quakeforge/libs/video/renderer/sw/draw.c
Bill Currie 25a14eb232 [renderer] Add a cell-based character buffer
This is intended for the built-in 8x8 bitmap characters and quake's
"conchars", but could potentially be used for any simple (non-composed
characters) mono-spaced font. Currently, the buffers can be created,
destroyed, cleared, scrolled vertically in either direction, and
rendered to the screen in a single blast.

One of the reasons for creating the buffer is to make it so scaling can
be supported in the sw renderer.
2022-09-15 14:24:33 +09:00

1000 lines
20 KiB
C

/*
draw.c
this is the only file outside the refresh that touches the vid buffer
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/quakefs.h"
#include "QF/ui/view.h"
#include "d_iface.h"
#include "d_local.h"
#include "r_internal.h"
#include "vid_internal.h"
typedef struct {
int width;
int height;
byte *ptexbytes;
int rowbytes;
} rectdesc_t;
static rectdesc_t r_rectdesc;
static qpic_t *draw_disc;
static qpic_t *draw_backtile;
/* Support Routines */
typedef struct cachepic_s {
char name[MAX_QPATH];
cache_user_t cache;
} cachepic_t;
#define MAX_CACHED_PICS 128
static cachepic_t cachepics[MAX_CACHED_PICS];
static int numcachepics;
#define CLIP(x,y,w,h,mw,mh) \
do { \
if (y < 0) { \
h += y; \
y = 0; \
} \
if (y + h > mh) \
h = mh - y; \
if (h <= 0) \
return; \
if (x < 0) { \
w += x; \
x = 0; \
} \
if (x + w > mw) \
w = mw - x; \
if (w <= 0) \
return; \
} while (0)
qpic_t *
Draw_MakePic (int width, int height, const byte *data)
{
qpic_t *pic;
int size = width * height;
pic = malloc (field_offset (qpic_t, data[size]));
pic->width = width;
pic->height = height;
memcpy (pic->data, data, size);
return pic;
}
void
Draw_DestroyPic (qpic_t *pic)
{
free (pic);
}
qpic_t *
Draw_PicFromWad (const char *name)
{
return W_GetLumpName (name);
}
qpic_t *
Draw_CachePic (const char *path, qboolean alpha)
{
cachepic_t *pic;
int i;
qpic_t *dat;
for (pic = cachepics, i = 0; i < numcachepics; pic++, i++)
if (!strcmp (path, pic->name))
break;
if (i == numcachepics) {
for (pic = cachepics, i = 0; i < numcachepics; pic++, i++)
if (!pic->name[0])
break;
if (i == numcachepics) {
if (numcachepics == MAX_CACHED_PICS)
Sys_Error ("numcachepics == MAX_CACHED_PICS");
numcachepics++;
}
strcpy (pic->name, path);
}
dat = Cache_Check (&pic->cache);
if (dat)
return dat;
// load the pic from disk
QFS_LoadCacheFile (QFS_FOpenFile (path), &pic->cache);
dat = (qpic_t *) pic->cache.data;
if (!dat) {
Sys_Error ("Draw_CachePic: failed to load %s", path);
}
SwapPic (dat);
return dat;
}
void
Draw_UncachePic (const char *path)
{
cachepic_t *pic;
int i;
for (pic = cachepics, i = 0; i < numcachepics; pic++, i++) {
if (!strcmp (path, pic->name)) {
Cache_Release (&pic->cache);
pic->name[0] = 0;
break;
}
}
}
void
Draw_TextBox (int x, int y, int width, int lines, byte alpha)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic ("gfx/box_tl.lmp", true);
Draw_Pic (cx, cy, p);
p = Draw_CachePic ("gfx/box_ml.lmp", true);
for (n = 0; n < lines; n++) {
cy += 8;
Draw_Pic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bl.lmp", true);
Draw_Pic (cx, cy + 8, p);
// draw middle
cx += 8;
while (width > 0) {
cy = y;
p = Draw_CachePic ("gfx/box_tm.lmp", true);
Draw_Pic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mm.lmp", true);
for (n = 0; n < lines; n++) {
cy += 8;
if (n == 1)
p = Draw_CachePic ("gfx/box_mm2.lmp", true);
Draw_Pic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bm.lmp", true);
Draw_Pic (cx, cy + 8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic ("gfx/box_tr.lmp", true);
Draw_Pic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mr.lmp", true);
for (n = 0; n < lines; n++) {
cy += 8;
Draw_Pic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_br.lmp", true);
Draw_Pic (cx, cy + 8, p);
}
void
Draw_Init (void)
{
draw_chars = W_GetLumpName ("conchars");
draw_disc = W_GetLumpName ("disc");
draw_backtile = W_GetLumpName ("backtile");
if (!draw_chars) {
qpic_t *pic = Draw_Font8x8Pic ();
draw_chars = pic->data; // FIXME indirect hold on the memory
}
if (draw_backtile) {
r_rectdesc.width = draw_backtile->width;
r_rectdesc.height = draw_backtile->height;
r_rectdesc.ptexbytes = draw_backtile->data;
r_rectdesc.rowbytes = draw_backtile->width;
}
}
/*
Draw_Character
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
*/
inline void
Draw_Character (int x, int y, unsigned int chr)
{
byte *dest;
byte *source;
int drawline;
int row, col;
chr &= 255;
if (y <= -8)
return; // totally off screen
if (y > vid.conview->ylen - 8 || x < 0 || x > vid.conview->xlen - 8)
return;
if (chr > 255)
return;
row = chr >> 4;
col = chr & 15;
source = draw_chars + (row << 10) + (col << 3);
if (y < 0) { // clipped
drawline = 8 + y;
source -= 128 * y;
y = 0;
} else
drawline = 8;
dest = d_viewbuffer + y * d_rowbytes + x;
while (drawline--) {
if (source[0])
dest[0] = source[0];
if (source[1])
dest[1] = source[1];
if (source[2])
dest[2] = source[2];
if (source[3])
dest[3] = source[3];
if (source[4])
dest[4] = source[4];
if (source[5])
dest[5] = source[5];
if (source[6])
dest[6] = source[6];
if (source[7])
dest[7] = source[7];
source += 128;
dest += d_rowbytes;
}
}
void
sw_Draw_CharBuffer (int x, int y, draw_charbuffer_t *buffer)
{
const byte *line = (byte *) buffer->chars;
int width = buffer->width;
int height = buffer->height;
while (height-- > 0) {
for (int i = 0; i < width; i++) {
Draw_Character (x + i * 8, y, line[i]);
}
line += width;
y += 8;
}
}
void
Draw_String (int x, int y, const char *str)
{
while (*str) {
Draw_Character (x, y, *str++);
x += 8;
}
}
void
Draw_nString (int x, int y, const char *str, int count)
{
while (count-- && *str) {
Draw_Character (x, y, *str++);
x += 8;
}
}
void
Draw_AltString (int x, int y, const char *str)
{
while (*str) {
Draw_Character (x, y, (*str++) | 0x80);
x += 8;
}
}
static void
Draw_Pixel (int x, int y, byte color)
{
byte *dest;
dest = d_viewbuffer + y * d_rowbytes + x;
*dest = color;
}
static void
crosshair_1 (int x, int y)
{
Draw_Character (x - 4, y - 4, '+');
}
static void
crosshair_2 (int x, int y)
{
byte c = crosshaircolor;
Draw_Pixel (x - 1, y, c);
Draw_Pixel (x - 3, y, c);
Draw_Pixel (x + 1, y, c);
Draw_Pixel (x + 3, y, c);
Draw_Pixel (x, y - 1, c);
Draw_Pixel (x, y - 3, c);
Draw_Pixel (x, y + 1, c);
Draw_Pixel (x, y + 3, c);
}
static void
crosshair_3 (int x, int y)
{
byte c = crosshaircolor;
Draw_Pixel (x - 3, y - 3, c);
Draw_Pixel (x + 3, y - 3, c);
Draw_Pixel (x - 2, y - 2, c);
Draw_Pixel (x + 2, y - 2, c);
Draw_Pixel (x - 3, y + 3, c);
Draw_Pixel (x + 2, y + 2, c);
Draw_Pixel (x - 2, y + 2, c);
Draw_Pixel (x + 3, y + 3, c);
}
static void
crosshair_4 (int x, int y)
{
//byte c = crosshaircolor;
Draw_Pixel (x, y - 2, 8);
Draw_Pixel (x + 1, y - 2, 9);
Draw_Pixel (x, y - 1, 6);
Draw_Pixel (x + 1, y - 1, 8);
Draw_Pixel (x + 2, y - 1, 2);
Draw_Pixel (x - 2, y, 6);
Draw_Pixel (x - 1, y, 8);
Draw_Pixel (x, y, 8);
Draw_Pixel (x + 1, y, 6);
Draw_Pixel (x + 2, y, 8);
Draw_Pixel (x + 3, y, 8);
Draw_Pixel (x - 1, y + 1, 2);
Draw_Pixel (x, y + 1, 8);
Draw_Pixel (x + 1, y + 1, 8);
Draw_Pixel (x + 2, y + 1, 2);
Draw_Pixel (x + 3, y + 1, 2);
Draw_Pixel (x + 4, y + 1, 2);
Draw_Pixel (x, y + 2, 7);
Draw_Pixel (x + 1, y + 2, 8);
Draw_Pixel (x + 2, y + 2, 2);
Draw_Pixel (x + 1, y + 3, 2);
Draw_Pixel (x + 2, y + 3, 2);
}
static void
crosshair_5 (int x, int y)
{
byte c = crosshaircolor;
Draw_Pixel (x - 1, y - 3, c);
Draw_Pixel (x + 0, y - 3, c);
Draw_Pixel (x + 1, y - 3, c);
Draw_Pixel (x - 2, y - 2, c);
Draw_Pixel (x + 2, y - 2, c);
Draw_Pixel (x - 3, y - 1, c);
Draw_Pixel (x + 3, y - 1, c);
Draw_Pixel (x - 3, y, c);
Draw_Pixel (x, y, c);
Draw_Pixel (x + 3, y, c);
Draw_Pixel (x - 3, y + 1, c);
Draw_Pixel (x + 3, y + 1, c);
Draw_Pixel (x - 2, y + 2, c);
Draw_Pixel (x + 2, y + 2, c);
Draw_Pixel (x - 1, y + 3, c);
Draw_Pixel (x + 0, y + 3, c);
Draw_Pixel (x + 1, y + 3, c);
}
static void (*crosshair_func[]) (int x, int y) = {
crosshair_1,
crosshair_2,
crosshair_3,
crosshair_4,
crosshair_5,
};
void
Draw_Crosshair (void)
{
int x, y;
int ch;
ch = crosshair - 1;
if ((unsigned) ch >= sizeof (crosshair_func) / sizeof (crosshair_func[0]))
return;
x = vid.conview->xlen / 2 + cl_crossx;
y = vid.conview->ylen / 2 + cl_crossy;
crosshair_func[ch] (x, y);
}
void
Draw_CrosshairAt (int ch, int x, int y)
{
ch -= 1;
if ((unsigned) ch >= sizeof (crosshair_func) / sizeof (crosshair_func[0]))
return;
crosshair_func[ch] (x, y);
}
void
Draw_Pic (int x, int y, qpic_t *pic)
{
byte *dest, *source, tbyte;
int v, u;
if (x < 0 || (x + pic->width) > vid.conview->xlen
|| y < 0 || (y + pic->height) > vid.conview->ylen) {
Sys_MaskPrintf (SYS_vid, "Draw_Pic: bad coordinates");
Draw_SubPic (x, y, pic, 0, 0, pic->width, pic->height);
return;
}
source = pic->data;
dest = d_viewbuffer + y * d_rowbytes + x;
if (pic->width & 7) { // general
for (v = 0; v < pic->height; v++) {
for (u = 0; u < pic->width; u++)
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
dest += d_rowbytes;
source += pic->width;
}
} else { // unwound
for (v = 0; v < pic->height; v++) {
for (u = 0; u < pic->width; u += 8) {
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
if ((tbyte = source[u + 1]) != TRANSPARENT_COLOR)
dest[u + 1] = tbyte;
if ((tbyte = source[u + 2]) != TRANSPARENT_COLOR)
dest[u + 2] = tbyte;
if ((tbyte = source[u + 3]) != TRANSPARENT_COLOR)
dest[u + 3] = tbyte;
if ((tbyte = source[u + 4]) != TRANSPARENT_COLOR)
dest[u + 4] = tbyte;
if ((tbyte = source[u + 5]) != TRANSPARENT_COLOR)
dest[u + 5] = tbyte;
if ((tbyte = source[u + 6]) != TRANSPARENT_COLOR)
dest[u + 6] = tbyte;
if ((tbyte = source[u + 7]) != TRANSPARENT_COLOR)
dest[u + 7] = tbyte;
}
dest += d_rowbytes;
source += pic->width;
}
}
}
void
Draw_Picf (float x, float y, qpic_t *pic)
{
Draw_Pic (x, y, pic);
}
void
Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
int height)
{
byte *dest, *source, tbyte;
int u, v;
if ((x < 0) || (x + width > vid.conview->xlen)
|| (y < 0) || (y + height > vid.conview->ylen)) {
Sys_MaskPrintf (SYS_vid, "Draw_SubPic: bad coordinates");
}
// first, clip to screen
if (x < 0) {
srcx += x;
width += x;
x = 0;
}
if ((unsigned) (x + width) > vid.width)
width = vid.width - x;
if (width <= 0)
return;
if (y < 0) {
srcy += y;
height += y;
y = 0;
}
if ((unsigned) (y + height) > vid.height)
height = vid.height - y;
if (height <= 0)
return;
// next, clip to pic
CLIP (srcx, srcy, width, height, pic->width, pic->height);
source = pic->data + srcy * pic->width + srcx;
dest = d_viewbuffer + y * d_rowbytes + x;
if (width & 7) { // general
for (v = 0; v < height; v++) {
for (u = 0; u < width; u++)
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
dest += d_rowbytes;
source += pic->width;
}
} else { // unwound
for (v = 0; v < height; v++) {
for (u = 0; u < width; u += 8) {
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
if ((tbyte = source[u + 1]) != TRANSPARENT_COLOR)
dest[u + 1] = tbyte;
if ((tbyte = source[u + 2]) != TRANSPARENT_COLOR)
dest[u + 2] = tbyte;
if ((tbyte = source[u + 3]) != TRANSPARENT_COLOR)
dest[u + 3] = tbyte;
if ((tbyte = source[u + 4]) != TRANSPARENT_COLOR)
dest[u + 4] = tbyte;
if ((tbyte = source[u + 5]) != TRANSPARENT_COLOR)
dest[u + 5] = tbyte;
if ((tbyte = source[u + 6]) != TRANSPARENT_COLOR)
dest[u + 6] = tbyte;
if ((tbyte = source[u + 7]) != TRANSPARENT_COLOR)
dest[u + 7] = tbyte;
}
dest += d_rowbytes;
source += pic->width;
}
}
}
void
Draw_ConsoleBackground (int lines, byte alpha)
{
int x, y, v;
byte *src, *dest;
int f, fstep;
qpic_t *conback;
conback = Draw_CachePic ("gfx/conback.lmp", false);
// draw the pic
dest = d_viewbuffer;
for (y = 0; y < lines; y++, dest += d_rowbytes) {
v = (vid.conview->ylen - lines + y) * 200 / vid.conview->ylen;
src = conback->data + v * 320;
if (vid.conview->xlen == 320)
memcpy (dest, src, vid.conview->xlen);
else {
f = 0;
fstep = 320 * 0x10000 / vid.conview->xlen;
for (x = 0; x < vid.conview->xlen; x += 4) {
dest[x] = src[f >> 16];
f += fstep;
dest[x + 1] = src[f >> 16];
f += fstep;
dest[x + 2] = src[f >> 16];
f += fstep;
dest[x + 3] = src[f >> 16];
f += fstep;
}
}
}
Draw_AltString (vid.conview->xlen - strlen (cl_verstring) * 8 - 11,
lines - 14, cl_verstring);
}
static void
R_DrawRect (vrect_t *prect, int rowbytes, byte * psrc, int transparent)
{
byte t;
int i, j, srcdelta, destdelta;
byte *pdest;
pdest = d_viewbuffer + (prect->y * d_rowbytes) + prect->x;
srcdelta = rowbytes - prect->width;
destdelta = d_rowbytes - prect->width;
if (transparent) {
for (i = 0; i < prect->height; i++) {
for (j = 0; j < prect->width; j++) {
t = *psrc;
if (t != TRANSPARENT_COLOR) {
*pdest = t;
}
psrc++;
pdest++;
}
psrc += srcdelta;
pdest += destdelta;
}
} else {
for (i = 0; i < prect->height; i++) {
memcpy (pdest, psrc, prect->width);
psrc += rowbytes;
pdest += d_rowbytes;
}
}
}
/*
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
*/
void
Draw_TileClear (int x, int y, int w, int h)
{
int width, height, tileoffsetx, tileoffsety;
byte *psrc;
vrect_t vr;
if (!r_rectdesc.height) {
return;
}
CLIP (x, y, w, h, (int) vid.width, (int) vid.height);
vr.y = y;
height = h;
tileoffsety = vr.y % r_rectdesc.height;
while (height > 0) {
vr.x = x;
width = w;
vr.height = r_rectdesc.height - tileoffsety;
if (vr.height > height)
vr.height = height;
tileoffsetx = vr.x % r_rectdesc.width;
while (width > 0) {
vr.width = r_rectdesc.width - tileoffsetx;
if (vr.width > width)
vr.width = width;
psrc = r_rectdesc.ptexbytes +
(tileoffsety * r_rectdesc.rowbytes) + tileoffsetx;
R_DrawRect (&vr, r_rectdesc.rowbytes, psrc, 0);
vr.x += vr.width;
width -= vr.width;
tileoffsetx = 0; // only the left tile can be left-clipped
}
vr.y += vr.height;
height -= vr.height;
tileoffsety = 0; // only the top tile can be top-clipped
}
}
/*
Draw_Fill
Fills a box of pixels with a single color
*/
void
Draw_Fill (int x, int y, int w, int h, int c)
{
byte *dest;
int u, v;
if (x < 0 || x + w > vid.conview->xlen
|| y < 0 || y + h > vid.conview->ylen) {
Sys_MaskPrintf (SYS_vid, "Bad Draw_Fill(%d, %d, %d, %d, %c)\n",
x, y, w, h, c);
}
CLIP (x, y, w, h, (int) vid.width, (int) vid.height);
dest = d_viewbuffer + y * d_rowbytes + x;
for (v = 0; v < h; v++, dest += d_rowbytes)
for (u = 0; u < w; u++)
dest[u] = c;
}
static inline byte *
draw_horizontal (byte *dest, int xs, int len, int c)
{
while (len-- > 0) {
*dest = c;
dest += xs;
}
return dest;
}
static inline byte *
draw_vertical (byte *dest, int len, int c)
{
while (len-- > 0) {
*dest = c;
dest += d_rowbytes;
}
return dest;
}
static void
draw_line (int x0, int y0, int x1, int y1, int c)
{
// Bresenham's line slice algorith (ala Michael Abrash)
int dx, dy, sx;
// always go top to bottom
if (y1 < y0) {
int t;
t = y1; y1 = y0; y0 = t;
t = x1; x1 = x0; x0 = t;
}
dy = y1 - y0;
if ((dx = x1 - x0) < 0) {
sx = -1;
dx = -dx;
} else {
sx = 1;
}
byte *dest = d_viewbuffer + y0 * d_rowbytes + x0;
if (!dx) {
draw_vertical (dest, dy, c);
return;
}
if (!dy) {
draw_horizontal (dest, sx, dx, c);
return;
}
if (dx == dy) {
while (dy-- > 0) {
*dest = c;
dest += d_rowbytes + sx;
}
return;
}
if (dx > dy) {
int step = dx / dy;
int adj_up = (dx % dy) * 2;
int adj_down = dy * 2;
int error = (dx % dy) - adj_down;
int initial = step / 2 + 1;
int final = initial;
if (!adj_up && !(step & 1)) {
initial--;
}
if (step & 1) {
error += dy;
}
dest = draw_horizontal (dest, sx, initial, c);
dest += d_rowbytes;
while (dy-- > 1) {
int run = step;
if ((error += adj_up) > 0) {
run++;
error -= adj_down;
}
dest = draw_horizontal (dest, sx, run, c);
dest += d_rowbytes;
}
dest = draw_horizontal (dest, sx, final, c);
} else {
int step = dy / dx;
int adj_up = (dy % dx) * 2;
int adj_down = dx * 2;
int error = (dy % dx) - adj_down;
int initial = step / 2 + 1;
int final = initial;
if (!adj_up && !(step & 1)) {
initial--;
}
if (step & 1) {
error += dx;
}
dest = draw_vertical (dest, initial, c);
dest += sx;
while (dx-- > 1) {
int run = step;
if ((error += adj_up) > 0) {
run++;
error -= adj_down;
}
dest = draw_vertical (dest, run, c);
dest += sx;
}
dest = draw_vertical (dest, final, c);
}
}
static inline byte
test_point (int x, int y)
{
byte c = 0;
if (x < 0) {
c |= 1;
} else if (x >= vid.conview->xlen) {
c |= 2;
}
if (y < 0) {
c |= 4;
} else if (y >= vid.conview->ylen) {
c |= 8;
}
return c;
}
void
Draw_Line (int x0, int y0, int x1, int y1, int c)
{
byte c0 = test_point (x0, y0);
byte c1 = test_point (x1, y1);
int xmax = vid.conview->xlen - 1;
int ymax = vid.conview->ylen - 1;
while (c0 | c1) {
// Cohen-Sutherland line clipping
if (c0 & c1) {
return;
}
int dx = x1 - x0;
int dy = y1 - y0;
if (c0 & 1) { y0 = (( 0 - x0) * dy + dx * y0) / dx; x0 = 0; }
if (c0 & 2) { y0 = ((xmax - x0) * dy + dx * y0) / dx; x0 = xmax; }
if (c1 & 1) { y1 = (( 0 - x1) * dy + dx * y1) / dx; x1 = 0; }
if (c1 & 2) { y1 = ((xmax - x1) * dy + dx * y1) / dx; x1 = xmax; }
if (c0 & 4) { x0 = (( 0 - y0) * dx + dy * x0) / dy; y0 = 0; }
if (c0 & 8) { x0 = ((ymax - y0) * dx + dy * x0) / dy; y0 = ymax; }
if (c1 & 4) { x1 = (( 0 - y1) * dx + dy * x1) / dy; y1 = 0; }
if (c1 & 8) { x1 = ((ymax - y1) * dx + dy * x1) / dy; y1 = ymax; }
c0 = test_point (x0, y0);
c1 = test_point (x1, y1);
}
draw_line (x0, y0, x1, y1, c);
}
void
Draw_FadeScreen (void)
{
int x, y;
int height = vid.conview->ylen;
int width = vid.conview->xlen / 4;
uint32_t *pbuf;
for (y = 0; y < height; y++) {
uint32_t mask;
pbuf = (uint32_t *) (d_viewbuffer + d_rowbytes * y);
mask = 0xff << ((y & 1) << 4);
for (x = 0; x < width; x++) {
*pbuf++ &= mask;
}
}
vr_data.scr_copyeverything = 1;
}
void
Draw_BlendScreen (quat_t color)
{
int r, g, b, i;
const byte *basepal;
byte *newpal;
byte pal[768];
basepal = vid.basepal;
newpal = pal;
for (i = 0; i < 256; i++) {
r = basepal[0];
g = basepal[1];
b = basepal[2];
basepal += 3;
r += (int) (color[3] * (color[0] * 256 - r));
g += (int) (color[3] * (color[1] * 256 - g));
b += (int) (color[3] * (color[2] * 256 - b));
newpal[0] = vid.gammatable[r];
newpal[1] = vid.gammatable[g];
newpal[2] = vid.gammatable[b];
newpal += 3;
}
vid.vid_internal->set_palette (vid.vid_internal->data, pal);
}
void
Draw_AddFont (struct rfont_s *font)
{
}
void
Draw_FontString (int x, int y, const char *str)
{
}