLeaf (r_data->origin, cl.worldmodel);
|
||||
origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
|
||||
l = Mod_PointInLeaf (&origin[0], cl.worldmodel);//FIXME
|
||||
if (l)
|
||||
asl = l->ambient_sound_level;
|
||||
S_Update (r_data->origin, r_data->vpn, r_data->vright, r_data->vup,
|
||||
asl);
|
||||
S_Update (cl.viewstate.camera_transform, asl);
|
||||
r_funcs->R_DecayLights (host_frametime);
|
||||
} else
|
||||
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin, 0);
|
||||
S_Update (0, 0);
|
||||
|
||||
CDAudio_Update ();
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
#include "QF/pcx.h"
|
||||
#include "QF/screen.h"
|
||||
|
||||
#include "QF/scene/transform.h"
|
||||
#include "QF/ui/view.h"
|
||||
|
||||
#include "sbar.h"
|
||||
|
@ -77,9 +78,10 @@ SCR_CShift (void)
|
|||
int contents = CONTENTS_EMPTY;
|
||||
|
||||
if (cls.state == ca_active && cl.worldmodel) {
|
||||
vec4f_t origin;
|
||||
origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
|
||||
//FIXME
|
||||
leaf = Mod_PointInLeaf (&r_data->refdef->viewposition[0],
|
||||
cl.worldmodel);
|
||||
leaf = Mod_PointInLeaf (&origin[0], cl.worldmodel);
|
||||
contents = leaf->contents;
|
||||
}
|
||||
V_SetContentsColor (&cl.viewstate, contents);
|
||||
|
@ -200,5 +202,6 @@ CL_UpdateScreen (double realtime)
|
|||
cl.viewstate.intermission = cl.intermission != 0;
|
||||
V_PrepBlend (&cl.viewstate);
|
||||
V_RenderView (&cl.viewstate);
|
||||
SCR_UpdateScreen (realtime, scr_funcs[index]);
|
||||
SCR_UpdateScreen (cl.viewstate.camera_transform,
|
||||
realtime, scr_funcs[index]);
|
||||
}
|
||||
|
|
|
@ -109,7 +109,7 @@ bi_refresh (progs_t *pr, void *_res)
|
|||
IN_ProcessEvents ();
|
||||
//GIB_Thread_Execute ();
|
||||
Cbuf_Execute_Stack (qwaq_cbuf);
|
||||
SCR_UpdateScreen (con_realtime, bi_2dfuncs);
|
||||
SCR_UpdateScreen (0, con_realtime, bi_2dfuncs);
|
||||
R_FLOAT (pr) = con_frametime;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue